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Scripts/Spells: Implement hunter talent Shrapnel Shot (#31073)
Co-authored-by: ModoX <moardox@gmail.com>
This commit is contained in:
7
sql/updates/world/master/2025_08_31_06_world.sql
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7
sql/updates/world/master/2025_08_31_06_world.sql
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@@ -0,0 +1,7 @@
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DELETE FROM `spell_proc` WHERE `SpellId` IN (473520);
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INSERT INTO `spell_proc` (`SpellId`,`SchoolMask`,`SpellFamilyName`,`SpellFamilyMask0`,`SpellFamilyMask1`,`SpellFamilyMask2`,`SpellFamilyMask3`,`ProcFlags`,`ProcFlags2`,`SpellTypeMask`,`SpellPhaseMask`,`HitMask`,`AttributesMask`,`DisableEffectsMask`,`ProcsPerMinute`,`Chance`,`Cooldown`,`Charges`) VALUES
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(473520,0x00,9,0x00000000,0x80000000,0x00000000,0x00000000,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0,0,0,0); -- Shrapnel Shot
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DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_hun_shrapnel_shot';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(473520, 'spell_hun_shrapnel_shot');
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@@ -62,6 +62,7 @@ enum HunterSpells
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SPELL_HUNTER_LATENT_POISON_DAMAGE = 378016,
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SPELL_HUNTER_LATENT_POISON_INJECTORS_STACK = 336903,
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SPELL_HUNTER_LATENT_POISON_INJECTORS_DAMAGE = 336904,
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SPELL_HUNTER_LOCK_AND_LOAD = 194594,
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SPELL_HUNTER_LONE_WOLF = 155228,
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SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA = 137016,
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SPELL_HUNTER_MASTER_MARKSMAN = 269576,
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@@ -80,6 +81,8 @@ enum HunterSpells
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SPELL_HUNTER_RAPID_FIRE_ENERGIZE = 263585,
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SPELL_HUNTER_REJUVENATING_WIND_HEAL = 385540,
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SPELL_HUNTER_SCOUTS_INSTINCTS = 459455,
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SPELL_HUNTER_SHRAPNEL_SHOT_TALENT = 473520,
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SPELL_HUNTER_SHRAPNEL_SHOT_DEBUFF = 474310,
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SPELL_HUNTER_STEADY_SHOT = 56641,
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SPELL_HUNTER_STEADY_SHOT_FOCUS = 77443,
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SPELL_HUNTER_STREAMLINE_TALENT = 260367,
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@@ -1006,6 +1009,30 @@ class spell_hun_scrappy : public AuraScript
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}
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};
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// 473520 - Shrapnel Shot
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class spell_hun_shrapnel_shot : public AuraScript
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{
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_HUNTER_LOCK_AND_LOAD });
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}
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void HandleProc(ProcEventInfo const& /*eventInfo*/) const
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{
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if (!roll_chance_i(GetEffect(EFFECT_0)->GetAmount()))
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return;
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GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_LOCK_AND_LOAD, CastSpellExtraArgsInit{
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.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
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});
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}
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void Register() override
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{
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OnProc += AuraProcFn(spell_hun_shrapnel_shot::HandleProc);
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}
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};
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// 56641 - Steady Shot
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class spell_hun_steady_shot : public SpellScript
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{
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@@ -1349,6 +1376,7 @@ void AddSC_hunter_spell_scripts()
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RegisterSpellScript(spell_hun_scatter_shot);
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RegisterSpellScript(spell_hun_scouts_instincts);
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RegisterSpellScript(spell_hun_scrappy);
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RegisterSpellScript(spell_hun_shrapnel_shot);
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RegisterSpellScript(spell_hun_steady_shot);
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RegisterSpellScript(spell_hun_streamline);
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RegisterSpellScript(spell_hun_surging_shots);
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