*Make Lock and load proc from freezing trap.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-18 12:23:16 +02:00
parent 8e9d3a5964
commit 92d07e6a5c

View File

@@ -688,9 +688,9 @@ void Spell::prepareDataForTriggerSystem()
case SPELLFAMILY_ROGUE: // For poisons need do it
if (m_spellInfo->SpellFamilyFlags[1] & 0x00000010 || m_spellInfo->SpellFamilyFlags[0] & 0x1001E000) m_canTrigger = true;
break;
case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot/Freezing Trap Effect
if (m_spellInfo->SpellFamilyFlags[1] & 0x01002000
|| m_spellInfo->SpellFamilyFlags[0] & 0x00000214 ||
|| m_spellInfo->SpellFamilyFlags[0] & 0x0000021C ||
m_spellInfo->SpellFamilyFlags[2] & 0x200) m_canTrigger = true;
break;
case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it