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Scripts/ToC: fixed typo introduced in cfc0c50b5e
* also update anub arak position to sniffed values Closes #13323
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@@ -212,7 +212,6 @@ class boss_anubarak_trial : public CreatureScript
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}
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void MoveInLineOfSight(Unit* /*who*/) override
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{
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if (!_intro)
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{
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@@ -68,15 +68,10 @@ class instance_trial_of_the_crusader : public InstanceMapScript
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else
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player->SendUpdateWorldState(UPDATE_STATE_UI_SHOW, 0);
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// make sure Anub'arak isnt missing and floor is destroyed after a crash
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// make sure Anub'arak isnt missing
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if (GetBossState(BOSS_LICH_KING) == DONE && TrialCounter && GetBossState(BOSS_ANUBARAK) != DONE)
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{
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if (Creature* anubArak = ObjectAccessor::GetCreature(*player, GetGuidData(NPC_ANUBARAK)))
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anubArak = player->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
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if (GameObject* floor = ObjectAccessor::GetGameObject(*player, GetGuidData(GO_ARGENT_COLISEUM_FLOOR)))
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floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
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}
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if (!ObjectAccessor::GetCreature(*player, GetGuidData(NPC_ANUBARAK)))
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player->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
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}
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void OpenDoor(ObjectGuid guid)
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@@ -160,23 +155,15 @@ class instance_trial_of_the_crusader : public InstanceMapScript
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switch (go->GetEntry())
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{
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case GO_CRUSADERS_CACHE_10:
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if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL)
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CrusadersCacheGUID = go->GetGUID();
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break;
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case GO_CRUSADERS_CACHE_25:
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if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL)
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CrusadersCacheGUID = go->GetGUID();
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break;
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case GO_CRUSADERS_CACHE_10_H:
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if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
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CrusadersCacheGUID = go->GetGUID();
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break;
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case GO_CRUSADERS_CACHE_25_H:
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if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
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CrusadersCacheGUID = go->GetGUID();
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CrusadersCacheGUID = go->GetGUID();
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break;
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case GO_ARGENT_COLISEUM_FLOOR:
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FloorGUID = go->GetGUID();
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if (GetBossState(BOSS_LICH_KING) == DONE)
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go->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
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break;
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case GO_MAIN_GATE_DOOR:
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MainGateDoorGUID = go->GetGUID();
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@@ -207,11 +207,8 @@ class npc_announcer_toc10 : public CreatureScript
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creature->CastSpell(creature, SPELL_CORPSE_TELEPORT, false);
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creature->CastSpell(creature, SPELL_DESTROY_FLOOR_KNOCKUP, false);
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Creature* anubArak = ObjectAccessor::GetCreature(*creature, instance->GetGuidData(NPC_ANUBARAK));
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if (!anubArak || !anubArak->IsAlive())
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anubArak = creature->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
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instance->SetBossState(BOSS_ANUBARAK, NOT_STARTED);
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if (!ObjectAccessor::GetCreature(*creature, instance->GetGuidData(NPC_ANUBARAK)))
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creature->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
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if (creature->IsVisible())
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creature->SetVisible(false);
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@@ -319,19 +316,15 @@ class boss_lich_king_toc : public CreatureScript
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case 5080:
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{
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(GO_ARGENT_COLISEUM_FLOOR)))
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{
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go->SetDisplayId(DISPLAYID_DESTROYED_FLOOR);
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED | GO_FLAG_NODESPAWN);
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go->SetGoState(GO_STATE_ACTIVE);
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}
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go->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
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me->CastSpell(me, SPELL_CORPSE_TELEPORT, false);
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me->CastSpell(me, SPELL_DESTROY_FLOOR_KNOCKUP, false);
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_instance->SetBossState(BOSS_LICH_KING, DONE);
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Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_ANUBARAK));
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if (!temp || !temp->IsAlive())
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temp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
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if (!ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_ANUBARAK)))
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me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
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_instance->SetData(TYPE_EVENT, 0);
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@@ -42,9 +42,7 @@ enum SpellIds
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enum MiscData
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{
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DESPAWN_TIME = 1200000,
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DISPLAYID_DESTROYED_FLOOR = 9060
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DESPAWN_TIME = 1200000
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};
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const Position ToCSpawnLoc[]=
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@@ -133,7 +131,7 @@ const Position LichKingLoc[]=
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const Position AnubarakLoc[]=
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{
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{787.932556f, 133.289780f, 142.612152f, 0}, // 0 - Anub'arak start location
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{783.9305f, 132.9722f, 142.6711f, 3.141593f}, // 0 - Anub'arak Spawn Location (sniffed)
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{695.240051f, 137.834824f, 142.200000f, 0}, // 1 - Anub'arak move point location
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{694.886353f, 102.484665f, 142.119614f, 0}, // 3 - Nerub Spawn
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{694.500671f, 185.363968f, 142.117905f, 0}, // 5 - Nerub Spawn
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@@ -232,13 +230,13 @@ enum CreatureIds
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NPC_HORDE_WARLOCK = 34450,
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NPC_HORDE_WARRIOR = 34453,
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NPC_LIGHTBANE = 34497,
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NPC_DARKBANE = 34496,
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NPC_LIGHTBANE = 34497,
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NPC_DARKBANE = 34496,
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NPC_DARK_ESSENCE = 34567,
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NPC_LIGHT_ESSENCE = 34568,
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NPC_DARK_ESSENCE = 34567,
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NPC_LIGHT_ESSENCE = 34568,
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NPC_ANUBARAK = 34564
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NPC_ANUBARAK = 34564
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};
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enum GameObjectIds
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