Core/Net: Fix SMSG_CHAR_ENUM structure when player has no characters

This commit is contained in:
DDuarte
2014-09-11 04:24:07 +01:00
parent a84bfc3807
commit 92ff34fc6a

View File

@@ -252,12 +252,12 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
if (!sWorld->HasCharacterNameData(guidLow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sWorld->AddCharacterNameData(guidLow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
} while (result->NextRow());
bitBuffer.FlushBits();
}
else
bitBuffer.WriteBits(0, 17);
bitBuffer.FlushBits();
WorldPacket data(SMSG_CHAR_ENUM, 7 + bitBuffer.size() + dataBuffer.size());
data.append(bitBuffer);
if (charCount)