Scripts/Spells: Implement hunter talent Shrapnel Shot (#31073)

Co-authored-by: ModoX <moardox@gmail.com>
This commit is contained in:
Aqua Deus
2025-08-31 16:30:12 +02:00
committed by GitHub
parent 0da55e7827
commit 920d5d89d9
2 changed files with 35 additions and 0 deletions

View File

@@ -0,0 +1,7 @@
DELETE FROM `spell_proc` WHERE `SpellId` IN (473520);
INSERT INTO `spell_proc` (`SpellId`,`SchoolMask`,`SpellFamilyName`,`SpellFamilyMask0`,`SpellFamilyMask1`,`SpellFamilyMask2`,`SpellFamilyMask3`,`ProcFlags`,`ProcFlags2`,`SpellTypeMask`,`SpellPhaseMask`,`HitMask`,`AttributesMask`,`DisableEffectsMask`,`ProcsPerMinute`,`Chance`,`Cooldown`,`Charges`) VALUES
(473520,0x00,9,0x00000000,0x80000000,0x00000000,0x00000000,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0,0,0,0); -- Shrapnel Shot
DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_hun_shrapnel_shot';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(473520, 'spell_hun_shrapnel_shot');

View File

@@ -62,6 +62,7 @@ enum HunterSpells
SPELL_HUNTER_LATENT_POISON_DAMAGE = 378016,
SPELL_HUNTER_LATENT_POISON_INJECTORS_STACK = 336903,
SPELL_HUNTER_LATENT_POISON_INJECTORS_DAMAGE = 336904,
SPELL_HUNTER_LOCK_AND_LOAD = 194594,
SPELL_HUNTER_LONE_WOLF = 155228,
SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA = 137016,
SPELL_HUNTER_MASTER_MARKSMAN = 269576,
@@ -80,6 +81,8 @@ enum HunterSpells
SPELL_HUNTER_RAPID_FIRE_ENERGIZE = 263585,
SPELL_HUNTER_REJUVENATING_WIND_HEAL = 385540,
SPELL_HUNTER_SCOUTS_INSTINCTS = 459455,
SPELL_HUNTER_SHRAPNEL_SHOT_TALENT = 473520,
SPELL_HUNTER_SHRAPNEL_SHOT_DEBUFF = 474310,
SPELL_HUNTER_STEADY_SHOT = 56641,
SPELL_HUNTER_STEADY_SHOT_FOCUS = 77443,
SPELL_HUNTER_STREAMLINE_TALENT = 260367,
@@ -1006,6 +1009,30 @@ class spell_hun_scrappy : public AuraScript
}
};
// 473520 - Shrapnel Shot
class spell_hun_shrapnel_shot : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_LOCK_AND_LOAD });
}
void HandleProc(ProcEventInfo const& /*eventInfo*/) const
{
if (!roll_chance_i(GetEffect(EFFECT_0)->GetAmount()))
return;
GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_LOCK_AND_LOAD, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
});
}
void Register() override
{
OnProc += AuraProcFn(spell_hun_shrapnel_shot::HandleProc);
}
};
// 56641 - Steady Shot
class spell_hun_steady_shot : public SpellScript
{
@@ -1349,6 +1376,7 @@ void AddSC_hunter_spell_scripts()
RegisterSpellScript(spell_hun_scatter_shot);
RegisterSpellScript(spell_hun_scouts_instincts);
RegisterSpellScript(spell_hun_scrappy);
RegisterSpellScript(spell_hun_shrapnel_shot);
RegisterSpellScript(spell_hun_steady_shot);
RegisterSpellScript(spell_hun_streamline);
RegisterSpellScript(spell_hun_surging_shots);