Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0.

This commit is contained in:
treeston
2016-09-09 19:34:58 +02:00
parent 3c32086b81
commit 91c2b3162d
3 changed files with 8 additions and 7 deletions

View File

@@ -1602,12 +1602,13 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
return tmpscript->GetDialogStatus(player, creature);
}
bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, CreatureTemplate const* cTemplate, CreatureData const* cData, Map const* map)
bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map)
{
ASSERT(cTemplate);
GET_SCRIPT_RET(CreatureScript, cTemplate->ScriptID, tmpscript, true);
return tmpscript->CanSpawn(spawnId, cTemplate, cData, map);
CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry);
GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true);
return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map);
}
CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)