Core/Spells: Allow free casting of player's own spells on vehicle seats with flag VEHICLE_SEAT_FLAG_CAN_ATTACK

This commit is contained in:
Shauren
2013-02-27 13:17:20 +01:00
parent 480c6cf4dd
commit 9301e31a4e
6 changed files with 104 additions and 49 deletions

View File

@@ -575,6 +575,26 @@ void Vehicle::Dismiss()
GetBase()->ToCreature()->DespawnOrUnsummon();
}
/**
* @fn bool Vehicle::IsVehicleInUse() const
*
* @brief Returns information whether the vehicle is currently used by any unit
*
* @author Shauren
* @date 26-2-2013
*
* @return true if any passenger is boarded on vehicle, false otherwise.
*/
bool Vehicle::IsVehicleInUse() const
{
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
if (itr->second.Passenger)
return true;
return false;
}
/**
* @fn void Vehicle::InitMovementInfoForBase()
*
@@ -613,7 +633,7 @@ void Vehicle::InitMovementInfoForBase()
* @return null if passenger not found on vehicle, else the DBC record for the seat.
*/
VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit const* passenger)
{
SeatMap::iterator itr;
for (itr = Seats.begin(); itr != Seats.end(); ++itr)

View File

@@ -63,14 +63,14 @@ class Vehicle : public TransportBase
void RelocatePassengers();
void RemoveAllPassengers();
void Dismiss();
bool IsVehicleInUse() { return Seats.begin() != Seats.end(); }
bool IsVehicleInUse() const;
void SetLastShootPos(Position const& pos) { _lastShootPos.Relocate(pos); }
Position GetLastShootPos() { return _lastShootPos; }
Position const& GetLastShootPos() const { return _lastShootPos; }
SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones.
VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger);
VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger);
protected:
friend class VehicleJoinEvent;

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@@ -320,7 +320,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown spell id %u", spellId);
@@ -328,31 +327,37 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
if (mover->GetTypeId() == TYPEID_PLAYER)
if (spellInfo->IsPassive())
{
// not have spell in spellbook or spell passive and not casted by client
if (!mover->ToPlayer()->HasActiveSpell (spellId) || spellInfo->IsPassive())
{
//cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
else
Unit* caster = mover;
if (caster->GetTypeId() == TYPEID_UNIT && !caster->ToCreature()->HasSpell(spellId))
{
// not have spell in spellbook or spell passive and not casted by client
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
// If the vehicle creature does not have the spell but it allows the passenger to cast own spells
// change caster to player and let him cast
if (!_player->IsOnVehicle(caster) || spellInfo->CheckVehicle(_player) != SPELL_CAST_OK)
{
//cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
caster = _player;
}
if (caster->GetTypeId() == TYPEID_PLAYER && !caster->ToPlayer()->HasActiveSpell(spellId))
{
// not have spell in spellbook
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
// Skip it to prevent "interrupt" message
if (spellInfo->IsAutoRepeatRangedSpell() && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
if (spellInfo->IsAutoRepeatRangedSpell() && caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
&& caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
{
recvPacket.rfinish();
return;
@@ -367,7 +372,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// client provided targets
SpellCastTargets targets;
targets.Read(recvPacket, mover);
targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
// auto-selection buff level base at target level (in spellInfo)
@@ -380,7 +385,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
spellInfo = actualSpellInfo;
}
Spell* spell = new Spell(mover, spellInfo, TRIGGERED_NONE, 0, false);
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, 0, false);
spell->m_cast_count = castCount; // set count of casts
spell->prepare(&targets);
}

View File

@@ -4832,34 +4832,12 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_MOVING;
}
Vehicle* vehicle = m_caster->GetVehicle();
if (vehicle && !(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE))
// Check vehicle flags
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE))
{
uint16 checkMask = 0;
for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
if (effInfo->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
{
SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(effInfo->MiscValue);
if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
break;
}
}
if (m_spellInfo->HasAura(SPELL_AURA_MOUNTED))
checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
if (!checkMask)
checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
if (!(m_spellInfo->AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
&& (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
SpellCastResult vehicleCheck = m_spellInfo->CheckVehicle(m_caster);
if (vehicleCheck != SPELL_CAST_OK)
return vehicleCheck;
}
// check spell cast conditions from database
@@ -7167,7 +7145,7 @@ bool Spell::CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToC
if (((*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
(!(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
return false;
std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator areaTargetSelectHookEnd = (*itr)->OnObjectAreaTargetSelect.end(), areaTargetSelectHookItr = (*itr)->OnObjectAreaTargetSelect.begin();
for (; areaTargetSelectHookItr != areaTargetSelectHookEnd; ++areaTargetSelectHookItr)
if (((*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||

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@@ -23,6 +23,7 @@
#include "ConditionMgr.h"
#include "Player.h"
#include "Battleground.h"
#include "Vehicle.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
@@ -1614,6 +1615,56 @@ SpellCastResult SpellInfo::CheckExplicitTarget(Unit const* caster, WorldObject c
return SPELL_CAST_OK;
}
SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const
{
// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
if (caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_CAST_OK;
Vehicle* vehicle = caster->GetVehicle();
if (vehicle)
{
uint16 checkMask = 0;
for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
if (Effects[effIndex].ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
{
SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(Effects[effIndex].MiscValue);
if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
break;
}
}
if (HasAura(SPELL_AURA_MOUNTED))
checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
if (!checkMask)
checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster);
if (!(AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
&& (vehicleSeat->m_flags & checkMask) != checkMask)
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
// Can only summon uncontrolled minions/guardians when on controlled vehicle
if (vehicleSeat->m_flags & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2))
{
for (uint32 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
{
if (Effects[i].Effect != SPELL_EFFECT_SUMMON)
continue;
SummonPropertiesEntry const* props = sSummonPropertiesStore.LookupEntry(Effects[i].MiscValueB);
if (props && props->Category != SUMMON_CATEGORY_WILD)
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
}
}
}
return SPELL_CAST_OK;
}
bool SpellInfo::CheckTargetCreatureType(Unit const* target) const
{
// Curse of Doom & Exorcism: not find another way to fix spell target check :/

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@@ -420,6 +420,7 @@ public:
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const;
SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const;
SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const;
SpellCastResult CheckVehicle(Unit const* caster) const;
bool CheckTargetCreatureType(Unit const* target) const;
SpellSchoolMask GetSchoolMask() const;