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Implement Opcode SMSG_CORPSE_NOT_IN_INSTANCE
--HG-- branch : trunk
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@@ -35,6 +35,7 @@
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#include "Corpse.h"
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#include "ObjectMgr.h"
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#include "Language.h"
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#include "WorldPacket.h"
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#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
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INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
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@@ -215,7 +216,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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if (!instance_map)
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{
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player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(811), mapName);
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WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
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player->GetSession()->SendPacket(&data);
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sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
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return false;
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}
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@@ -1322,7 +1322,7 @@ enum Opcodes
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UMSG_UNKNOWN_1283 = 0x503,
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UMSG_UNKNOWN_1284 = 0x504,
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UMSG_UNKNOWN_1285 = 0x505,
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SMSG_UNKNOWN_1286 = 0x506, // ERR_CORPSE_IS_NOT_IN_INSTANCE = 0x1A8,
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SMSG_CORPSE_NOT_IN_INSTANCE = 0x506,
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UMSG_UNKNOWN_1287 = 0x507, // not found
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CMSG_UNKNOWN_1288 = 0x508, // lua: SetAllowLowLevelRaid
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CMSG_UNKNOWN_1289 = 0x509, // lua: SetAllowLowLevelRaid
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