Core/MotionMaster: Do not generate path to MoveLand

(cherry picked from commit 141d3d2718)
This commit is contained in:
Keader
2020-09-07 13:22:14 -03:00
committed by Shauren
parent 1e9d60b4ac
commit 91f6163858

View File

@@ -677,7 +677,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos));
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(Movement::ToGround);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
}