Merge pull request #12668 from Rochet2/transmogcost

Fix free transmog exploit, fix possible crash
This commit is contained in:
Duarte Duarte
2014-08-27 15:34:20 +01:00

View File

@@ -1437,7 +1437,10 @@ void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData)
return;
}
int32 cost = 0;
int64 cost = 0;
std::vector<Item*> transmogrifier(count, NULL);
std::vector<Item*> transmogrified(count, NULL);
for (uint8 i = 0; i < count; ++i)
{
// slot of the transmogrified item
@@ -1447,29 +1450,6 @@ void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData)
return;
}
// entry of the transmogrifier item, if it's not 0
if (newEntries[i])
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newEntries[i]);
if (!proto)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify to an invalid item (entry: %u).", player->GetGUIDLow(), player->GetName().c_str(), newEntries[i]);
return;
}
}
Item* itemTransmogrifier = NULL;
// guid of the transmogrifier item, if it's not 0
if (itemGuids[i])
{
itemTransmogrifier = player->GetItemByGuid(itemGuids[i]);
if (!itemTransmogrifier)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify with an invalid item (lowguid: %u).", player->GetGUIDLow(), player->GetName().c_str(), GUID_LOPART(itemGuids[i]));
return;
}
}
// transmogrified item
Item* itemTransmogrified = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]);
if (!itemTransmogrified)
@@ -1478,65 +1458,85 @@ void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData)
return;
}
// uint16 tempDest;
//// has to be able to equip item transmogrified item
//if (!player->CanEquipItem(slots[i], tempDest, itemTransmogrified, true, true))
//{
// TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) can't equip the item to be transmogrified (slot: %u, entry: %u).", player->GetGUIDLow(), player->GetName().c_str(), slots[i], itemTransmogrified->GetEntry());
// return;
//}
//
//// has to be able to equip item transmogrifier item
//if (!player->CanEquipItem(slots[i], tempDest, itemTransmogrifier, true, true))
//{
// TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) can't equip the transmogrifier item (slot: %u, entry: %u).", player->GetGUIDLow(), player->GetName().c_str(), slots[i], itemTransmogrifier->GetEntry());
// return;
//}
// if not resetting look
Item* itemTransmogrifier = NULL;
if (newEntries[i])
{
// entry of the transmogrifier item
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newEntries[i]);
if (!proto)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify to an invalid item (entry: %u).", player->GetGUIDLow(), player->GetName().c_str(), newEntries[i]);
return;
}
if (!newEntries[i]) // reset look
{
itemTransmogrified->ClearEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT);
player->SetVisibleItemSlot(slots[i], itemTransmogrified);
}
else
{
// guid of the transmogrifier item
itemTransmogrifier = player->GetItemByGuid(itemGuids[i]);
if (!itemTransmogrifier)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify with an invalid item (lowguid: %u).", player->GetGUIDLow(), player->GetName().c_str(), GUID_LOPART(itemGuids[i]));
return;
}
// entry of transmogrifier and from packet
if (itemTransmogrifier->GetEntry() != newEntries[i])
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify with an invalid entry (entry: %u) for item (lowguid: %u).", player->GetGUIDLow(), player->GetName().c_str(), newEntries[i], GUID_LOPART(itemGuids[i]));
return;
}
// validity of the transmogrification items
if (!Item::CanTransmogrifyItemWithItem(itemTransmogrified, itemTransmogrifier))
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) failed CanTransmogrifyItemWithItem (%u with %u).", player->GetGUIDLow(), player->GetName().c_str(), itemTransmogrified->GetEntry(), itemTransmogrifier->GetEntry());
return;
}
// All okay, proceed
itemTransmogrified->SetEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT, newEntries[i], 0, 0);
player->SetVisibleItemSlot(slots[i], itemTransmogrified);
itemTransmogrified->UpdatePlayedTime(player);
itemTransmogrified->SetOwnerGUID(player->GetGUID());
itemTransmogrified->SetNotRefundable(player);
itemTransmogrified->ClearSoulboundTradeable(player);
if (itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_USE)
itemTransmogrifier->SetBinding(true);
itemTransmogrifier->SetOwnerGUID(player->GetGUID());
itemTransmogrifier->SetNotRefundable(player);
itemTransmogrifier->ClearSoulboundTradeable(player);
// add cost
cost += itemTransmogrified->GetSpecialPrice();
}
transmogrifier[i] = itemTransmogrifier;
transmogrified[i] = itemTransmogrified;
}
// trusting the client, if it got here it has to have enough money
// ... unless client was modified
if (cost) // 0 cost if reverting look
{
if (!player->HasEnoughMoney(cost))
return;
player->ModifyMoney(-cost);
}
// Everything is fine, proceed
for (uint8 i = 0; i < count; ++i)
{
if (transmogrifier[i])
{
// Transmogrify
transmogrified[i]->SetEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT, newEntries[i], 0, 0);
player->SetVisibleItemSlot(slots[i], transmogrified[i]);
transmogrified[i]->UpdatePlayedTime(player);
transmogrified[i]->SetOwnerGUID(player->GetGUID());
transmogrified[i]->SetNotRefundable(player);
transmogrified[i]->ClearSoulboundTradeable(player);
if (transmogrifier[i]->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || transmogrifier[i]->GetTemplate()->Bonding == BIND_WHEN_USE)
transmogrifier[i]->SetBinding(true);
transmogrifier[i]->SetOwnerGUID(player->GetGUID());
transmogrifier[i]->SetNotRefundable(player);
transmogrifier[i]->ClearSoulboundTradeable(player);
}
else
{
// Reset
transmogrified[i]->ClearEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT);
player->SetVisibleItemSlot(slots[i], transmogrified[i]);
}
}
}
void WorldSession::SendReforgeResult(bool success)