Core/Misc: Rename Spell::CalcCastTime to Spell::GetCastTime as it does not calculate anything

This commit is contained in:
tobmaps
2011-11-05 05:33:52 +07:00
parent 935527eebe
commit 8fd7720318
3 changed files with 5 additions and 5 deletions

View File

@@ -3012,7 +3012,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
Spell* spell = m_currentSpells[spellType];
if (spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
&& (withInstant || spell->CalcCastTime() > 0))
&& (withInstant || spell->GetCastTime() > 0))
{
// for example, do not let self-stun aura interrupt itself
if (!spell->IsInterruptable())
@@ -3049,7 +3049,7 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
// Maybe later some special spells will be excluded too.
// if skipInstant then instant spells shouldn't count as being casted
if (skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->CalcCastTime())
if (skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
return false;
// generic spells are casted when they are not finished and not delayed
@@ -3100,7 +3100,7 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
{
if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
return spell->CalcCastTime();
return spell->GetCastTime();
return 0;
}

View File

@@ -453,7 +453,7 @@ class Spell
UsedSpellMods m_appliedMods;
int32 CalcCastTime() const { return m_casttime; }
int32 GetCastTime() const { return m_casttime; }
bool IsAutoRepeat() const { return m_autoRepeat; }
void SetAutoRepeat(bool rep) { m_autoRepeat = rep; }
void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; }

View File

@@ -4341,7 +4341,7 @@ void Spell::EffectInterruptCast(SpellEffIndex effIndex)
SpellInfo const* curSpellInfo = spell->m_spellInfo;
// check if we can interrupt spell
if ((spell->getState() == SPELL_STATE_CASTING
|| (spell->getState() == SPELL_STATE_PREPARING && spell->CalcCastTime() > 0.0f))
|| (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f))
&& curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE
&& ((i == CURRENT_GENERIC_SPELL && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT)
|| (i == CURRENT_CHANNELED_SPELL && curSpellInfo->ChannelInterruptFlags & CHANNEL_INTERRUPT_FLAG_INTERRUPT)))