Merge pull request #12417 from gerripeach/remove_old_boss

Core/Scripts: Remove script from old boss
This commit is contained in:
Aokromes
2014-07-09 08:36:58 +02:00
3 changed files with 0 additions and 166 deletions

View File

@@ -263,7 +263,6 @@ void AddSC_instance_zulgurub();
//void AddSC_alterac_mountains();
void AddSC_arathi_highlands();
void AddSC_blasted_lands();
void AddSC_boss_kruul();
void AddSC_burning_steppes();
void AddSC_duskwood();
void AddSC_eastern_plaguelands();
@@ -978,7 +977,6 @@ void AddEasternKingdomsScripts()
//AddSC_alterac_mountains();
AddSC_arathi_highlands();
AddSC_blasted_lands();
AddSC_boss_kruul();
AddSC_burning_steppes();
AddSC_duskwood();
AddSC_eastern_plaguelands();

View File

@@ -85,7 +85,6 @@ set(scripts_STAT_SRCS
EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
EasternKingdoms/zone_isle_of_queldanas.cpp
EasternKingdoms/boss_kruul.cpp
EasternKingdoms/ZulGurub/boss_hakkar.cpp
EasternKingdoms/ZulGurub/boss_mandokir.cpp
EasternKingdoms/ZulGurub/boss_marli.cpp

View File

@@ -1,163 +0,0 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Kruul
SD%Complete: 100
SDComment: Highlord Kruul are presumably no longer in-game on regular bases, however future events could bring him back.
SDCategory: Bosses
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_SHADOWVOLLEY = 21341,
SPELL_CLEAVE = 20677,
SPELL_THUNDERCLAP = 23931,
SPELL_TWISTEDREFLECTION = 21063,
SPELL_VOIDBOLT = 21066,
SPELL_RAGE = 21340,
SPELL_CAPTURESOUL = 21054
};
class boss_kruul : public CreatureScript
{
public:
boss_kruul() : CreatureScript("boss_kruul") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_kruulAI(creature);
}
struct boss_kruulAI : public ScriptedAI
{
boss_kruulAI(Creature* creature) : ScriptedAI(creature) { }
uint32 ShadowVolley_Timer;
uint32 Cleave_Timer;
uint32 ThunderClap_Timer;
uint32 TwistedReflection_Timer;
uint32 VoidBolt_Timer;
uint32 Rage_Timer;
uint32 Hound_Timer;
void Reset() override
{
ShadowVolley_Timer = 10000;
Cleave_Timer = 14000;
ThunderClap_Timer = 20000;
TwistedReflection_Timer = 25000;
VoidBolt_Timer = 30000;
Rage_Timer = 60000; //Cast rage after 1 minute
Hound_Timer = 8000;
}
void EnterCombat(Unit* /*who*/) override
{
}
void KilledUnit(Unit* /*victim*/) override
{
// When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70, 000 health.
DoCast(me, SPELL_CAPTURESOUL);
}
void SummonHounds(Unit* victim)
{
if (Creature* Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
Hound->AI()->AttackStart(victim);
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
//ShadowVolley_Timer
if (ShadowVolley_Timer <= diff)
{
if (urand(0, 99) < 45)
DoCastVictim(SPELL_SHADOWVOLLEY);
ShadowVolley_Timer = 5000;
} else ShadowVolley_Timer -= diff;
//Cleave_Timer
if (Cleave_Timer <= diff)
{
if (urand(0, 1))
DoCastVictim(SPELL_CLEAVE);
Cleave_Timer = 10000;
} else Cleave_Timer -= diff;
//ThunderClap_Timer
if (ThunderClap_Timer <= diff)
{
if (urand(0, 9) < 2)
DoCastVictim(SPELL_THUNDERCLAP);
ThunderClap_Timer = 12000;
} else ThunderClap_Timer -= diff;
//TwistedReflection_Timer
if (TwistedReflection_Timer <= diff)
{
DoCastVictim(SPELL_TWISTEDREFLECTION);
TwistedReflection_Timer = 30000;
} else TwistedReflection_Timer -= diff;
//VoidBolt_Timer
if (VoidBolt_Timer <= diff)
{
if (urand(0, 9) < 4)
DoCastVictim(SPELL_VOIDBOLT);
VoidBolt_Timer = 18000;
} else VoidBolt_Timer -= diff;
//Rage_Timer
if (Rage_Timer <= diff)
{
DoCast(me, SPELL_RAGE);
Rage_Timer = 70000;
} else Rage_Timer -= diff;
//Hound_Timer
if (Hound_Timer <= diff)
{
SummonHounds(me->GetVictim());
SummonHounds(me->GetVictim());
SummonHounds(me->GetVictim());
Hound_Timer = 45000;
} else Hound_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_kruul()
{
new boss_kruul();
}