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*Make Lock and load proc from freezing trap.
--HG-- branch : trunk
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@@ -688,9 +688,9 @@ void Spell::prepareDataForTriggerSystem()
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case SPELLFAMILY_ROGUE: // For poisons need do it
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if (m_spellInfo->SpellFamilyFlags[1] & 0x00000010 || m_spellInfo->SpellFamilyFlags[0] & 0x1001E000) m_canTrigger = true;
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break;
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case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
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case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot/Freezing Trap Effect
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if (m_spellInfo->SpellFamilyFlags[1] & 0x01002000
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|| m_spellInfo->SpellFamilyFlags[0] & 0x00000214 ||
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|| m_spellInfo->SpellFamilyFlags[0] & 0x0000021C ||
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m_spellInfo->SpellFamilyFlags[2] & 0x200) m_canTrigger = true;
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break;
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case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
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