Make login process async, hand cherry-picked

This commit is contained in:
ariel-
2016-01-13 01:14:13 -03:00
parent e9a56cf409
commit 931eaff000
18 changed files with 711 additions and 385 deletions

View File

@@ -180,7 +180,6 @@ CREATE TABLE `battlenet_account_bans` (
`unbandate` int(10) unsigned NOT NULL DEFAULT '0',
`bannedby` varchar(50) NOT NULL,
`banreason` varchar(255) NOT NULL,
`active` tinyint(3) unsigned NOT NULL DEFAULT '1',
PRIMARY KEY (`id`,`bandate`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Ban List';
/*!40101 SET character_set_client = @saved_cs_client */;

View File

@@ -0,0 +1 @@
ALTER TABLE `battlenet_account_bans` DROP COLUMN `active`;

View File

@@ -36,8 +36,37 @@ Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODUL
&Battlenet::Session::HandleResumeModule,
};
Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountId(0), _accountName(), _locale(),
_os(), _build(0), _gameAccountId(0), _gameAccountName(), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
void Battlenet::AccountInfo::LoadResult(Field* fields)
{
// ba.id, ba.email, ba.locked, ba.lock_country, ba.last_ip, ba.failed_logins, bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, bab.unbandate = bab.bandate FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab WHERE email = ?
Id = fields[0].GetUInt32();
Login = fields[1].GetString();
IsLockedToIP = fields[2].GetBool();
LockCountry = fields[3].GetString();
LastIP = fields[4].GetString();
FailedLogins = fields[5].GetUInt32();
IsBanned = fields[6].GetUInt64() != 0;
IsPermanentlyBanned = fields[7].GetUInt64() != 0;
}
void Battlenet::GameAccountInfo::LoadResult(Field* fields)
{
// a.id, a.username, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, ab.unbandate = ab.bandate, aa.gmlevel
Id = fields[0].GetUInt32();
Name = fields[1].GetString();
IsBanned = fields[2].GetUInt64() != 0;
IsPermanentlyBanned = fields[3].GetUInt64() != 0;
SecurityLevel = AccountTypes(fields[4].GetUInt8());
std::size_t hashPos = Name.find('#');
if (hashPos != std::string::npos)
DisplayName = std::string("WoW") + Name.substr(hashPos + 1);
else
DisplayName = Name;
}
Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountInfo(new AccountInfo()), _gameAccountInfo(nullptr), _locale(),
_os(), _build(0), _ipCountry(), I(), s(), v(), b(), B(), K(),
_reconnectProof(), _crypt(), _authed(false), _subscribedToRealmListUpdates(false)
{
static uint8 const N_Bytes[] =
@@ -63,7 +92,10 @@ Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _
Battlenet::Session::~Session()
{
sSessionMgr.RemoveSession(this);
if (_authed)
sSessionMgr.RemoveSession(this);
delete _accountInfo;
}
void Battlenet::Session::_SetVSFields(std::string const& pstr)
@@ -83,7 +115,7 @@ void Battlenet::Session::_SetVSFields(std::string const& pstr)
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
stmt->setString(0, v.AsHexStr());
stmt->setString(1, s.AsHexStr());
stmt->setString(2, _accountName);
stmt->setString(2, _accountInfo->Login);
LoginDatabase.Execute(stmt);
}
@@ -95,18 +127,12 @@ void Battlenet::Session::LogUnhandledPacket(PacketHeader const& header)
void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const& logonRequest)
{
// Verify that this IP is not in the ip_banned table
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
std::string ip_address = GetRemoteIpAddress().to_string();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
stmt->setString(0, ip_address);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
if (_queryCallback)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(LOGIN_BANNED);
logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
return;
}
@@ -159,15 +185,20 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
_build = component.Build;
}
_accountName = logonRequest.Login;
std::string login = logonRequest.Login;
_locale = logonRequest.Locale;
_os = logonRequest.Platform;
Utf8ToUpperOnlyLatin(_accountName);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
stmt->setString(0, _accountName);
Utf8ToUpperOnlyLatin(login);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
stmt->setString(0, login);
PreparedQueryResult result = LoginDatabase.Query(stmt);
_queryCallback = std::bind(&Battlenet::Session::HandleLogonRequestCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void Battlenet::Session::HandleLogonRequestCallback(PreparedQueryResult result)
{
if (!result)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
@@ -177,15 +208,27 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
}
Field* fields = result->Fetch();
_accountInfo->LoadResult(fields);
_accountId = fields[1].GetUInt32();
std::string pStr = fields[8].GetString();
std::string databaseV = fields[9].GetString();
std::string databaseS = fields[10].GetString();
// If the IP is 'locked', check that the player comes indeed from the correct IP address
if (fields[2].GetUInt8() == 1) // if ip is locked
_gameAccounts.resize(result->GetRowCount());
uint32 i = 0;
do
{
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
_gameAccounts[i++].LoadResult(result->Fetch() + 11);
if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
} while (result->NextRow());
std::string ip_address = GetRemoteIpAddress().to_string();
// If the IP is 'locked', check that the player comes indeed from the correct IP address
if (_accountInfo->IsLockedToIP) // if ip is locked
{
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountInfo->Login.c_str(), _accountInfo->LastIP.c_str(), ip_address.c_str());
if (_accountInfo->LastIP != ip_address)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
@@ -195,48 +238,31 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
}
else
{
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountName.c_str());
std::string accountCountry = fields[3].GetString();
if (accountCountry.empty() || accountCountry == "00")
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountName.c_str());
else if (!accountCountry.empty())
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountInfo->Login.c_str());
if (_accountInfo->LockCountry.empty() || _accountInfo->LockCountry == "00")
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountInfo->Login.c_str());
else if (!_accountInfo->LockCountry.empty() && !_ipCountry.empty())
{
uint32 ip = inet_addr(ip_address.c_str());
EndianConvertReverse(ip);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
stmt->setUInt32(0, ip);
if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountInfo->Login.c_str(), _accountInfo->LockCountry.c_str(), _ipCountry.c_str());
if (_ipCountry != _accountInfo->LockCountry)
{
std::string loginCountry = (*sessionCountryQuery)[0].GetString();
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
if (loginCountry != accountCountry)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
AsyncWrite(logonResponse);
return;
}
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
AsyncWrite(logonResponse);
return;
}
}
}
//set expired bans to inactive
LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_EXPIRED_BANS));
// If the account is banned, reject the logon attempt
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN);
stmt->setUInt32(0, _accountId);
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
if (banresult)
if (_accountInfo->IsBanned)
{
Field* fields = banresult->Fetch();
if (fields[0].GetUInt32() == fields[1].GetUInt32())
if (_accountInfo->IsPermanentlyBanned)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(LOGIN_BANNED);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountInfo->Login.c_str());
return;
}
else
@@ -244,13 +270,13 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(LOGIN_SUSPENDED);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountInfo->Login.c_str());
return;
}
}
SHA256Hash sha;
sha.UpdateData(_accountName);
sha.UpdateData(_accountInfo->Login);
sha.Finalize();
I.SetBinary(sha.GetDigest(), sha.GetLength());
@@ -258,11 +284,6 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
ModuleInfo* password = sModuleMgr->CreateModule(_os, "Password");
ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");
std::string pStr = fields[0].GetString();
std::string databaseV = fields[5].GetString();
std::string databaseS = fields[6].GetString();
if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2)
_SetVSFields(pStr);
else
@@ -299,18 +320,33 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const& resumeRequest)
{
_accountName = resumeRequest.Login;
if (_queryCallback)
{
Authentication::ResumeResponse* logonResponse = new Authentication::ResumeResponse();
logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "[Battlenet::ResumeRequest] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
return;
}
std::string login = resumeRequest.Login;
_locale = resumeRequest.Locale;
_os = resumeRequest.Platform;
auto baseComponent = std::find_if(resumeRequest.Components.begin(), resumeRequest.Components.end(), [](Component const& c) { return c.Program == "base"; });
if (baseComponent != resumeRequest.Components.end())
_build = baseComponent->Build;
Utf8ToUpperOnlyLatin(_accountName);
Utf8ToUpperOnlyLatin(login);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
stmt->setString(0, _accountName);
stmt->setString(0, login);
stmt->setString(1, resumeRequest.GameAccountName);
PreparedQueryResult result = LoginDatabase.Query(stmt);
_queryCallback = std::bind(&Battlenet::Session::HandleResumeRequestCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void Battlenet::Session::HandleResumeRequestCallback(PreparedQueryResult result)
{
if (!result)
{
Authentication::ResumeResponse* resumeResponse = new Authentication::ResumeResponse();
@@ -320,11 +356,12 @@ void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const
}
Field* fields = result->Fetch();
_accountInfo->LoadResult(fields);
K.SetHexStr(fields[8].GetString().c_str());
_accountId = fields[0].GetUInt32();
K.SetHexStr(fields[1].GetString().c_str());
_gameAccountId = fields[2].GetUInt32();
_gameAccountName = resumeRequest.GameAccountName;
_gameAccounts.resize(1);
_gameAccountInfo = &_gameAccounts[0];
_gameAccountInfo->LoadResult(fields + 9);
ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");
ModuleInfo* resume = sModuleMgr->CreateModule(_os, "Resume");
@@ -373,7 +410,6 @@ void Battlenet::Session::HandleProofResponse(Authentication::ProofResponse const
}
AsyncWrite(response);
return;
}
void Battlenet::Session::HandlePing(Connection::Ping const& /*ping*/)
@@ -391,7 +427,7 @@ void Battlenet::Session::HandleLogoutRequest(Connection::LogoutRequest const& /*
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, "");
stmt->setBool(1, false);
stmt->setUInt32(2, _accountId);
stmt->setUInt32(2, _accountInfo->Id);
LoginDatabase.Execute(stmt);
}
@@ -401,19 +437,28 @@ void Battlenet::Session::HandleConnectionClosing(Connection::ConnectionClosing c
void Battlenet::Session::HandleListSubscribeRequest(WoWRealm::ListSubscribeRequest const& /*listSubscribeRequest*/)
{
WoWRealm::ListSubscribeResponse* listSubscribeResponse = new WoWRealm::ListSubscribeResponse();
if (_subscribedToRealmListUpdates || _queryCallback)
return;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS);
stmt->setUInt32(0, _gameAccountId);
stmt->setUInt32(0, _gameAccountInfo->Id);
if (PreparedQueryResult countResult = LoginDatabase.Query(stmt))
_queryCallback = std::bind(&Battlenet::Session::HandleListSubscribeRequestCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void Battlenet::Session::HandleListSubscribeRequestCallback(PreparedQueryResult result)
{
WoWRealm::ListSubscribeResponse* listSubscribeResponse = new WoWRealm::ListSubscribeResponse();
if (result)
{
do
{
Field* fields = countResult->Fetch();
Field* fields = result->Fetch();
uint32 build = fields[4].GetUInt32();
listSubscribeResponse->CharacterCounts.push_back({ RealmId(fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0)), fields[0].GetUInt8() });
} while (countResult->NextRow());
} while (result->NextRow());
}
for (RealmList::RealmMap::value_type const& i : sRealmList->GetRealms())
@@ -461,7 +506,7 @@ void Battlenet::Session::HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& join
memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId);
ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountInfo->Id);
joinResponse->IPv4.emplace_back(realm->ExternalAddress, realm->Port);
if (realm->ExternalAddress != realm->LocalAddress)
@@ -560,10 +605,73 @@ void Battlenet::Session::ReadHandler()
void Battlenet::Session::Start()
{
TC_LOG_TRACE("session", "Accepted connection from %s", GetRemoteIpAddress().to_string().c_str());
std::string ip_address = GetRemoteIpAddress().to_string();
TC_LOG_TRACE("session", "Accepted connection from %s", ip_address.c_str());
if (_queryCallback)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "[Session::Start] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
return;
}
// Verify that this IP is not in the ip_banned table
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
stmt->setUInt32(1, inet_addr(ip_address.c_str()));
_queryCallback = std::bind(&Battlenet::Session::CheckIpCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void Battlenet::Session::CheckIpCallback(PreparedQueryResult result)
{
if (result)
{
bool banned = false;
do
{
Field* fields = result->Fetch();
if (fields[0].GetUInt64() != 0)
banned = true;
if (!fields[1].GetString().empty())
_ipCountry = fields[1].GetString();
} while (result->NextRow());
if (banned)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_INTERNAL_ERROR);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort());
return;
}
}
AsyncRead();
}
bool Battlenet::Session::Update()
{
if (!BattlenetSocket::Update())
return false;
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
auto callback = std::move(_queryCallback);
_queryCallback = nullptr;
callback(_queryFuture.get());
}
return true;
}
void Battlenet::Session::AsyncWrite(ServerPacket* packet)
{
if (!IsOpen())
@@ -613,7 +721,6 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
return false;
}
BigNumber A, clientM1, clientChallenge;
A.SetBinary(dataStream->ReadBytes(128).get(), 128);
clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32);
@@ -694,7 +801,7 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
stmt->setString(0, _accountName);
stmt->setString(0, _accountInfo->Login);
LoginDatabase.Execute(stmt);
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
@@ -703,14 +810,7 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
return false;
}
uint64 numAccounts = 0;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS);
stmt->setUInt32(0, _accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
numAccounts = result->GetRowCount();
if (!numAccounts)
if (_gameAccounts.empty())
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
@@ -718,10 +818,8 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
return false;
}
Field* fields = result->Fetch();
//set expired game account bans to inactive
LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
BigNumber M;
sha.Initialize();
@@ -746,25 +844,17 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
Authentication::ProofRequest* proofRequest = new Authentication::ProofRequest();
proofRequest->Modules.push_back(password);
if (numAccounts > 1)
if (_gameAccounts.size() > 1)
{
BitStream accounts;
state = 0;
accounts.WriteBytes(&state, 1);
accounts.Write(numAccounts, 8);
do
accounts.Write(_gameAccounts.size(), 8);
for (GameAccountInfo const& gameAccount : _gameAccounts)
{
fields = result->Fetch();
std::ostringstream name;
std::string originalName = fields[1].GetString();
if (originalName.find('#') != std::string::npos)
name << "WoW" << uint32(fields[0].GetUInt8());
else
name << originalName;
accounts.Write(2, 8);
accounts.WriteString(name.str(), 8);
} while (result->NextRow());
accounts.WriteString(gameAccount.DisplayName, 8);
}
ModuleInfo* selectGameAccount = sModuleMgr->CreateModule(_os, "SelectGameAccount");
selectGameAccount->DataSize = accounts.GetSize();
@@ -775,29 +865,28 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
}
else
{
if (fields[4].GetBool())
_gameAccountInfo = &_gameAccounts[0];
if (_gameAccountInfo->IsBanned)
{
delete proofRequest;
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
if (fields[2].GetUInt32() == fields[3].GetUInt32())
if (_gameAccountInfo->IsPermanentlyBanned)
{
logonResponse->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
}
else
{
logonResponse->SetAuthResult(LOGIN_SUSPENDED);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
}
ReplaceResponse(response, logonResponse);
return false;
}
_gameAccountId = fields[0].GetUInt32();
_gameAccountName = fields[1].GetString();
proofRequest->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
}
@@ -826,21 +915,16 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
return false;
}
PreparedStatement* stmt;
if (account.substr(0, 3) != "WoW")
for (std::size_t i = 0; i < _gameAccounts.size(); ++i)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
stmt->setString(0, account);
}
else
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED);
stmt->setUInt8(0, atol(account.substr(3).c_str()));
if (_gameAccounts[i].DisplayName == account)
{
_gameAccountInfo = &_gameAccounts[i];
break;
}
}
stmt->setUInt32(1, _accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
if (!_gameAccountInfo)
{
Authentication::LogonResponse* complete = new Authentication::LogonResponse();
complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
@@ -848,28 +932,24 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
return false;
}
Field* fields = result->Fetch();
if (fields[4].GetBool())
if (_gameAccountInfo->IsBanned)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
if (fields[2].GetUInt32() == fields[3].GetUInt32())
if (_gameAccountInfo->IsPermanentlyBanned)
{
logonResponse->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
}
else
{
logonResponse->SetAuthResult(LOGIN_SUSPENDED);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
}
ReplaceResponse(response, logonResponse);
return false;
}
_gameAccountId = fields[0].GetUInt32();
_gameAccountName = fields[1].GetString();
Authentication::ProofRequest* proofRequest = new Authentication::ProofRequest();
proofRequest->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
ReplaceResponse(response, proofRequest);
@@ -881,29 +961,26 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
if (dataStream->Read<uint8>(8) == 1)
if (dataStream->Read<uint8>(8) == 1 && _accountInfo && _gameAccountInfo)
{
logonResponse->AccountId = _accountId;
logonResponse->GameAccountName = _gameAccountName;
logonResponse->AccountId = _accountInfo->Id;
logonResponse->GameAccountName = _gameAccountInfo->Name;
logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_FAILED_LOGINS);
stmt->setUInt32(0, _accountId);
if (PreparedQueryResult failedLoginsResult = LoginDatabase.Query(stmt))
logonResponse->FailedLogins = (*failedLoginsResult)[0].GetUInt32();
logonResponse->FailedLogins = _accountInfo->FailedLogins;
SQLTransaction trans = LoginDatabase.BeginTransaction();
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
stmt->setString(0, GetRemoteIpAddress().to_string());
stmt->setUInt8(1, GetLocaleByName(_locale));
stmt->setString(2, _os);
stmt->setUInt32(3, _accountId);
stmt->setUInt32(3, _accountInfo->Id);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, K.AsHexStr());
stmt->setBool(1, true);
stmt->setUInt32(2, _accountId);
stmt->setUInt32(2, _accountInfo->Id);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
@@ -963,7 +1040,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength()))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
stmt->setString(0, _accountName);
stmt->setString(0, _accountInfo->Login);
LoginDatabase.Execute(stmt);
TC_LOG_DEBUG("session", "[Battlenet::Resume] Invalid proof!");
@@ -976,7 +1053,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, K.AsHexStr());
stmt->setBool(1, true);
stmt->setUInt32(2, _accountId);
stmt->setUInt32(2, _accountInfo->Id);
LoginDatabase.Execute(stmt);
HmacSha256 serverProof(64, newSessionKey);
@@ -1041,7 +1118,7 @@ Battlenet::WoWRealm::ListUpdate* Battlenet::Session::BuildListUpdate(Realm const
WoWRealm::ListUpdate* listUpdate = new WoWRealm::ListUpdate();
listUpdate->Timezone = realm->Timezone;
listUpdate->Population = realm->PopulationLevel;
listUpdate->Lock = (realm->AllowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
listUpdate->Lock = (realm->AllowedSecurityLevel > _gameAccountInfo->SecurityLevel) ? 1 : 0;
listUpdate->Type = realm->Type;
listUpdate->Name = realm->Name;
@@ -1063,11 +1140,11 @@ std::string Battlenet::Session::GetClientInfo() const
{
std::ostringstream stream;
stream << '[' << GetRemoteIpAddress() << ':' << GetRemotePort();
if (!_accountName.empty())
stream << ", Account: " << _accountName;
if (_accountInfo && !_accountInfo->Login.empty())
stream << ", Account: " << _accountInfo->Login;
if (!_gameAccountName.empty())
stream << ", Game account: " << _gameAccountName;
if (_gameAccountInfo)
stream << ", Game account: " << _gameAccountInfo->Name;
stream << ']';

View File

@@ -52,6 +52,32 @@ namespace Battlenet
Read = 0x4000
};
struct AccountInfo
{
void LoadResult(Field* fields);
uint32 Id;
std::string Login;
bool IsLockedToIP;
std::string LockCountry;
std::string LastIP;
uint32 FailedLogins;
bool IsBanned;
bool IsPermanentlyBanned;
};
struct GameAccountInfo
{
void LoadResult(Field* fields);
uint32 Id;
std::string Name;
std::string DisplayName;
bool IsBanned;
bool IsPermanentlyBanned;
AccountTypes SecurityLevel;
};
class Session : public Socket<Session>
{
typedef Socket<Session> BattlenetSocket;
@@ -85,11 +111,12 @@ namespace Battlenet
void HandleGetStreamItemsRequest(Cache::GetStreamItemsRequest const& getStreamItemsRequest);
void Start() override;
bool Update() override;
void UpdateRealms(std::vector<Realm const*>& realms, std::vector<RealmId>& deletedRealms);
uint32 GetAccountId() const { return _accountId; }
uint32 GetGameAccountId() const { return _gameAccountId; }
uint32 GetAccountId() const { return _accountInfo->Id; }
uint32 GetGameAccountId() const { return _gameAccountInfo->Id; }
bool IsSubscribedToRealmListUpdates() const { return _subscribedToRealmListUpdates; }
@@ -104,6 +131,11 @@ namespace Battlenet
typedef bool(Session::*ModuleHandler)(BitStream* dataStream, ServerPacket** response);
static ModuleHandler const ModuleHandlers[MODULE_COUNT];
void CheckIpCallback(PreparedQueryResult result);
void HandleLogonRequestCallback(PreparedQueryResult result);
void HandleResumeRequestCallback(PreparedQueryResult result);
void HandleListSubscribeRequestCallback(PreparedQueryResult result);
bool HandlePasswordModule(BitStream* dataStream, ServerPacket** response);
bool HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response);
bool HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response);
@@ -113,14 +145,15 @@ namespace Battlenet
WoWRealm::ListUpdate* BuildListUpdate(Realm const* realm) const;
std::string GetClientInfo() const;
uint32 _accountId;
std::string _accountName;
AccountInfo* _accountInfo;
GameAccountInfo* _gameAccountInfo; // Points at selected game account (inside _gameAccounts)
std::vector<GameAccountInfo> _gameAccounts;
std::string _locale;
std::string _os;
uint32 _build;
uint32 _gameAccountId;
std::string _gameAccountName;
AccountTypes _accountSecurityLevel;
std::string _ipCountry;
BigNumber N;
BigNumber g;
@@ -141,6 +174,9 @@ namespace Battlenet
PacketCrypt _crypt;
bool _authed;
bool _subscribedToRealmListUpdates;
PreparedQueryResultFuture _queryFuture;
std::function<void(PreparedQueryResult)> _queryCallback;
};
}

View File

@@ -52,6 +52,7 @@ void Battlenet::SessionManager::RemoveSession(Session* session)
Battlenet::Session* Battlenet::SessionManager::GetSession(uint32 accountId, uint32 gameAccountId) const
{
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
auto itr = _sessions.find({ accountId, gameAccountId });
if (itr != _sessions.end())
return itr->second;
@@ -61,6 +62,7 @@ Battlenet::Session* Battlenet::SessionManager::GetSession(uint32 accountId, uint
std::list<Battlenet::Session*> Battlenet::SessionManager::GetSessions(uint32 accountId) const
{
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
std::list<Session*> sessions;
auto itr = _sessionsByAccountId.find(accountId);
if (itr != _sessionsByAccountId.end())

View File

@@ -64,7 +64,7 @@ namespace Battlenet
std::list<Session*> GetSessions(uint32 accountId) const;
template<typename Iterator>
void LockedForEach(Iterator iterator)
void LockedForEach(Iterator iterator) const
{
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
for (SessionMap::value_type const& pair : _sessions)
@@ -79,7 +79,7 @@ namespace Battlenet
SessionMap _sessions;
SessionByAccountMap _sessionsByAccountId;
boost::shared_mutex _sessionMutex;
mutable boost::shared_mutex _sessionMutex;
};
}

View File

@@ -267,7 +267,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_REP_PLAYER_CURRENCY, "REPLACE INTO character_currency (guid, currency, week_count, total_count) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
// Account data
PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_ACCOUNT_DATA, "REPLACE INTO account_data (accountId, type, time, data) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_ACCOUNT_DATA, "DELETE FROM account_data WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA, "SELECT type, time, data FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC);
@@ -275,7 +275,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA, "DELETE FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC);
// Tutorials
PrepareStatement(CHAR_SEL_TUTORIALS, "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial WHERE accountId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_TUTORIALS, "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_HAS_TUTORIALS, "SELECT 1 FROM account_tutorial WHERE accountId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_TUTORIALS, "INSERT INTO account_tutorial(tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7, accountId) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_TUTORIALS, "UPDATE account_tutorial SET tut0 = ?, tut1 = ?, tut2 = ?, tut3 = ?, tut4 = ?, tut5 = ?, tut6 = ?, tut7 = ? WHERE accountId = ?", CONNECTION_ASYNC);

View File

@@ -26,6 +26,9 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_EXPIRED_IP_BANS, "DELETE FROM ip_banned WHERE unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS, "UPDATE account_banned SET active = 0 WHERE active = 1 AND unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_IP_BANNED, "SELECT * FROM ip_banned WHERE ip = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_IP_INFO, "(SELECT unbandate > UNIX_TIMESTAMP() OR unbandate = bandate AS banned, NULL as country FROM ip_banned WHERE ip = ?) "
"UNION "
"(SELECT NULL AS banned, country FROM ip2nation WHERE INET_NTOA(ip) = ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_IP_AUTO_BANNED, "INSERT INTO ip_banned (ip, bandate, unbandate, bannedby, banreason) VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, 'Trinity Auth', 'Failed login autoban')", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_IP_BANNED_ALL, "SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned WHERE (bandate = unbandate OR unbandate > UNIX_TIMESTAMP()) ORDER BY unbandate", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_IP_BANNED_BY_IP, "SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned WHERE (bandate = unbandate OR unbandate > UNIX_TIMESTAMP()) AND ip LIKE CONCAT('%%', ?, '%%') ORDER BY unbandate", CONNECTION_SYNCH);
@@ -43,7 +46,12 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_FAILEDLOGINS, "SELECT id, failed_logins FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME, "SELECT id FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME, "SELECT id, username FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os, battlenet_account FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel, "
"bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id "
"FROM account a LEFT JOIN account r ON a.id = r.recruiter LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id "
"LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?) LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 "
"WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL, "SELECT id, username FROM account WHERE email = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_NUM_CHARS_ON_REALM, "SELECT numchars FROM realmcharacters WHERE realmid = ? AND acctid= ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_BY_IP, "SELECT id, username FROM account WHERE last_ip = ?", CONNECTION_SYNCH);
@@ -88,8 +96,6 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_ACCOUNT_INFO, "SELECT a.username, a.last_ip, aa.gmlevel, a.expansion FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST, "SELECT 1 FROM account_access WHERE id = ? AND gmlevel > ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS, "SELECT a.id, aa.gmlevel, aa.RealmID FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_RECRUITER, "SELECT 1 FROM account WHERE recruiter = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BANS, "SELECT 1 FROM account_banned WHERE id = ? AND active = 1 UNION SELECT 1 FROM ip_banned WHERE ip = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_WHOIS, "SELECT username, email, last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_LAST_ATTEMPT_IP, "SELECT last_attempt_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_LAST_IP, "SELECT last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
@@ -108,26 +114,30 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_INS_FALP_IP_LOGGING, "INSERT INTO logs_ip_actions (account_id,character_guid,type,ip,systemnote,unixtime,time) VALUES ((SELECT id FROM account WHERE username = ?), 0, 1, ?, ?, unix_timestamp(NOW()), NOW())", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS_BY_ID, "SELECT gmlevel, RealmID FROM account_access WHERE id = ? and (RealmID = ? OR RealmID = -1) ORDER BY gmlevel desc", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS, "SELECT permissionId, granted FROM rbac_account_permissions WHERE accountId = ? AND (realmId = ? OR realmId = -1) ORDER BY permissionId, realmId", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS, "SELECT permissionId, granted FROM rbac_account_permissions WHERE accountId = ? AND (realmId = ? OR realmId = -1) ORDER BY permissionId, realmId", CONNECTION_BOTH);
PrepareStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION, "INSERT INTO rbac_account_permissions (accountId, permissionId, granted, realmId) VALUES (?, ?, ?, ?) ON DUPLICATE KEY UPDATE granted = VALUES(granted)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION, "DELETE FROM rbac_account_permissions WHERE accountId = ? AND permissionId = ? AND (realmId = ? OR realmId = -1)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_ACCOUNT_MUTE, "INSERT INTO account_muted VALUES (?, UNIX_TIMESTAMP(), ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO, "SELECT mutedate, mutetime, mutereason, mutedby FROM account_muted WHERE guid = ? ORDER BY mutedate ASC", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_INFO, "SELECT sha_pass_hash, id, locked, lock_country, last_ip, v, s FROM battlenet_accounts WHERE email = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_DEL_BNET_EXPIRED_BANS, "UPDATE battlenet_account_bans SET active = 0 WHERE active = 1 AND unbandate <> bandate AND unbandate <= UNIX_TIMESTAMP()", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN, "SELECT bandate, unbandate FROM battlenet_account_bans WHERE id = ? AND active = 1", CONNECTION_SYNCH);
#define BnetAccountInfo "ba.id, UPPER(ba.email), ba.locked, ba.lock_country, ba.last_ip, ba.failed_logins, bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, bab.unbandate = bab.bandate"
#define BnetGameAccountInfo "a.id, a.username, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, ab.unbandate = ab.bandate, aa.gmlevel"
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_INFO, "SELECT " BnetAccountInfo ", ba.sha_pass_hash, ba.v, ba.s, " BnetGameAccountInfo
" FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account a ON ba.id = a.battlenet_account"
" LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID = -1 WHERE ba.email = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_VS_FIELDS, "UPDATE battlenet_accounts SET v = ?, s = ? WHERE email = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_SESSION_KEY, "UPDATE battlenet_accounts SET sessionKey = ?, online = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_RECONNECT_INFO, "SELECT ba.id, ba.sessionKey, a.id FROM battlenet_accounts ba LEFT JOIN account a ON ba.id = a.battlenet_account WHERE ba.email = ? AND a.username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_account = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNT, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE username = ? AND battlenet_account = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_index = ? AND battlenet_account = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_FAILED_LOGINS, "SELECT failed_logins FROM battlenet_accounts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_RECONNECT_INFO, "SELECT " BnetAccountInfo ", ba.sessionKey, " BnetGameAccountInfo
" FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account a ON ba.id = a.battlenet_account"
" LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID = -1 WHERE ba.email = ? AND a.username = ?", CONNECTION_ASYNC);
#undef BnetGameAccountInfo
#undef BnetAccountInfo
PrepareStatement(LOGIN_UPD_BNET_FAILED_LOGINS, "UPDATE battlenet_accounts SET failed_logins = failed_logins + 1 WHERE email = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO, "UPDATE battlenet_accounts SET last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS, "SELECT rc.numchars, r.id, r.Region, r.Battlegroup, r.gamebuild FROM realmcharacters rc INNER JOIN realmlist r ON rc.realmid = r.id WHERE rc.acctid = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS, "SELECT rc.numchars, r.id, r.Region, r.Battlegroup, r.gamebuild FROM realmcharacters rc INNER JOIN realmlist r ON rc.realmid = r.id WHERE rc.acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_BNET_ACCOUNT, "INSERT INTO battlenet_accounts (`email`,`sha_pass_hash`) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_EMAIL_BY_ID, "SELECT email FROM battlenet_accounts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_EMAIL, "SELECT id FROM battlenet_accounts WHERE email = ?", CONNECTION_SYNCH);

View File

@@ -46,6 +46,7 @@ enum LoginDatabaseStatements
LOGIN_DEL_EXPIRED_IP_BANS,
LOGIN_UPD_EXPIRED_ACCOUNT_BANS,
LOGIN_SEL_IP_BANNED,
LOGIN_SEL_IP_INFO,
LOGIN_INS_IP_AUTO_BANNED,
LOGIN_SEL_ACCOUNT_BANNED,
LOGIN_SEL_ACCOUNT_BANNED_ALL,
@@ -108,8 +109,6 @@ enum LoginDatabaseStatements
LOGIN_SEL_ACCOUNT_INFO,
LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST,
LOGIN_SEL_ACCOUNT_ACCESS,
LOGIN_SEL_ACCOUNT_RECRUITER,
LOGIN_SEL_BANS,
LOGIN_SEL_ACCOUNT_WHOIS,
LOGIN_SEL_REALMLIST_SECURITY_LEVEL,
LOGIN_DEL_ACCOUNT,
@@ -132,15 +131,9 @@ enum LoginDatabaseStatements
LOGIN_SEL_ACCOUNT_MUTE_INFO,
LOGIN_SEL_BNET_ACCOUNT_INFO,
LOGIN_DEL_BNET_EXPIRED_BANS,
LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN,
LOGIN_UPD_BNET_VS_FIELDS,
LOGIN_UPD_BNET_SESSION_KEY,
LOGIN_SEL_BNET_RECONNECT_INFO,
LOGIN_SEL_BNET_GAME_ACCOUNTS,
LOGIN_SEL_BNET_GAME_ACCOUNT,
LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED,
LOGIN_SEL_BNET_FAILED_LOGINS,
LOGIN_UPD_BNET_FAILED_LOGINS,
LOGIN_UPD_BNET_LAST_LOGIN_INFO,
LOGIN_SEL_BNET_CHARACTER_COUNTS,

View File

@@ -17,7 +17,6 @@
#include "RBAC.h"
#include "AccountMgr.h"
#include "DatabaseEnv.h"
#include "Log.h"
namespace rbac
@@ -180,7 +179,24 @@ void RBACData::LoadFromDB()
stmt->setUInt32(0, GetId());
stmt->setInt32(1, GetRealmId());
PreparedQueryResult result = LoginDatabase.Query(stmt);
LoadFromDBCallback(LoginDatabase.Query(stmt));
}
PreparedQueryResultFuture RBACData::LoadFromDBAsync()
{
ClearData();
TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
// Load account permissions (granted and denied) that affect current realm
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
stmt->setUInt32(0, GetId());
stmt->setInt32(1, GetRealmId());
return LoginDatabase.AsyncQuery(stmt);
}
void RBACData::LoadFromDBCallback(PreparedQueryResult result)
{
if (result)
{
do
@@ -190,8 +206,7 @@ void RBACData::LoadFromDB()
GrantPermission(fields[0].GetUInt32());
else
DenyPermission(fields[0].GetUInt32());
}
while (result->NextRow());
} while (result->NextRow());
}
// Add default permissions

View File

@@ -40,7 +40,7 @@
#ifndef _RBAC_H
#define _RBAC_H
#include "Define.h"
#include "DatabaseEnv.h"
#include <string>
#include <set>
#include <map>
@@ -873,6 +873,8 @@ class RBACData
/// Loads all permissions assigned to current account
void LoadFromDB();
PreparedQueryResultFuture LoadFromDBAsync();
void LoadFromDBCallback(PreparedQueryResult result);
/// Sets security level
void SetSecurityLevel(uint8 id)

View File

@@ -99,7 +99,7 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
}
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
WorldSession::WorldSession(uint32 id, std::string&& name, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter) :
m_muteTime(mute_time),
m_timeOutTime(0),
AntiDOS(this),
@@ -108,6 +108,7 @@ WorldSession::WorldSession(uint32 id, uint32 battlenetAccountId, std::shared_ptr
m_Socket(sock),
_security(sec),
_accountId(id),
_accountName(std::move(name)),
_battlenetAccountId(battlenetAccountId),
m_expansion(expansion),
_warden(NULL),
@@ -192,11 +193,11 @@ std::string WorldSession::GetPlayerInfo() const
{
std::ostringstream ss;
ss << "[Player: " << GetPlayerName() << " (";
if (_player != NULL)
ss << _player->GetGUID().ToString() << ", ";
ss << "[Player: ";
if (!m_playerLoading && _player)
ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", ";
ss << "Account: " << GetAccountId() << ")]";
ss << "Account: " << GetAccountId() << "]";
return ss.str();
}
@@ -724,13 +725,6 @@ void WorldSession::SendAuthWaitQue(uint32 position)
}
}
void WorldSession::LoadGlobalAccountData()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
stmt->setUInt32(0, GetAccountId());
LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
}
void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
{
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
@@ -806,13 +800,11 @@ void WorldSession::SendAccountDataTimes(uint32 mask)
SendPacket(&data);
}
void WorldSession::LoadTutorialsData()
void WorldSession::LoadTutorialsData(PreparedQueryResult result)
{
memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
stmt->setUInt32(0, GetAccountId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
if (result)
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
m_Tutorials[i] = (*result)[i].GetUInt32();
@@ -845,7 +837,7 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans)
m_TutorialsChanged = false;
}
void WorldSession::ReadAddonsInfo(WorldPacket &data)
void WorldSession::ReadAddonsInfo(ByteBuffer &data)
{
if (data.rpos() + 4 > data.size())
return;
@@ -1055,6 +1047,10 @@ void WorldSession::ProcessQueryCallbacks()
{
PreparedQueryResult result;
if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready &&
_accountLoginCallback.valid() && _accountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
InitializeSessionCallback(_realmAccountLoginCallback.get(), _accountLoginCallback.get());
//! HandleCharEnumOpcode
if (_charEnumCallback.valid() && _charEnumCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
@@ -1154,15 +1150,115 @@ void WorldSession::InitWarden(BigNumber* k, std::string const& os)
void WorldSession::LoadPermissions()
{
uint32 id = GetAccountId();
std::string name;
AccountMgr::GetName(id, name);
uint8 secLevel = GetSecurity();
_RBACData = new rbac::RBACData(id, name, realmHandle.Index, secLevel);
_RBACData->LoadFromDB();
TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
id, name.c_str(), realmHandle.Index, secLevel);
id, _accountName.c_str(), realmHandle.Index, secLevel);
_RBACData = new rbac::RBACData(id, _accountName, realmHandle.Index, secLevel);
_RBACData->LoadFromDB();
}
PreparedQueryResultFuture WorldSession::LoadPermissionsAsync()
{
uint32 id = GetAccountId();
uint8 secLevel = GetSecurity();
TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
id, _accountName.c_str(), realmHandle.Index, secLevel);
_RBACData = new rbac::RBACData(id, _accountName, realmHandle.Index, secLevel);
return _RBACData->LoadFromDBAsync();
}
class AccountInfoQueryHolderPerRealm : public SQLQueryHolder
{
public:
enum
{
GLOBAL_ACCOUNT_DATA = 0,
TUTORIALS,
MAX_QUERIES
};
AccountInfoQueryHolderPerRealm() { SetSize(MAX_QUERIES); }
bool Initialize(uint32 accountId, uint32 /*battlenetAccountId*/)
{
bool ok = true;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
stmt->setUInt32(0, accountId);
ok = SetPreparedQuery(GLOBAL_ACCOUNT_DATA, stmt) && ok;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
stmt->setUInt32(0, accountId);
ok = SetPreparedQuery(TUTORIALS, stmt) && ok;
return ok;
}
};
class AccountInfoQueryHolder : public SQLQueryHolder
{
public:
enum
{
MAX_QUERIES
};
AccountInfoQueryHolder() { SetSize(MAX_QUERIES); }
bool Initialize(uint32 /*accountId*/, uint32 /*battlenetAccountId*/)
{
bool ok = true;
return ok;
}
};
void WorldSession::InitializeSession()
{
AccountInfoQueryHolderPerRealm* realmHolder = new AccountInfoQueryHolderPerRealm();
if (!realmHolder->Initialize(GetAccountId(), GetBattlenetAccountId()))
{
delete realmHolder;
SendAuthResponse(AUTH_SYSTEM_ERROR, false);
return;
}
AccountInfoQueryHolder* holder = new AccountInfoQueryHolder();
if (!holder->Initialize(GetAccountId(), GetBattlenetAccountId()))
{
delete realmHolder;
delete holder;
SendAuthResponse(AUTH_SYSTEM_ERROR, false);
return;
}
_realmAccountLoginCallback = CharacterDatabase.DelayQueryHolder(realmHolder);
_accountLoginCallback = LoginDatabase.DelayQueryHolder(holder);
}
void WorldSession::InitializeSessionCallback(SQLQueryHolder* realmHolder, SQLQueryHolder* holder)
{
LoadAccountData(realmHolder->GetPreparedResult(AccountInfoQueryHolderPerRealm::GLOBAL_ACCOUNT_DATA), GLOBAL_CACHE_MASK);
LoadTutorialsData(realmHolder->GetPreparedResult(AccountInfoQueryHolderPerRealm::TUTORIALS));
if (!m_inQueue)
SendAuthResponse(AUTH_OK, false);
else
SendAuthWaitQue(0);
SetInQueue(false);
ResetTimeOutTime();
SendAddonsInfo();
SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
SendTutorialsData();
delete realmHolder;
delete holder;
}
rbac::RBACData* WorldSession::GetRBACData()

View File

@@ -255,7 +255,7 @@ struct PacketCounter
class WorldSession
{
public:
WorldSession(uint32 id, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
WorldSession(uint32 id, std::string&& name, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
~WorldSession();
bool PlayerLoading() const { return m_playerLoading; }
@@ -264,7 +264,7 @@ class WorldSession
bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; }
bool PlayerDisconnected() const { return !m_Socket; }
void ReadAddonsInfo(WorldPacket& data);
void ReadAddonsInfo(ByteBuffer& data);
void SendAddonsInfo();
bool IsAddonRegistered(const std::string& prefix) const;
@@ -280,9 +280,13 @@ class WorldSession
void SendAuthResponse(uint8 code, bool queued, uint32 queuePos = 0);
void SendClientCacheVersion(uint32 version);
void InitializeSession();
void InitializeSessionCallback(SQLQueryHolder* realmHolder, SQLQueryHolder* holder);
rbac::RBACData* GetRBACData();
bool HasPermission(uint32 permissionId);
void LoadPermissions();
PreparedQueryResultFuture LoadPermissionsAsync();
void InvalidateRBACData(); // Used to force LoadPermissions at next HasPermission check
AccountTypes GetSecurity() const { return _security; }
@@ -363,10 +367,9 @@ class WorldSession
AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t tm, std::string const& data);
void SendAccountDataTimes(uint32 mask);
void LoadGlobalAccountData();
void LoadAccountData(PreparedQueryResult result, uint32 mask);
void LoadTutorialsData();
void LoadTutorialsData(PreparedQueryResult result);
void SendTutorialsData();
void SaveTutorialsData(SQLTransaction& trans);
uint32 GetTutorialInt(uint8 index) const { return m_Tutorials[index]; }
@@ -1035,6 +1038,8 @@ class WorldSession
void InitializeQueryCallbackParameters();
void ProcessQueryCallbacks();
QueryResultHolderFuture _realmAccountLoginCallback;
QueryResultHolderFuture _accountLoginCallback;
PreparedQueryResultFuture _charEnumCallback;
PreparedQueryResultFuture _addIgnoreCallback;
PreparedQueryResultFuture _stablePetCallback;
@@ -1104,6 +1109,7 @@ class WorldSession
AccountTypes _security;
uint32 _accountId;
std::string _accountName;
uint32 _battlenetAccountId;
uint8 m_expansion;

View File

@@ -40,6 +40,40 @@ WorldSocket::WorldSocket(tcp::socket&& socket)
void WorldSocket::Start()
{
std::string ip_address = GetRemoteIpAddress().to_string();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
stmt->setUInt32(1, inet_addr(ip_address.c_str()));
_queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void WorldSocket::CheckIpCallback(PreparedQueryResult result)
{
if (result)
{
bool banned = false;
do
{
Field* fields = result->Fetch();
if (fields[0].GetUInt64() != 0)
banned = true;
if (!fields[1].GetString().empty())
_ipCountry = fields[1].GetString();
} while (result->NextRow());
if (banned)
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
}
AsyncRead();
MessageBuffer initializer;
@@ -51,6 +85,24 @@ void WorldSocket::Start()
QueuePacket(std::move(initializer), dummy);
}
bool WorldSocket::Update()
{
if (!BaseSocket::Update())
return false;
{
std::lock_guard<std::mutex> guard(_queryLock);
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
auto callback = std::move(_queryCallback);
_queryCallback = nullptr;
callback(_queryFuture.get());
}
}
return true;
}
void WorldSocket::HandleSendAuthSession()
{
WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
@@ -122,13 +174,15 @@ void WorldSocket::ReadHandler()
}
// just received fresh new payload
if (!ReadDataHandler())
ReadDataHandlerResult result = ReadDataHandler();
_headerBuffer.Reset();
if (result != ReadDataHandlerResult::Ok)
{
CloseSocket();
if (result != ReadDataHandlerResult::WaitingForQuery)
CloseSocket();
return;
}
_headerBuffer.Reset();
}
AsyncRead();
@@ -160,7 +214,79 @@ bool WorldSocket::ReadHeaderHandler()
return true;
}
bool WorldSocket::ReadDataHandler()
struct AuthSession
{
uint8 LoginServerType = 0;
uint32 RealmID = 0;
uint16 Build = 0;
uint32 LocalChallenge = 0;
uint8 Digest[SHA_DIGEST_LENGTH] = {};
std::string Account;
ByteBuffer AddonInfo;
};
struct AccountInfo
{
struct
{
uint32 Id;
bool IsLockedToIP;
std::string LastIP;
std::string LockCountry;
LocaleConstant Locale;
std::string OS;
bool IsBanned;
} BattleNet;
struct
{
uint32 Id;
BigNumber SessionKey;
uint8 Expansion;
int64 MuteTime;
uint32 Recruiter;
bool IsRecruiter;
AccountTypes Security;
bool IsBanned;
} Game;
bool IsBanned() const { return BattleNet.IsBanned || Game.IsBanned; }
explicit AccountInfo(Field* fields)
{
// 0 1 2 3 4 5 6 7 8 9 10 11
// SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel,
// 12 13 14
// bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
// LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter
// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
Game.Id = fields[0].GetUInt32();
Game.SessionKey.SetHexStr(fields[1].GetCString());
BattleNet.LastIP = fields[2].GetString();
BattleNet.IsLockedToIP = fields[3].GetBool();
BattleNet.LockCountry = fields[4].GetString();
Game.Expansion = fields[5].GetUInt8();
Game.MuteTime = fields[6].GetInt64();
BattleNet.Locale = LocaleConstant(fields[7].GetUInt8());
Game.Recruiter = fields[8].GetUInt32();
BattleNet.OS = fields[9].GetString();
BattleNet.Id = fields[10].GetUInt32();
Game.Security = AccountTypes(fields[11].GetUInt8());
BattleNet.IsBanned = fields[12].GetUInt64() != 0;
Game.IsBanned = fields[13].GetUInt64() != 0;
Game.IsRecruiter = fields[14].GetUInt32() != 0;
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (Game.Expansion > world_expansion)
Game.Expansion = world_expansion;
if (BattleNet.Locale >= TOTAL_LOCALES)
BattleNet.Locale = LOCALE_enUS;
}
};
WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
{
if (_initialized)
{
@@ -179,7 +305,7 @@ bool WorldSocket::ReadDataHandler()
{
case CMSG_PING:
LogOpcodeText(opcode, sessionGuard);
return HandlePing(packet);
return HandlePing(packet) ? ReadDataHandlerResult::Ok : ReadDataHandlerResult::Error;
case CMSG_AUTH_SESSION:
LogOpcodeText(opcode, sessionGuard);
if (_worldSession)
@@ -187,11 +313,11 @@ bool WorldSocket::ReadDataHandler()
// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
if (sessionGuard.try_lock())
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
return false;
return ReadDataHandlerResult::Error;
}
HandleAuthSession(packet);
break;
return ReadDataHandlerResult::WaitingForQuery;
case CMSG_KEEP_ALIVE:
LogOpcodeText(opcode, sessionGuard);
sScriptMgr->OnPacketReceive(_worldSession, packet);
@@ -200,7 +326,7 @@ bool WorldSocket::ReadDataHandler()
packet.rfinish(); // contains uint32 disconnectReason;
TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
sScriptMgr->OnPacketReceive(_worldSession, packet);
return true;
break;
case CMSG_ENABLE_NAGLE:
{
TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
@@ -217,21 +343,21 @@ bool WorldSocket::ReadDataHandler()
{
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
CloseSocket();
return false;
return ReadDataHandlerResult::Error;
}
// prevent invalid memory access/crash with custom opcodes
if (opcode >= NUM_OPCODE_HANDLERS)
{
CloseSocket();
return false;
return ReadDataHandlerResult::Error;
}
OpcodeHandler const* handler = opcodeTable[opcode];
if (!handler)
{
TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), _worldSession->GetPlayerInfo().c_str());
return true;
break;
}
// Our Idle timer will reset on any non PING opcodes.
@@ -250,7 +376,7 @@ bool WorldSocket::ReadDataHandler()
if (initializer != ClientConnectionInitialize)
{
CloseSocket();
return false;
return ReadDataHandlerResult::Error;
}
_initialized = true;
@@ -259,7 +385,7 @@ bool WorldSocket::ReadDataHandler()
HandleSendAuthSession();
}
return true;
return ReadDataHandlerResult::Ok;
}
void WorldSocket::LogOpcodeText(uint16 opcode, std::unique_lock<std::mutex> const& guard) const
@@ -319,107 +445,88 @@ void WorldSocket::SendPacket(WorldPacket& packet)
void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
uint8 digest[SHA_DIGEST_LENGTH];
uint32 clientSeed;
uint8 security;
uint16 clientBuild;
uint32 id;
uint32 addonSize;
LocaleConstant locale;
std::string account;
SHA1Hash sha;
BigNumber k;
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
WorldPacket addonsData;
uint8 loginServerType;
uint32 realmIndex;
std::shared_ptr<AuthSession> authSession = std::make_shared<AuthSession>();
recvPacket.read_skip<uint32>(); // ServerId - Used for GRUNT only
recvPacket.read_skip<uint32>(); // Battlegroup
recvPacket >> loginServerType;
recvPacket >> digest[10];
recvPacket >> digest[18];
recvPacket >> digest[12];
recvPacket >> digest[5];
recvPacket >> authSession->LoginServerType;
recvPacket >> authSession->Digest[10];
recvPacket >> authSession->Digest[18];
recvPacket >> authSession->Digest[12];
recvPacket >> authSession->Digest[5];
recvPacket.read_skip<uint64>();
recvPacket >> digest[15];
recvPacket >> digest[9];
recvPacket >> digest[19];
recvPacket >> digest[4];
recvPacket >> digest[7];
recvPacket >> digest[16];
recvPacket >> digest[3];
recvPacket >> clientBuild;
recvPacket >> digest[8];
recvPacket >> realmIndex;
recvPacket >> authSession->Digest[15];
recvPacket >> authSession->Digest[9];
recvPacket >> authSession->Digest[19];
recvPacket >> authSession->Digest[4];
recvPacket >> authSession->Digest[7];
recvPacket >> authSession->Digest[16];
recvPacket >> authSession->Digest[3];
recvPacket >> authSession->Build;
recvPacket >> authSession->Digest[8];
recvPacket >> authSession->RealmID;
recvPacket.read_skip<uint8>();
recvPacket >> digest[17];
recvPacket >> digest[6];
recvPacket >> digest[0];
recvPacket >> digest[1];
recvPacket >> digest[11];
recvPacket >> clientSeed;
recvPacket >> digest[2];
recvPacket >> authSession->Digest[17];
recvPacket >> authSession->Digest[6];
recvPacket >> authSession->Digest[0];
recvPacket >> authSession->Digest[1];
recvPacket >> authSession->Digest[11];
recvPacket >> authSession->LocalChallenge;
recvPacket >> authSession->Digest[2];
recvPacket.read_skip<uint32>(); // Region
recvPacket >> digest[14];
recvPacket >> digest[13];
recvPacket >> authSession->Digest[14];
recvPacket >> authSession->Digest[13];
recvPacket >> addonSize;
if (addonSize)
{
addonsData.resize(addonSize);
recvPacket.read((uint8*)addonsData.contents(), addonSize);
authSession->AddonInfo.resize(addonSize);
recvPacket.read((uint8*)authSession->AddonInfo.contents(), addonSize);
}
recvPacket.ReadBit(); // UseIPv6
uint32 accountNameLength = recvPacket.ReadBits(12);
account = recvPacket.ReadString(accountNameLength);
authSession->Account = recvPacket.ReadString(accountNameLength);
// Get the account information from the auth database
// 0 1 2 3 4 5 6 7 8 9
// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os, battlenet_account FROM account WHERE username = ?
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setString(0, account);
stmt->setInt32(0, realmHandle.Index);
stmt->setString(1, authSession->Account);
PreparedQueryResult result = LoginDatabase.Query(stmt);
{
std::lock_guard<std::mutex> guard(_queryLock);
_queryCallback = io_service().wrap(std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1));
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
}
void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result)
{
// Stop if the account is not found
if (!result)
{
// We can not log here, as we do not know the account. Thus, no accountId.
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account %s).", account.c_str());
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account %s).", authSession->Account.c_str());
DelayedCloseSocket();
return;
}
Field* fields = result->Fetch();
uint8 expansion = fields[4].GetUInt8();
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (expansion > world_expansion)
expansion = world_expansion;
AccountInfo account(result->Fetch());
// For hook purposes, we get Remoteaddress at this point.
std::string address = GetRemoteIpAddress().to_string();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, account);
stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
// This also allows to check for possible "hack" attempts on account
// id has to be fetched at this point, so that first actual account response that fails can be logged
id = fields[0].GetUInt32();
k.SetHexStr(fields[1].GetCString());
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
_authCrypt.Init(&k);
_authCrypt.Init(&account.Game.SessionKey);
// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
if (sWorld->IsClosed())
@@ -430,7 +537,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return;
}
if (realmIndex != realmHandle.Index)
if (authSession->RealmID != realmHandle.Index)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
@@ -438,13 +545,12 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return;
}
std::string os = fields[8].GetString();
// Must be done before WorldSession is created
if (wardenActive && os != "Win" && os != "OSX")
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
if (wardenActive && account.BattleNet.OS != "Win" && account.BattleNet.OS != "OSX")
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.BattleNet.OS.c_str());
DelayedCloseSocket();
return;
}
@@ -452,139 +558,109 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Check that Key and account name are the same on client and server
uint32 t = 0;
sha.UpdateData(account);
SHA1Hash sha;
sha.UpdateData(authSession->Account);
sha.UpdateData((uint8*)&t, 4);
sha.UpdateData((uint8*)&clientSeed, 4);
sha.UpdateData((uint8*)&authSession->LocalChallenge, 4);
sha.UpdateData((uint8*)&_authSeed, 4);
sha.UpdateBigNumbers(&k, NULL);
sha.UpdateBigNumbers(&account.Game.SessionKey, NULL);
sha.Finalize();
if (memcmp(sha.GetDigest(), digest, SHA_DIGEST_LENGTH) != 0)
if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Game.Id, authSession->Account.c_str(), address.c_str());
DelayedCloseSocket();
return;
}
///- Re-check ip locking (same check as in auth).
if (fields[3].GetUInt8() == 1) // if ip is locked
if (account.BattleNet.IsLockedToIP) // if ip is locked
{
if (strcmp(fields[2].GetCString(), address.c_str()) != 0)
if (account.BattleNet.LastIP != address)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.BattleNet.LastIP.c_str(), address.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(id);
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
DelayedCloseSocket();
return;
}
}
else if (!account.BattleNet.LockCountry.empty() && account.BattleNet.LockCountry != "00" && !_ipCountry.empty())
{
if (account.BattleNet.LockCountry != _ipCountry)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.BattleNet.LockCountry.c_str(), _ipCountry.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
DelayedCloseSocket();
return;
}
}
int64 mutetime = fields[5].GetInt64();
int64 mutetime = account.Game.MuteTime;
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
mutetime = time(NULL) + llabs(mutetime);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);
stmt->setUInt32(1, id);
stmt->setUInt32(1, account.Game.Id);
LoginDatabase.Execute(stmt);
}
locale = LocaleConstant(fields[6].GetUInt8());
if (locale >= TOTAL_LOCALES)
locale = LOCALE_enUS;
uint32 recruiter = fields[7].GetUInt32();
uint32 battlenetAccountId = 0;
if (loginServerType == 1)
battlenetAccountId = fields[9].GetUInt32();
// Checks gmlevel per Realm
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, id);
stmt->setInt32(1, int32(realmHandle.Index));
result = LoginDatabase.Query(stmt);
if (!result)
security = 0;
else
{
fields = result->Fetch();
security = fields[0].GetUInt8();
}
// Re-check account ban (same check as in auth)
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
stmt->setUInt32(0, id);
stmt->setString(1, address);
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
if (banresult) // if account banned
if (account.IsBanned())
{
SendAuthResponseError(AUTH_BANNED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sScriptMgr->OnFailedAccountLogin(id);
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
DelayedCloseSocket();
return;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Game.Security);
if (allowedAccountType > SEC_PLAYER && account.Game.Security < allowedAccountType)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sScriptMgr->OnFailedAccountLogin(id);
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
DelayedCloseSocket();
return;
}
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
account.c_str(),
address.c_str());
// Check if this user is by any chance a recruiter
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
stmt->setUInt32(0, id);
result = LoginDatabase.Query(stmt);
bool isRecruiter = false;
if (result)
isRecruiter = true;
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str());
// Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, account);
stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
// At this point, we can safely hook a successful login
sScriptMgr->OnAccountLogin(id);
sScriptMgr->OnAccountLogin(account.Game.Id);
_worldSession = new WorldSession(id, battlenetAccountId, shared_from_this(), AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter);
_worldSession->LoadGlobalAccountData();
_worldSession->LoadTutorialsData();
_worldSession->ReadAddonsInfo(addonsData);
_worldSession->LoadPermissions();
_worldSession = new WorldSession(account.Game.Id, std::move(authSession->Account), account.BattleNet.Id, shared_from_this(), account.Game.Security,
account.Game.Expansion, mutetime, account.BattleNet.Locale, account.Game.Recruiter, account.Game.IsRecruiter);
_worldSession->ReadAddonsInfo(authSession->AddonInfo);
// Initialize Warden system only if it is enabled by config
if (wardenActive)
_worldSession->InitWarden(&k, os);
_worldSession->InitWarden(&account.Game.SessionKey, account.BattleNet.OS);
_queryCallback = io_service().wrap(std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1));
_queryFuture = _worldSession->LoadPermissionsAsync();
AsyncRead();
}
void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result)
{
// RBAC must be loaded before adding session to check for skip queue permission
_worldSession->GetRBACData()->LoadFromDBCallback(result);
sWorld->AddSession(_worldSession);
}

View File

@@ -45,12 +45,16 @@ struct ClientPktHeader
#pragma pack(pop)
struct AuthSession;
class WorldSocket : public Socket<WorldSocket>
{
static std::string const ServerConnectionInitialize;
static std::string const ClientConnectionInitialize;
typedef Socket<WorldSocket> BaseSocket;
public:
WorldSocket(tcp::socket&& socket);
@@ -58,6 +62,7 @@ public:
WorldSocket& operator=(WorldSocket const& right) = delete;
void Start() override;
bool Update() override;
void SendPacket(WorldPacket& packet);
@@ -65,9 +70,19 @@ protected:
void OnClose() override;
void ReadHandler() override;
bool ReadHeaderHandler();
bool ReadDataHandler();
enum class ReadDataHandlerResult
{
Ok = 0,
Error = 1,
WaitingForQuery = 2
};
ReadDataHandlerResult ReadDataHandler();
private:
void CheckIpCallback(PreparedQueryResult result);
/// writes network.opcode log
/// accessing WorldSession is not threadsafe, only do it when holding _worldSessionLock
void LogOpcodeText(uint16 opcode, std::unique_lock<std::mutex> const& guard) const;
@@ -75,6 +90,8 @@ private:
void SendPacketAndLogOpcode(WorldPacket& packet);
void HandleSendAuthSession();
void HandleAuthSession(WorldPacket& recvPacket);
void HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result);
void LoadSessionPermissionsCallback(PreparedQueryResult result);
void SendAuthResponseError(uint8 code);
bool HandlePing(WorldPacket& recvPacket);
@@ -93,6 +110,11 @@ private:
MessageBuffer _packetBuffer;
bool _initialized;
std::mutex _queryLock;
PreparedQueryResultFuture _queryFuture;
std::function<void(PreparedQueryResult&&)> _queryCallback;
std::string _ipCountry;
};
#endif

View File

@@ -270,10 +270,7 @@ void World::AddSession_(WorldSession* s)
return;
}
s->SendAuthResponse(AUTH_OK, false);
s->SendAddonsInfo();
s->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
s->SendTutorialsData();
s->InitializeSession();
UpdateMaxSessionCounters();
@@ -363,15 +360,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
if ((!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty())
{
WorldSession* pop_sess = m_QueuedPlayer.front();
pop_sess->SetInQueue(false);
pop_sess->ResetTimeOutTime();
pop_sess->SendAuthWaitQue(0);
pop_sess->SendAddonsInfo();
pop_sess->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
pop_sess->SendTutorialsData();
pop_sess->InitializeSession();
m_QueuedPlayer.pop_front();
// update iter to point first queued socket or end() if queue is empty now

View File

@@ -84,9 +84,9 @@ public:
// Ensures there's "some" free space, make sure to call Normalize() before this
void EnsureFreeSpace()
{
// Double the size of the buffer if it's already full
// resize buffer if it's already full
if (GetRemainingSpace() == 0)
_storage.resize(_storage.size() * 2);
_storage.resize(_storage.size() * 3 / 2);
}
void Write(void const* data, std::size_t size)

View File

@@ -160,6 +160,8 @@ protected:
MessageBuffer _writeBuffer;
#endif
boost::asio::io_service& io_service() { return _socket.get_io_service(); }
private:
void ReadHandlerInternal(boost::system::error_code error, size_t transferredBytes)
{