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*Fix sudden death proc execute damage.
--HG-- branch : trunk
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@@ -1350,24 +1350,29 @@ void Spell::EffectDummy(uint32 i)
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if(!unitTarget)
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return;
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uint32 rage = m_caster->GetPower(POWER_RAGE);
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uint32 rage=0;
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// Glyph of Execution bonus
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if (AuraEffect *aura = m_caster->GetDummyAura(58367))
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rage+=aura->GetAmount();
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spell_id = 20647;
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bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
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m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
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// Sudden death cost modifier
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if (Aura * aur = m_caster->GetAura(52437))
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{
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rage += m_powerCost;
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m_caster->ModifyPower(POWER_RAGE,- m_powerCost);
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if (m_caster->GetPower(POWER_RAGE)<100)
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m_caster->SetPower(POWER_RAGE,100);
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m_caster->RemoveAura(aur);
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}
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else
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{
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rage += m_caster->GetPower(POWER_RAGE);
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m_caster->SetPower(POWER_RAGE,0);
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}
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bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
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m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
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break;
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}
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// Slam
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