Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon

This feature already existed in current code but was broken by d0334bf948

(cherry picked from commit d2841d6b66)
This commit is contained in:
jackpoz
2019-03-03 21:08:32 +01:00
committed by Shauren
parent a57ca5cea2
commit 91bbaae81e

View File

@@ -1368,7 +1368,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (!fromOpcode)
{
// Select a player inside to be teleported to
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr && !mapid; itr = itr->next())
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* plrg = itr->GetSource();
if (plrg && plrg != player && plrg->GetMapId() == uint32(dungeon->map))