Merge pull request #4503 from Subv/fix002

Some changes in SMART_ACTION_MOVE_TO_POS
This commit is contained in:
Rat
2011-12-30 04:19:24 -08:00
2 changed files with 24 additions and 3 deletions

View File

@@ -1321,9 +1321,27 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
return;
Object* target = NULL;
if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID ||
e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE ||
e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE ||
e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT ||
e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER)
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
target = *targets->front();
}
bool run = e.action.setRun.run ? true : false;
CAST_AI(SmartAI, me->AI())->SetRun(run);
me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y, e.target.z);
if(!target)
me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y, e.target.z);
else
me->GetMotionMaster()->MovePoint(0, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
break;
}
case SMART_ACTION_RESPAWN_TARGET:

View File

@@ -254,12 +254,14 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
}
case SMART_TARGET_CREATURE_GUID:
{
if (e.target.unitGUID.entry && !IsCreatureValid(e, e.target.unitGUID.entry)) return false;
if (e.target.unitGUID.entry && !IsCreatureValid(e, e.target.unitGUID.entry))
return false;
break;
}
case SMART_TARGET_GAMEOBJECT_GUID:
{
if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry)) return false;
if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry))
return false;
break;
}
case SMART_TARGET_PLAYER_DISTANCE:
@@ -287,6 +289,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
case SMART_TARGET_THREAT_LIST:
case SMART_TARGET_CLOSEST_GAMEOBJECT:
case SMART_TARGET_CLOSEST_CREATURE:
case SMART_TARGET_STORED:
break;
default:
sLog->outErrorDb("SmartAIMgr: Not handled target_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetTargetType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());