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*Fix the bug that salvage defense's aura is not taken away after being hit.
--HG-- branch : trunk
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@@ -12497,6 +12497,7 @@ bool InitTriggerAuraData()
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isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
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isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
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isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
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isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
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isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
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isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
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isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
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