*Fix sudden death proc execute damage.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-13 18:00:07 +02:00
parent cfe64e00e7
commit 9056165453

View File

@@ -1350,24 +1350,29 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget)
return;
uint32 rage = m_caster->GetPower(POWER_RAGE);
uint32 rage=0;
// Glyph of Execution bonus
if (AuraEffect *aura = m_caster->GetDummyAura(58367))
rage+=aura->GetAmount();
spell_id = 20647;
bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
// Sudden death cost modifier
if (Aura * aur = m_caster->GetAura(52437))
{
rage += m_powerCost;
m_caster->ModifyPower(POWER_RAGE,- m_powerCost);
if (m_caster->GetPower(POWER_RAGE)<100)
m_caster->SetPower(POWER_RAGE,100);
m_caster->RemoveAura(aur);
}
else
{
rage += m_caster->GetPower(POWER_RAGE);
m_caster->SetPower(POWER_RAGE,0);
}
bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
break;
}
// Slam