*Fix the bug that salvage defense's aura is not taken away after being hit.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-31 22:11:48 -05:00
parent 76d8a63302
commit 90b4d81819

View File

@@ -12497,6 +12497,7 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;