mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-29 13:22:48 +01:00
Make login process async, hand cherry-picked
This commit is contained in:
@@ -180,7 +180,6 @@ CREATE TABLE `battlenet_account_bans` (
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`unbandate` int(10) unsigned NOT NULL DEFAULT '0',
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`bannedby` varchar(50) NOT NULL,
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`banreason` varchar(255) NOT NULL,
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`active` tinyint(3) unsigned NOT NULL DEFAULT '1',
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PRIMARY KEY (`id`,`bandate`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Ban List';
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/*!40101 SET character_set_client = @saved_cs_client */;
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1
sql/updates/auth/2016_01_13_00_auth_434.sql
Normal file
1
sql/updates/auth/2016_01_13_00_auth_434.sql
Normal file
@@ -0,0 +1 @@
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ALTER TABLE `battlenet_account_bans` DROP COLUMN `active`;
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@@ -36,8 +36,37 @@ Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODUL
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&Battlenet::Session::HandleResumeModule,
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};
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Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountId(0), _accountName(), _locale(),
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_os(), _build(0), _gameAccountId(0), _gameAccountName(), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
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void Battlenet::AccountInfo::LoadResult(Field* fields)
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{
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// ba.id, ba.email, ba.locked, ba.lock_country, ba.last_ip, ba.failed_logins, bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, bab.unbandate = bab.bandate FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab WHERE email = ?
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Id = fields[0].GetUInt32();
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Login = fields[1].GetString();
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IsLockedToIP = fields[2].GetBool();
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LockCountry = fields[3].GetString();
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LastIP = fields[4].GetString();
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FailedLogins = fields[5].GetUInt32();
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IsBanned = fields[6].GetUInt64() != 0;
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IsPermanentlyBanned = fields[7].GetUInt64() != 0;
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}
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void Battlenet::GameAccountInfo::LoadResult(Field* fields)
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{
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// a.id, a.username, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, ab.unbandate = ab.bandate, aa.gmlevel
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Id = fields[0].GetUInt32();
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Name = fields[1].GetString();
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IsBanned = fields[2].GetUInt64() != 0;
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IsPermanentlyBanned = fields[3].GetUInt64() != 0;
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SecurityLevel = AccountTypes(fields[4].GetUInt8());
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std::size_t hashPos = Name.find('#');
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if (hashPos != std::string::npos)
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DisplayName = std::string("WoW") + Name.substr(hashPos + 1);
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else
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DisplayName = Name;
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}
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Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountInfo(new AccountInfo()), _gameAccountInfo(nullptr), _locale(),
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_os(), _build(0), _ipCountry(), I(), s(), v(), b(), B(), K(),
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_reconnectProof(), _crypt(), _authed(false), _subscribedToRealmListUpdates(false)
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{
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static uint8 const N_Bytes[] =
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@@ -63,7 +92,10 @@ Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _
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Battlenet::Session::~Session()
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{
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sSessionMgr.RemoveSession(this);
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if (_authed)
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sSessionMgr.RemoveSession(this);
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delete _accountInfo;
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}
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void Battlenet::Session::_SetVSFields(std::string const& pstr)
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@@ -83,7 +115,7 @@ void Battlenet::Session::_SetVSFields(std::string const& pstr)
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
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stmt->setString(0, v.AsHexStr());
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stmt->setString(1, s.AsHexStr());
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stmt->setString(2, _accountName);
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stmt->setString(2, _accountInfo->Login);
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LoginDatabase.Execute(stmt);
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}
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@@ -95,18 +127,12 @@ void Battlenet::Session::LogUnhandledPacket(PacketHeader const& header)
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void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const& logonRequest)
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{
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// Verify that this IP is not in the ip_banned table
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LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
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std::string ip_address = GetRemoteIpAddress().to_string();
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
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stmt->setString(0, ip_address);
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if (PreparedQueryResult result = LoginDatabase.Query(stmt))
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if (_queryCallback)
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{
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(LOGIN_BANNED);
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logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
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AsyncWrite(logonResponse);
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
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return;
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}
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@@ -159,15 +185,20 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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_build = component.Build;
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}
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_accountName = logonRequest.Login;
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std::string login = logonRequest.Login;
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_locale = logonRequest.Locale;
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_os = logonRequest.Platform;
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Utf8ToUpperOnlyLatin(_accountName);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
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stmt->setString(0, _accountName);
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Utf8ToUpperOnlyLatin(login);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
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stmt->setString(0, login);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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_queryCallback = std::bind(&Battlenet::Session::HandleLogonRequestCallback, this, std::placeholders::_1);
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_queryFuture = LoginDatabase.AsyncQuery(stmt);
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}
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void Battlenet::Session::HandleLogonRequestCallback(PreparedQueryResult result)
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{
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if (!result)
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{
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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@@ -177,15 +208,27 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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}
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Field* fields = result->Fetch();
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_accountInfo->LoadResult(fields);
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_accountId = fields[1].GetUInt32();
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std::string pStr = fields[8].GetString();
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std::string databaseV = fields[9].GetString();
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std::string databaseS = fields[10].GetString();
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// If the IP is 'locked', check that the player comes indeed from the correct IP address
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if (fields[2].GetUInt8() == 1) // if ip is locked
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_gameAccounts.resize(result->GetRowCount());
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uint32 i = 0;
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do
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{
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
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_gameAccounts[i++].LoadResult(result->Fetch() + 11);
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if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
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} while (result->NextRow());
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std::string ip_address = GetRemoteIpAddress().to_string();
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// If the IP is 'locked', check that the player comes indeed from the correct IP address
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if (_accountInfo->IsLockedToIP) // if ip is locked
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{
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountInfo->Login.c_str(), _accountInfo->LastIP.c_str(), ip_address.c_str());
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if (_accountInfo->LastIP != ip_address)
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{
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
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@@ -195,48 +238,31 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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}
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else
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{
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountName.c_str());
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std::string accountCountry = fields[3].GetString();
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if (accountCountry.empty() || accountCountry == "00")
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountName.c_str());
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else if (!accountCountry.empty())
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountInfo->Login.c_str());
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if (_accountInfo->LockCountry.empty() || _accountInfo->LockCountry == "00")
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountInfo->Login.c_str());
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else if (!_accountInfo->LockCountry.empty() && !_ipCountry.empty())
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{
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uint32 ip = inet_addr(ip_address.c_str());
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EndianConvertReverse(ip);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
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stmt->setUInt32(0, ip);
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if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountInfo->Login.c_str(), _accountInfo->LockCountry.c_str(), _ipCountry.c_str());
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if (_ipCountry != _accountInfo->LockCountry)
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{
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std::string loginCountry = (*sessionCountryQuery)[0].GetString();
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
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if (loginCountry != accountCountry)
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{
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
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AsyncWrite(logonResponse);
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return;
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}
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
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AsyncWrite(logonResponse);
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return;
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}
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}
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}
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//set expired bans to inactive
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LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_EXPIRED_BANS));
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// If the account is banned, reject the logon attempt
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN);
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stmt->setUInt32(0, _accountId);
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PreparedQueryResult banresult = LoginDatabase.Query(stmt);
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if (banresult)
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if (_accountInfo->IsBanned)
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{
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Field* fields = banresult->Fetch();
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if (fields[0].GetUInt32() == fields[1].GetUInt32())
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if (_accountInfo->IsPermanentlyBanned)
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{
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(LOGIN_BANNED);
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AsyncWrite(logonResponse);
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountInfo->Login.c_str());
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return;
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}
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else
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@@ -244,13 +270,13 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(LOGIN_SUSPENDED);
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AsyncWrite(logonResponse);
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountInfo->Login.c_str());
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return;
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}
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}
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SHA256Hash sha;
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sha.UpdateData(_accountName);
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sha.UpdateData(_accountInfo->Login);
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sha.Finalize();
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I.SetBinary(sha.GetDigest(), sha.GetLength());
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@@ -258,11 +284,6 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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ModuleInfo* password = sModuleMgr->CreateModule(_os, "Password");
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ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");
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std::string pStr = fields[0].GetString();
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std::string databaseV = fields[5].GetString();
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std::string databaseS = fields[6].GetString();
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if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2)
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_SetVSFields(pStr);
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else
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@@ -299,18 +320,33 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const& resumeRequest)
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{
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_accountName = resumeRequest.Login;
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if (_queryCallback)
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{
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Authentication::ResumeResponse* logonResponse = new Authentication::ResumeResponse();
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logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
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AsyncWrite(logonResponse);
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TC_LOG_DEBUG("session", "[Battlenet::ResumeRequest] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
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return;
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}
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std::string login = resumeRequest.Login;
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_locale = resumeRequest.Locale;
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_os = resumeRequest.Platform;
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auto baseComponent = std::find_if(resumeRequest.Components.begin(), resumeRequest.Components.end(), [](Component const& c) { return c.Program == "base"; });
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if (baseComponent != resumeRequest.Components.end())
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_build = baseComponent->Build;
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Utf8ToUpperOnlyLatin(_accountName);
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Utf8ToUpperOnlyLatin(login);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
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stmt->setString(0, _accountName);
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stmt->setString(0, login);
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stmt->setString(1, resumeRequest.GameAccountName);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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_queryCallback = std::bind(&Battlenet::Session::HandleResumeRequestCallback, this, std::placeholders::_1);
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_queryFuture = LoginDatabase.AsyncQuery(stmt);
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}
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void Battlenet::Session::HandleResumeRequestCallback(PreparedQueryResult result)
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{
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if (!result)
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{
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Authentication::ResumeResponse* resumeResponse = new Authentication::ResumeResponse();
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@@ -320,11 +356,12 @@ void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const
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}
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Field* fields = result->Fetch();
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_accountInfo->LoadResult(fields);
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K.SetHexStr(fields[8].GetString().c_str());
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_accountId = fields[0].GetUInt32();
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K.SetHexStr(fields[1].GetString().c_str());
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_gameAccountId = fields[2].GetUInt32();
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_gameAccountName = resumeRequest.GameAccountName;
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_gameAccounts.resize(1);
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_gameAccountInfo = &_gameAccounts[0];
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_gameAccountInfo->LoadResult(fields + 9);
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ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");
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ModuleInfo* resume = sModuleMgr->CreateModule(_os, "Resume");
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@@ -373,7 +410,6 @@ void Battlenet::Session::HandleProofResponse(Authentication::ProofResponse const
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}
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AsyncWrite(response);
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return;
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}
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void Battlenet::Session::HandlePing(Connection::Ping const& /*ping*/)
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@@ -391,7 +427,7 @@ void Battlenet::Session::HandleLogoutRequest(Connection::LogoutRequest const& /*
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
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stmt->setString(0, "");
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stmt->setBool(1, false);
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stmt->setUInt32(2, _accountId);
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stmt->setUInt32(2, _accountInfo->Id);
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LoginDatabase.Execute(stmt);
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}
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@@ -401,19 +437,28 @@ void Battlenet::Session::HandleConnectionClosing(Connection::ConnectionClosing c
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void Battlenet::Session::HandleListSubscribeRequest(WoWRealm::ListSubscribeRequest const& /*listSubscribeRequest*/)
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{
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WoWRealm::ListSubscribeResponse* listSubscribeResponse = new WoWRealm::ListSubscribeResponse();
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if (_subscribedToRealmListUpdates || _queryCallback)
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return;
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS);
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stmt->setUInt32(0, _gameAccountId);
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stmt->setUInt32(0, _gameAccountInfo->Id);
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if (PreparedQueryResult countResult = LoginDatabase.Query(stmt))
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_queryCallback = std::bind(&Battlenet::Session::HandleListSubscribeRequestCallback, this, std::placeholders::_1);
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_queryFuture = LoginDatabase.AsyncQuery(stmt);
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}
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void Battlenet::Session::HandleListSubscribeRequestCallback(PreparedQueryResult result)
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{
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WoWRealm::ListSubscribeResponse* listSubscribeResponse = new WoWRealm::ListSubscribeResponse();
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if (result)
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{
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do
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{
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Field* fields = countResult->Fetch();
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Field* fields = result->Fetch();
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uint32 build = fields[4].GetUInt32();
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listSubscribeResponse->CharacterCounts.push_back({ RealmId(fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0)), fields[0].GetUInt8() });
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} while (countResult->NextRow());
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} while (result->NextRow());
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}
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for (RealmList::RealmMap::value_type const& i : sRealmList->GetRealms())
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@@ -461,7 +506,7 @@ void Battlenet::Session::HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& join
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memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
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LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
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ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId);
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ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountInfo->Id);
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joinResponse->IPv4.emplace_back(realm->ExternalAddress, realm->Port);
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if (realm->ExternalAddress != realm->LocalAddress)
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@@ -560,10 +605,73 @@ void Battlenet::Session::ReadHandler()
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void Battlenet::Session::Start()
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{
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TC_LOG_TRACE("session", "Accepted connection from %s", GetRemoteIpAddress().to_string().c_str());
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std::string ip_address = GetRemoteIpAddress().to_string();
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TC_LOG_TRACE("session", "Accepted connection from %s", ip_address.c_str());
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if (_queryCallback)
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{
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
|
||||
logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
|
||||
AsyncWrite(logonResponse);
|
||||
TC_LOG_DEBUG("session", "[Session::Start] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// Verify that this IP is not in the ip_banned table
|
||||
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
|
||||
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
|
||||
stmt->setString(0, ip_address);
|
||||
stmt->setUInt32(1, inet_addr(ip_address.c_str()));
|
||||
|
||||
_queryCallback = std::bind(&Battlenet::Session::CheckIpCallback, this, std::placeholders::_1);
|
||||
_queryFuture = LoginDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
|
||||
void Battlenet::Session::CheckIpCallback(PreparedQueryResult result)
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
bool banned = false;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
if (fields[0].GetUInt64() != 0)
|
||||
banned = true;
|
||||
|
||||
if (!fields[1].GetString().empty())
|
||||
_ipCountry = fields[1].GetString();
|
||||
|
||||
} while (result->NextRow());
|
||||
|
||||
if (banned)
|
||||
{
|
||||
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
|
||||
logonResponse->SetAuthResult(AUTH_INTERNAL_ERROR);
|
||||
AsyncWrite(logonResponse);
|
||||
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
AsyncRead();
|
||||
}
|
||||
|
||||
bool Battlenet::Session::Update()
|
||||
{
|
||||
if (!BattlenetSocket::Update())
|
||||
return false;
|
||||
|
||||
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
|
||||
{
|
||||
auto callback = std::move(_queryCallback);
|
||||
_queryCallback = nullptr;
|
||||
callback(_queryFuture.get());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Battlenet::Session::AsyncWrite(ServerPacket* packet)
|
||||
{
|
||||
if (!IsOpen())
|
||||
@@ -613,7 +721,6 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
BigNumber A, clientM1, clientChallenge;
|
||||
A.SetBinary(dataStream->ReadBytes(128).get(), 128);
|
||||
clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32);
|
||||
@@ -694,7 +801,7 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
|
||||
if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
|
||||
stmt->setString(0, _accountName);
|
||||
stmt->setString(0, _accountInfo->Login);
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
|
||||
@@ -703,14 +810,7 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
|
||||
return false;
|
||||
}
|
||||
|
||||
uint64 numAccounts = 0;
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS);
|
||||
stmt->setUInt32(0, _accountId);
|
||||
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
||||
if (result)
|
||||
numAccounts = result->GetRowCount();
|
||||
|
||||
if (!numAccounts)
|
||||
if (_gameAccounts.empty())
|
||||
{
|
||||
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
|
||||
logonResponse->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
|
||||
@@ -718,10 +818,8 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
|
||||
return false;
|
||||
}
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
//set expired game account bans to inactive
|
||||
LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
|
||||
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
|
||||
|
||||
BigNumber M;
|
||||
sha.Initialize();
|
||||
@@ -746,25 +844,17 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
|
||||
|
||||
Authentication::ProofRequest* proofRequest = new Authentication::ProofRequest();
|
||||
proofRequest->Modules.push_back(password);
|
||||
if (numAccounts > 1)
|
||||
if (_gameAccounts.size() > 1)
|
||||
{
|
||||
BitStream accounts;
|
||||
state = 0;
|
||||
accounts.WriteBytes(&state, 1);
|
||||
accounts.Write(numAccounts, 8);
|
||||
do
|
||||
accounts.Write(_gameAccounts.size(), 8);
|
||||
for (GameAccountInfo const& gameAccount : _gameAccounts)
|
||||
{
|
||||
fields = result->Fetch();
|
||||
std::ostringstream name;
|
||||
std::string originalName = fields[1].GetString();
|
||||
if (originalName.find('#') != std::string::npos)
|
||||
name << "WoW" << uint32(fields[0].GetUInt8());
|
||||
else
|
||||
name << originalName;
|
||||
|
||||
accounts.Write(2, 8);
|
||||
accounts.WriteString(name.str(), 8);
|
||||
} while (result->NextRow());
|
||||
accounts.WriteString(gameAccount.DisplayName, 8);
|
||||
}
|
||||
|
||||
ModuleInfo* selectGameAccount = sModuleMgr->CreateModule(_os, "SelectGameAccount");
|
||||
selectGameAccount->DataSize = accounts.GetSize();
|
||||
@@ -775,29 +865,28 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fields[4].GetBool())
|
||||
_gameAccountInfo = &_gameAccounts[0];
|
||||
|
||||
if (_gameAccountInfo->IsBanned)
|
||||
{
|
||||
delete proofRequest;
|
||||
|
||||
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
|
||||
if (fields[2].GetUInt32() == fields[3].GetUInt32())
|
||||
if (_gameAccountInfo->IsPermanentlyBanned)
|
||||
{
|
||||
logonResponse->SetAuthResult(LOGIN_BANNED);
|
||||
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
|
||||
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
logonResponse->SetAuthResult(LOGIN_SUSPENDED);
|
||||
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
|
||||
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
|
||||
}
|
||||
|
||||
ReplaceResponse(response, logonResponse);
|
||||
return false;
|
||||
}
|
||||
|
||||
_gameAccountId = fields[0].GetUInt32();
|
||||
_gameAccountName = fields[1].GetString();
|
||||
|
||||
proofRequest->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
|
||||
_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
|
||||
}
|
||||
@@ -826,21 +915,16 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
|
||||
return false;
|
||||
}
|
||||
|
||||
PreparedStatement* stmt;
|
||||
if (account.substr(0, 3) != "WoW")
|
||||
for (std::size_t i = 0; i < _gameAccounts.size(); ++i)
|
||||
{
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
|
||||
stmt->setString(0, account);
|
||||
}
|
||||
else
|
||||
{
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED);
|
||||
stmt->setUInt8(0, atol(account.substr(3).c_str()));
|
||||
if (_gameAccounts[i].DisplayName == account)
|
||||
{
|
||||
_gameAccountInfo = &_gameAccounts[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
stmt->setUInt32(1, _accountId);
|
||||
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
||||
if (!result)
|
||||
if (!_gameAccountInfo)
|
||||
{
|
||||
Authentication::LogonResponse* complete = new Authentication::LogonResponse();
|
||||
complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
|
||||
@@ -848,28 +932,24 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
|
||||
return false;
|
||||
}
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
if (fields[4].GetBool())
|
||||
if (_gameAccountInfo->IsBanned)
|
||||
{
|
||||
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
|
||||
if (fields[2].GetUInt32() == fields[3].GetUInt32())
|
||||
if (_gameAccountInfo->IsPermanentlyBanned)
|
||||
{
|
||||
logonResponse->SetAuthResult(LOGIN_BANNED);
|
||||
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
|
||||
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
logonResponse->SetAuthResult(LOGIN_SUSPENDED);
|
||||
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
|
||||
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
|
||||
}
|
||||
|
||||
ReplaceResponse(response, logonResponse);
|
||||
return false;
|
||||
}
|
||||
|
||||
_gameAccountId = fields[0].GetUInt32();
|
||||
_gameAccountName = fields[1].GetString();
|
||||
|
||||
Authentication::ProofRequest* proofRequest = new Authentication::ProofRequest();
|
||||
proofRequest->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
|
||||
ReplaceResponse(response, proofRequest);
|
||||
@@ -881,29 +961,26 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
|
||||
bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
|
||||
{
|
||||
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
|
||||
if (dataStream->Read<uint8>(8) == 1)
|
||||
if (dataStream->Read<uint8>(8) == 1 && _accountInfo && _gameAccountInfo)
|
||||
{
|
||||
logonResponse->AccountId = _accountId;
|
||||
logonResponse->GameAccountName = _gameAccountName;
|
||||
logonResponse->AccountId = _accountInfo->Id;
|
||||
logonResponse->GameAccountName = _gameAccountInfo->Name;
|
||||
logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_FAILED_LOGINS);
|
||||
stmt->setUInt32(0, _accountId);
|
||||
if (PreparedQueryResult failedLoginsResult = LoginDatabase.Query(stmt))
|
||||
logonResponse->FailedLogins = (*failedLoginsResult)[0].GetUInt32();
|
||||
logonResponse->FailedLogins = _accountInfo->FailedLogins;
|
||||
|
||||
SQLTransaction trans = LoginDatabase.BeginTransaction();
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
|
||||
stmt->setString(0, GetRemoteIpAddress().to_string());
|
||||
stmt->setUInt8(1, GetLocaleByName(_locale));
|
||||
stmt->setString(2, _os);
|
||||
stmt->setUInt32(3, _accountId);
|
||||
stmt->setUInt32(3, _accountInfo->Id);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
|
||||
stmt->setString(0, K.AsHexStr());
|
||||
stmt->setBool(1, true);
|
||||
stmt->setUInt32(2, _accountId);
|
||||
stmt->setUInt32(2, _accountInfo->Id);
|
||||
trans->Append(stmt);
|
||||
|
||||
LoginDatabase.CommitTransaction(trans);
|
||||
@@ -963,7 +1040,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
|
||||
if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength()))
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
|
||||
stmt->setString(0, _accountName);
|
||||
stmt->setString(0, _accountInfo->Login);
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
TC_LOG_DEBUG("session", "[Battlenet::Resume] Invalid proof!");
|
||||
@@ -976,7 +1053,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
|
||||
stmt->setString(0, K.AsHexStr());
|
||||
stmt->setBool(1, true);
|
||||
stmt->setUInt32(2, _accountId);
|
||||
stmt->setUInt32(2, _accountInfo->Id);
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
HmacSha256 serverProof(64, newSessionKey);
|
||||
@@ -1041,7 +1118,7 @@ Battlenet::WoWRealm::ListUpdate* Battlenet::Session::BuildListUpdate(Realm const
|
||||
WoWRealm::ListUpdate* listUpdate = new WoWRealm::ListUpdate();
|
||||
listUpdate->Timezone = realm->Timezone;
|
||||
listUpdate->Population = realm->PopulationLevel;
|
||||
listUpdate->Lock = (realm->AllowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
|
||||
listUpdate->Lock = (realm->AllowedSecurityLevel > _gameAccountInfo->SecurityLevel) ? 1 : 0;
|
||||
listUpdate->Type = realm->Type;
|
||||
listUpdate->Name = realm->Name;
|
||||
|
||||
@@ -1063,11 +1140,11 @@ std::string Battlenet::Session::GetClientInfo() const
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << '[' << GetRemoteIpAddress() << ':' << GetRemotePort();
|
||||
if (!_accountName.empty())
|
||||
stream << ", Account: " << _accountName;
|
||||
if (_accountInfo && !_accountInfo->Login.empty())
|
||||
stream << ", Account: " << _accountInfo->Login;
|
||||
|
||||
if (!_gameAccountName.empty())
|
||||
stream << ", Game account: " << _gameAccountName;
|
||||
if (_gameAccountInfo)
|
||||
stream << ", Game account: " << _gameAccountInfo->Name;
|
||||
|
||||
stream << ']';
|
||||
|
||||
|
||||
@@ -52,6 +52,32 @@ namespace Battlenet
|
||||
Read = 0x4000
|
||||
};
|
||||
|
||||
struct AccountInfo
|
||||
{
|
||||
void LoadResult(Field* fields);
|
||||
|
||||
uint32 Id;
|
||||
std::string Login;
|
||||
bool IsLockedToIP;
|
||||
std::string LockCountry;
|
||||
std::string LastIP;
|
||||
uint32 FailedLogins;
|
||||
bool IsBanned;
|
||||
bool IsPermanentlyBanned;
|
||||
};
|
||||
|
||||
struct GameAccountInfo
|
||||
{
|
||||
void LoadResult(Field* fields);
|
||||
|
||||
uint32 Id;
|
||||
std::string Name;
|
||||
std::string DisplayName;
|
||||
bool IsBanned;
|
||||
bool IsPermanentlyBanned;
|
||||
AccountTypes SecurityLevel;
|
||||
};
|
||||
|
||||
class Session : public Socket<Session>
|
||||
{
|
||||
typedef Socket<Session> BattlenetSocket;
|
||||
@@ -85,11 +111,12 @@ namespace Battlenet
|
||||
void HandleGetStreamItemsRequest(Cache::GetStreamItemsRequest const& getStreamItemsRequest);
|
||||
|
||||
void Start() override;
|
||||
bool Update() override;
|
||||
|
||||
void UpdateRealms(std::vector<Realm const*>& realms, std::vector<RealmId>& deletedRealms);
|
||||
|
||||
uint32 GetAccountId() const { return _accountId; }
|
||||
uint32 GetGameAccountId() const { return _gameAccountId; }
|
||||
uint32 GetAccountId() const { return _accountInfo->Id; }
|
||||
uint32 GetGameAccountId() const { return _gameAccountInfo->Id; }
|
||||
|
||||
bool IsSubscribedToRealmListUpdates() const { return _subscribedToRealmListUpdates; }
|
||||
|
||||
@@ -104,6 +131,11 @@ namespace Battlenet
|
||||
typedef bool(Session::*ModuleHandler)(BitStream* dataStream, ServerPacket** response);
|
||||
static ModuleHandler const ModuleHandlers[MODULE_COUNT];
|
||||
|
||||
void CheckIpCallback(PreparedQueryResult result);
|
||||
void HandleLogonRequestCallback(PreparedQueryResult result);
|
||||
void HandleResumeRequestCallback(PreparedQueryResult result);
|
||||
void HandleListSubscribeRequestCallback(PreparedQueryResult result);
|
||||
|
||||
bool HandlePasswordModule(BitStream* dataStream, ServerPacket** response);
|
||||
bool HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response);
|
||||
bool HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response);
|
||||
@@ -113,14 +145,15 @@ namespace Battlenet
|
||||
WoWRealm::ListUpdate* BuildListUpdate(Realm const* realm) const;
|
||||
std::string GetClientInfo() const;
|
||||
|
||||
uint32 _accountId;
|
||||
std::string _accountName;
|
||||
AccountInfo* _accountInfo;
|
||||
GameAccountInfo* _gameAccountInfo; // Points at selected game account (inside _gameAccounts)
|
||||
std::vector<GameAccountInfo> _gameAccounts;
|
||||
|
||||
std::string _locale;
|
||||
std::string _os;
|
||||
uint32 _build;
|
||||
uint32 _gameAccountId;
|
||||
std::string _gameAccountName;
|
||||
AccountTypes _accountSecurityLevel;
|
||||
|
||||
std::string _ipCountry;
|
||||
|
||||
BigNumber N;
|
||||
BigNumber g;
|
||||
@@ -141,6 +174,9 @@ namespace Battlenet
|
||||
PacketCrypt _crypt;
|
||||
bool _authed;
|
||||
bool _subscribedToRealmListUpdates;
|
||||
|
||||
PreparedQueryResultFuture _queryFuture;
|
||||
std::function<void(PreparedQueryResult)> _queryCallback;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@ void Battlenet::SessionManager::RemoveSession(Session* session)
|
||||
|
||||
Battlenet::Session* Battlenet::SessionManager::GetSession(uint32 accountId, uint32 gameAccountId) const
|
||||
{
|
||||
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
|
||||
auto itr = _sessions.find({ accountId, gameAccountId });
|
||||
if (itr != _sessions.end())
|
||||
return itr->second;
|
||||
@@ -61,6 +62,7 @@ Battlenet::Session* Battlenet::SessionManager::GetSession(uint32 accountId, uint
|
||||
|
||||
std::list<Battlenet::Session*> Battlenet::SessionManager::GetSessions(uint32 accountId) const
|
||||
{
|
||||
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
|
||||
std::list<Session*> sessions;
|
||||
auto itr = _sessionsByAccountId.find(accountId);
|
||||
if (itr != _sessionsByAccountId.end())
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace Battlenet
|
||||
std::list<Session*> GetSessions(uint32 accountId) const;
|
||||
|
||||
template<typename Iterator>
|
||||
void LockedForEach(Iterator iterator)
|
||||
void LockedForEach(Iterator iterator) const
|
||||
{
|
||||
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
|
||||
for (SessionMap::value_type const& pair : _sessions)
|
||||
@@ -79,7 +79,7 @@ namespace Battlenet
|
||||
|
||||
SessionMap _sessions;
|
||||
SessionByAccountMap _sessionsByAccountId;
|
||||
boost::shared_mutex _sessionMutex;
|
||||
mutable boost::shared_mutex _sessionMutex;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -267,7 +267,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(CHAR_REP_PLAYER_CURRENCY, "REPLACE INTO character_currency (guid, currency, week_count, total_count) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
|
||||
|
||||
// Account data
|
||||
PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_REP_ACCOUNT_DATA, "REPLACE INTO account_data (accountId, type, time, data) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_DEL_ACCOUNT_DATA, "DELETE FROM account_data WHERE accountId = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA, "SELECT type, time, data FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC);
|
||||
@@ -275,7 +275,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA, "DELETE FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC);
|
||||
|
||||
// Tutorials
|
||||
PrepareStatement(CHAR_SEL_TUTORIALS, "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial WHERE accountId = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_SEL_TUTORIALS, "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial WHERE accountId = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_SEL_HAS_TUTORIALS, "SELECT 1 FROM account_tutorial WHERE accountId = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_INS_TUTORIALS, "INSERT INTO account_tutorial(tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7, accountId) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_UPD_TUTORIALS, "UPDATE account_tutorial SET tut0 = ?, tut1 = ?, tut2 = ?, tut3 = ?, tut4 = ?, tut5 = ?, tut6 = ?, tut7 = ? WHERE accountId = ?", CONNECTION_ASYNC);
|
||||
|
||||
@@ -26,6 +26,9 @@ void LoginDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(LOGIN_DEL_EXPIRED_IP_BANS, "DELETE FROM ip_banned WHERE unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS, "UPDATE account_banned SET active = 0 WHERE active = 1 AND unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_IP_BANNED, "SELECT * FROM ip_banned WHERE ip = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_IP_INFO, "(SELECT unbandate > UNIX_TIMESTAMP() OR unbandate = bandate AS banned, NULL as country FROM ip_banned WHERE ip = ?) "
|
||||
"UNION "
|
||||
"(SELECT NULL AS banned, country FROM ip2nation WHERE INET_NTOA(ip) = ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_INS_IP_AUTO_BANNED, "INSERT INTO ip_banned (ip, bandate, unbandate, bannedby, banreason) VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, 'Trinity Auth', 'Failed login autoban')", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_SEL_IP_BANNED_ALL, "SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned WHERE (bandate = unbandate OR unbandate > UNIX_TIMESTAMP()) ORDER BY unbandate", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_IP_BANNED_BY_IP, "SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned WHERE (bandate = unbandate OR unbandate > UNIX_TIMESTAMP()) AND ip LIKE CONCAT('%%', ?, '%%') ORDER BY unbandate", CONNECTION_SYNCH);
|
||||
@@ -43,7 +46,12 @@ void LoginDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(LOGIN_SEL_FAILEDLOGINS, "SELECT id, failed_logins FROM account WHERE username = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME, "SELECT id FROM account WHERE username = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME, "SELECT id, username FROM account WHERE username = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os, battlenet_account FROM account WHERE username = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel, "
|
||||
"bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id "
|
||||
"FROM account a LEFT JOIN account r ON a.id = r.recruiter LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id "
|
||||
"LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?) LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 "
|
||||
"WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1", CONNECTION_ASYNC);
|
||||
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL, "SELECT id, username FROM account WHERE email = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_NUM_CHARS_ON_REALM, "SELECT numchars FROM realmcharacters WHERE realmid = ? AND acctid= ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_BY_IP, "SELECT id, username FROM account WHERE last_ip = ?", CONNECTION_SYNCH);
|
||||
@@ -88,8 +96,6 @@ void LoginDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_INFO, "SELECT a.username, a.last_ip, aa.gmlevel, a.expansion FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.id = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST, "SELECT 1 FROM account_access WHERE id = ? AND gmlevel > ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS, "SELECT a.id, aa.gmlevel, aa.RealmID FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.username = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_RECRUITER, "SELECT 1 FROM account WHERE recruiter = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BANS, "SELECT 1 FROM account_banned WHERE id = ? AND active = 1 UNION SELECT 1 FROM ip_banned WHERE ip = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_WHOIS, "SELECT username, email, last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_LAST_ATTEMPT_IP, "SELECT last_attempt_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_LAST_IP, "SELECT last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
|
||||
@@ -108,26 +114,30 @@ void LoginDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(LOGIN_INS_FALP_IP_LOGGING, "INSERT INTO logs_ip_actions (account_id,character_guid,type,ip,systemnote,unixtime,time) VALUES ((SELECT id FROM account WHERE username = ?), 0, 1, ?, ?, unix_timestamp(NOW()), NOW())", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS_BY_ID, "SELECT gmlevel, RealmID FROM account_access WHERE id = ? and (RealmID = ? OR RealmID = -1) ORDER BY gmlevel desc", CONNECTION_SYNCH);
|
||||
|
||||
PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS, "SELECT permissionId, granted FROM rbac_account_permissions WHERE accountId = ? AND (realmId = ? OR realmId = -1) ORDER BY permissionId, realmId", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS, "SELECT permissionId, granted FROM rbac_account_permissions WHERE accountId = ? AND (realmId = ? OR realmId = -1) ORDER BY permissionId, realmId", CONNECTION_BOTH);
|
||||
PrepareStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION, "INSERT INTO rbac_account_permissions (accountId, permissionId, granted, realmId) VALUES (?, ?, ?, ?) ON DUPLICATE KEY UPDATE granted = VALUES(granted)", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION, "DELETE FROM rbac_account_permissions WHERE accountId = ? AND permissionId = ? AND (realmId = ? OR realmId = -1)", CONNECTION_ASYNC);
|
||||
|
||||
PrepareStatement(LOGIN_INS_ACCOUNT_MUTE, "INSERT INTO account_muted VALUES (?, UNIX_TIMESTAMP(), ?, ?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO, "SELECT mutedate, mutetime, mutereason, mutedby FROM account_muted WHERE guid = ? ORDER BY mutedate ASC", CONNECTION_SYNCH);
|
||||
|
||||
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_INFO, "SELECT sha_pass_hash, id, locked, lock_country, last_ip, v, s FROM battlenet_accounts WHERE email = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_DEL_BNET_EXPIRED_BANS, "UPDATE battlenet_account_bans SET active = 0 WHERE active = 1 AND unbandate <> bandate AND unbandate <= UNIX_TIMESTAMP()", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN, "SELECT bandate, unbandate FROM battlenet_account_bans WHERE id = ? AND active = 1", CONNECTION_SYNCH);
|
||||
#define BnetAccountInfo "ba.id, UPPER(ba.email), ba.locked, ba.lock_country, ba.last_ip, ba.failed_logins, bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, bab.unbandate = bab.bandate"
|
||||
#define BnetGameAccountInfo "a.id, a.username, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, ab.unbandate = ab.bandate, aa.gmlevel"
|
||||
|
||||
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_INFO, "SELECT " BnetAccountInfo ", ba.sha_pass_hash, ba.v, ba.s, " BnetGameAccountInfo
|
||||
" FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account a ON ba.id = a.battlenet_account"
|
||||
" LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID = -1 WHERE ba.email = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_UPD_BNET_VS_FIELDS, "UPDATE battlenet_accounts SET v = ?, s = ? WHERE email = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_UPD_BNET_SESSION_KEY, "UPDATE battlenet_accounts SET sessionKey = ?, online = ? WHERE id = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_SEL_BNET_RECONNECT_INFO, "SELECT ba.id, ba.sessionKey, a.id FROM battlenet_accounts ba LEFT JOIN account a ON ba.id = a.battlenet_account WHERE ba.email = ? AND a.username = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_account = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNT, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE username = ? AND battlenet_account = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_index = ? AND battlenet_account = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BNET_FAILED_LOGINS, "SELECT failed_logins FROM battlenet_accounts WHERE id = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BNET_RECONNECT_INFO, "SELECT " BnetAccountInfo ", ba.sessionKey, " BnetGameAccountInfo
|
||||
" FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account a ON ba.id = a.battlenet_account"
|
||||
" LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID = -1 WHERE ba.email = ? AND a.username = ?", CONNECTION_ASYNC);
|
||||
|
||||
#undef BnetGameAccountInfo
|
||||
#undef BnetAccountInfo
|
||||
PrepareStatement(LOGIN_UPD_BNET_FAILED_LOGINS, "UPDATE battlenet_accounts SET failed_logins = failed_logins + 1 WHERE email = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO, "UPDATE battlenet_accounts SET last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE id = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS, "SELECT rc.numchars, r.id, r.Region, r.Battlegroup, r.gamebuild FROM realmcharacters rc INNER JOIN realmlist r ON rc.realmid = r.id WHERE rc.acctid = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS, "SELECT rc.numchars, r.id, r.Region, r.Battlegroup, r.gamebuild FROM realmcharacters rc INNER JOIN realmlist r ON rc.realmid = r.id WHERE rc.acctid = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_INS_BNET_ACCOUNT, "INSERT INTO battlenet_accounts (`email`,`sha_pass_hash`) VALUES (?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_EMAIL_BY_ID, "SELECT email FROM battlenet_accounts WHERE id = ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_EMAIL, "SELECT id FROM battlenet_accounts WHERE email = ?", CONNECTION_SYNCH);
|
||||
|
||||
@@ -46,6 +46,7 @@ enum LoginDatabaseStatements
|
||||
LOGIN_DEL_EXPIRED_IP_BANS,
|
||||
LOGIN_UPD_EXPIRED_ACCOUNT_BANS,
|
||||
LOGIN_SEL_IP_BANNED,
|
||||
LOGIN_SEL_IP_INFO,
|
||||
LOGIN_INS_IP_AUTO_BANNED,
|
||||
LOGIN_SEL_ACCOUNT_BANNED,
|
||||
LOGIN_SEL_ACCOUNT_BANNED_ALL,
|
||||
@@ -108,8 +109,6 @@ enum LoginDatabaseStatements
|
||||
LOGIN_SEL_ACCOUNT_INFO,
|
||||
LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST,
|
||||
LOGIN_SEL_ACCOUNT_ACCESS,
|
||||
LOGIN_SEL_ACCOUNT_RECRUITER,
|
||||
LOGIN_SEL_BANS,
|
||||
LOGIN_SEL_ACCOUNT_WHOIS,
|
||||
LOGIN_SEL_REALMLIST_SECURITY_LEVEL,
|
||||
LOGIN_DEL_ACCOUNT,
|
||||
@@ -132,15 +131,9 @@ enum LoginDatabaseStatements
|
||||
LOGIN_SEL_ACCOUNT_MUTE_INFO,
|
||||
|
||||
LOGIN_SEL_BNET_ACCOUNT_INFO,
|
||||
LOGIN_DEL_BNET_EXPIRED_BANS,
|
||||
LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN,
|
||||
LOGIN_UPD_BNET_VS_FIELDS,
|
||||
LOGIN_UPD_BNET_SESSION_KEY,
|
||||
LOGIN_SEL_BNET_RECONNECT_INFO,
|
||||
LOGIN_SEL_BNET_GAME_ACCOUNTS,
|
||||
LOGIN_SEL_BNET_GAME_ACCOUNT,
|
||||
LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED,
|
||||
LOGIN_SEL_BNET_FAILED_LOGINS,
|
||||
LOGIN_UPD_BNET_FAILED_LOGINS,
|
||||
LOGIN_UPD_BNET_LAST_LOGIN_INFO,
|
||||
LOGIN_SEL_BNET_CHARACTER_COUNTS,
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
|
||||
#include "RBAC.h"
|
||||
#include "AccountMgr.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "Log.h"
|
||||
|
||||
namespace rbac
|
||||
@@ -180,7 +179,24 @@ void RBACData::LoadFromDB()
|
||||
stmt->setUInt32(0, GetId());
|
||||
stmt->setInt32(1, GetRealmId());
|
||||
|
||||
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
||||
LoadFromDBCallback(LoginDatabase.Query(stmt));
|
||||
}
|
||||
|
||||
PreparedQueryResultFuture RBACData::LoadFromDBAsync()
|
||||
{
|
||||
ClearData();
|
||||
|
||||
TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
|
||||
// Load account permissions (granted and denied) that affect current realm
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
|
||||
stmt->setUInt32(0, GetId());
|
||||
stmt->setInt32(1, GetRealmId());
|
||||
|
||||
return LoginDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
|
||||
void RBACData::LoadFromDBCallback(PreparedQueryResult result)
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
@@ -190,8 +206,7 @@ void RBACData::LoadFromDB()
|
||||
GrantPermission(fields[0].GetUInt32());
|
||||
else
|
||||
DenyPermission(fields[0].GetUInt32());
|
||||
}
|
||||
while (result->NextRow());
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
// Add default permissions
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#ifndef _RBAC_H
|
||||
#define _RBAC_H
|
||||
|
||||
#include "Define.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <map>
|
||||
@@ -873,6 +873,8 @@ class RBACData
|
||||
|
||||
/// Loads all permissions assigned to current account
|
||||
void LoadFromDB();
|
||||
PreparedQueryResultFuture LoadFromDBAsync();
|
||||
void LoadFromDBCallback(PreparedQueryResult result);
|
||||
|
||||
/// Sets security level
|
||||
void SetSecurityLevel(uint8 id)
|
||||
|
||||
@@ -99,7 +99,7 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
|
||||
}
|
||||
|
||||
/// WorldSession constructor
|
||||
WorldSession::WorldSession(uint32 id, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
|
||||
WorldSession::WorldSession(uint32 id, std::string&& name, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter) :
|
||||
m_muteTime(mute_time),
|
||||
m_timeOutTime(0),
|
||||
AntiDOS(this),
|
||||
@@ -108,6 +108,7 @@ WorldSession::WorldSession(uint32 id, uint32 battlenetAccountId, std::shared_ptr
|
||||
m_Socket(sock),
|
||||
_security(sec),
|
||||
_accountId(id),
|
||||
_accountName(std::move(name)),
|
||||
_battlenetAccountId(battlenetAccountId),
|
||||
m_expansion(expansion),
|
||||
_warden(NULL),
|
||||
@@ -192,11 +193,11 @@ std::string WorldSession::GetPlayerInfo() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
|
||||
ss << "[Player: " << GetPlayerName() << " (";
|
||||
if (_player != NULL)
|
||||
ss << _player->GetGUID().ToString() << ", ";
|
||||
ss << "[Player: ";
|
||||
if (!m_playerLoading && _player)
|
||||
ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", ";
|
||||
|
||||
ss << "Account: " << GetAccountId() << ")]";
|
||||
ss << "Account: " << GetAccountId() << "]";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
@@ -724,13 +725,6 @@ void WorldSession::SendAuthWaitQue(uint32 position)
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::LoadGlobalAccountData()
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
|
||||
stmt->setUInt32(0, GetAccountId());
|
||||
LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
|
||||
}
|
||||
|
||||
void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
|
||||
{
|
||||
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
||||
@@ -806,13 +800,11 @@ void WorldSession::SendAccountDataTimes(uint32 mask)
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::LoadTutorialsData()
|
||||
void WorldSession::LoadTutorialsData(PreparedQueryResult result)
|
||||
{
|
||||
memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
|
||||
stmt->setUInt32(0, GetAccountId());
|
||||
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
||||
if (result)
|
||||
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
||||
m_Tutorials[i] = (*result)[i].GetUInt32();
|
||||
|
||||
@@ -845,7 +837,7 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans)
|
||||
m_TutorialsChanged = false;
|
||||
}
|
||||
|
||||
void WorldSession::ReadAddonsInfo(WorldPacket &data)
|
||||
void WorldSession::ReadAddonsInfo(ByteBuffer &data)
|
||||
{
|
||||
if (data.rpos() + 4 > data.size())
|
||||
return;
|
||||
@@ -1055,6 +1047,10 @@ void WorldSession::ProcessQueryCallbacks()
|
||||
{
|
||||
PreparedQueryResult result;
|
||||
|
||||
if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready &&
|
||||
_accountLoginCallback.valid() && _accountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
|
||||
InitializeSessionCallback(_realmAccountLoginCallback.get(), _accountLoginCallback.get());
|
||||
|
||||
//! HandleCharEnumOpcode
|
||||
if (_charEnumCallback.valid() && _charEnumCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
|
||||
{
|
||||
@@ -1154,15 +1150,115 @@ void WorldSession::InitWarden(BigNumber* k, std::string const& os)
|
||||
void WorldSession::LoadPermissions()
|
||||
{
|
||||
uint32 id = GetAccountId();
|
||||
std::string name;
|
||||
AccountMgr::GetName(id, name);
|
||||
uint8 secLevel = GetSecurity();
|
||||
|
||||
_RBACData = new rbac::RBACData(id, name, realmHandle.Index, secLevel);
|
||||
_RBACData->LoadFromDB();
|
||||
|
||||
TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
|
||||
id, name.c_str(), realmHandle.Index, secLevel);
|
||||
id, _accountName.c_str(), realmHandle.Index, secLevel);
|
||||
|
||||
_RBACData = new rbac::RBACData(id, _accountName, realmHandle.Index, secLevel);
|
||||
_RBACData->LoadFromDB();
|
||||
}
|
||||
|
||||
PreparedQueryResultFuture WorldSession::LoadPermissionsAsync()
|
||||
{
|
||||
uint32 id = GetAccountId();
|
||||
uint8 secLevel = GetSecurity();
|
||||
TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
|
||||
id, _accountName.c_str(), realmHandle.Index, secLevel);
|
||||
|
||||
_RBACData = new rbac::RBACData(id, _accountName, realmHandle.Index, secLevel);
|
||||
return _RBACData->LoadFromDBAsync();
|
||||
}
|
||||
|
||||
class AccountInfoQueryHolderPerRealm : public SQLQueryHolder
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
GLOBAL_ACCOUNT_DATA = 0,
|
||||
TUTORIALS,
|
||||
|
||||
MAX_QUERIES
|
||||
};
|
||||
|
||||
AccountInfoQueryHolderPerRealm() { SetSize(MAX_QUERIES); }
|
||||
|
||||
bool Initialize(uint32 accountId, uint32 /*battlenetAccountId*/)
|
||||
{
|
||||
bool ok = true;
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
|
||||
stmt->setUInt32(0, accountId);
|
||||
ok = SetPreparedQuery(GLOBAL_ACCOUNT_DATA, stmt) && ok;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
|
||||
stmt->setUInt32(0, accountId);
|
||||
ok = SetPreparedQuery(TUTORIALS, stmt) && ok;
|
||||
|
||||
return ok;
|
||||
}
|
||||
};
|
||||
|
||||
class AccountInfoQueryHolder : public SQLQueryHolder
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
MAX_QUERIES
|
||||
};
|
||||
|
||||
AccountInfoQueryHolder() { SetSize(MAX_QUERIES); }
|
||||
|
||||
bool Initialize(uint32 /*accountId*/, uint32 /*battlenetAccountId*/)
|
||||
{
|
||||
bool ok = true;
|
||||
|
||||
return ok;
|
||||
}
|
||||
};
|
||||
|
||||
void WorldSession::InitializeSession()
|
||||
{
|
||||
AccountInfoQueryHolderPerRealm* realmHolder = new AccountInfoQueryHolderPerRealm();
|
||||
if (!realmHolder->Initialize(GetAccountId(), GetBattlenetAccountId()))
|
||||
{
|
||||
delete realmHolder;
|
||||
SendAuthResponse(AUTH_SYSTEM_ERROR, false);
|
||||
return;
|
||||
}
|
||||
|
||||
AccountInfoQueryHolder* holder = new AccountInfoQueryHolder();
|
||||
if (!holder->Initialize(GetAccountId(), GetBattlenetAccountId()))
|
||||
{
|
||||
delete realmHolder;
|
||||
delete holder;
|
||||
SendAuthResponse(AUTH_SYSTEM_ERROR, false);
|
||||
return;
|
||||
}
|
||||
|
||||
_realmAccountLoginCallback = CharacterDatabase.DelayQueryHolder(realmHolder);
|
||||
_accountLoginCallback = LoginDatabase.DelayQueryHolder(holder);
|
||||
}
|
||||
|
||||
void WorldSession::InitializeSessionCallback(SQLQueryHolder* realmHolder, SQLQueryHolder* holder)
|
||||
{
|
||||
LoadAccountData(realmHolder->GetPreparedResult(AccountInfoQueryHolderPerRealm::GLOBAL_ACCOUNT_DATA), GLOBAL_CACHE_MASK);
|
||||
LoadTutorialsData(realmHolder->GetPreparedResult(AccountInfoQueryHolderPerRealm::TUTORIALS));
|
||||
|
||||
if (!m_inQueue)
|
||||
SendAuthResponse(AUTH_OK, false);
|
||||
else
|
||||
SendAuthWaitQue(0);
|
||||
|
||||
SetInQueue(false);
|
||||
ResetTimeOutTime();
|
||||
|
||||
SendAddonsInfo();
|
||||
SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
|
||||
SendTutorialsData();
|
||||
|
||||
delete realmHolder;
|
||||
delete holder;
|
||||
}
|
||||
|
||||
rbac::RBACData* WorldSession::GetRBACData()
|
||||
|
||||
@@ -255,7 +255,7 @@ struct PacketCounter
|
||||
class WorldSession
|
||||
{
|
||||
public:
|
||||
WorldSession(uint32 id, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
|
||||
WorldSession(uint32 id, std::string&& name, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
|
||||
~WorldSession();
|
||||
|
||||
bool PlayerLoading() const { return m_playerLoading; }
|
||||
@@ -264,7 +264,7 @@ class WorldSession
|
||||
bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; }
|
||||
bool PlayerDisconnected() const { return !m_Socket; }
|
||||
|
||||
void ReadAddonsInfo(WorldPacket& data);
|
||||
void ReadAddonsInfo(ByteBuffer& data);
|
||||
void SendAddonsInfo();
|
||||
bool IsAddonRegistered(const std::string& prefix) const;
|
||||
|
||||
@@ -280,9 +280,13 @@ class WorldSession
|
||||
void SendAuthResponse(uint8 code, bool queued, uint32 queuePos = 0);
|
||||
void SendClientCacheVersion(uint32 version);
|
||||
|
||||
void InitializeSession();
|
||||
void InitializeSessionCallback(SQLQueryHolder* realmHolder, SQLQueryHolder* holder);
|
||||
|
||||
rbac::RBACData* GetRBACData();
|
||||
bool HasPermission(uint32 permissionId);
|
||||
void LoadPermissions();
|
||||
PreparedQueryResultFuture LoadPermissionsAsync();
|
||||
void InvalidateRBACData(); // Used to force LoadPermissions at next HasPermission check
|
||||
|
||||
AccountTypes GetSecurity() const { return _security; }
|
||||
@@ -363,10 +367,9 @@ class WorldSession
|
||||
AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
|
||||
void SetAccountData(AccountDataType type, time_t tm, std::string const& data);
|
||||
void SendAccountDataTimes(uint32 mask);
|
||||
void LoadGlobalAccountData();
|
||||
void LoadAccountData(PreparedQueryResult result, uint32 mask);
|
||||
|
||||
void LoadTutorialsData();
|
||||
void LoadTutorialsData(PreparedQueryResult result);
|
||||
void SendTutorialsData();
|
||||
void SaveTutorialsData(SQLTransaction& trans);
|
||||
uint32 GetTutorialInt(uint8 index) const { return m_Tutorials[index]; }
|
||||
@@ -1035,6 +1038,8 @@ class WorldSession
|
||||
void InitializeQueryCallbackParameters();
|
||||
void ProcessQueryCallbacks();
|
||||
|
||||
QueryResultHolderFuture _realmAccountLoginCallback;
|
||||
QueryResultHolderFuture _accountLoginCallback;
|
||||
PreparedQueryResultFuture _charEnumCallback;
|
||||
PreparedQueryResultFuture _addIgnoreCallback;
|
||||
PreparedQueryResultFuture _stablePetCallback;
|
||||
@@ -1104,6 +1109,7 @@ class WorldSession
|
||||
|
||||
AccountTypes _security;
|
||||
uint32 _accountId;
|
||||
std::string _accountName;
|
||||
uint32 _battlenetAccountId;
|
||||
uint8 m_expansion;
|
||||
|
||||
|
||||
@@ -40,6 +40,40 @@ WorldSocket::WorldSocket(tcp::socket&& socket)
|
||||
|
||||
void WorldSocket::Start()
|
||||
{
|
||||
std::string ip_address = GetRemoteIpAddress().to_string();
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
|
||||
stmt->setString(0, ip_address);
|
||||
stmt->setUInt32(1, inet_addr(ip_address.c_str()));
|
||||
|
||||
_queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1);
|
||||
_queryFuture = LoginDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
|
||||
void WorldSocket::CheckIpCallback(PreparedQueryResult result)
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
bool banned = false;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
if (fields[0].GetUInt64() != 0)
|
||||
banned = true;
|
||||
|
||||
if (!fields[1].GetString().empty())
|
||||
_ipCountry = fields[1].GetString();
|
||||
|
||||
} while (result->NextRow());
|
||||
|
||||
if (banned)
|
||||
{
|
||||
SendAuthResponseError(AUTH_REJECT);
|
||||
TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str());
|
||||
DelayedCloseSocket();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
AsyncRead();
|
||||
|
||||
MessageBuffer initializer;
|
||||
@@ -51,6 +85,24 @@ void WorldSocket::Start()
|
||||
QueuePacket(std::move(initializer), dummy);
|
||||
}
|
||||
|
||||
bool WorldSocket::Update()
|
||||
{
|
||||
if (!BaseSocket::Update())
|
||||
return false;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(_queryLock);
|
||||
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
|
||||
{
|
||||
auto callback = std::move(_queryCallback);
|
||||
_queryCallback = nullptr;
|
||||
callback(_queryFuture.get());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldSocket::HandleSendAuthSession()
|
||||
{
|
||||
WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
|
||||
@@ -122,13 +174,15 @@ void WorldSocket::ReadHandler()
|
||||
}
|
||||
|
||||
// just received fresh new payload
|
||||
if (!ReadDataHandler())
|
||||
ReadDataHandlerResult result = ReadDataHandler();
|
||||
_headerBuffer.Reset();
|
||||
if (result != ReadDataHandlerResult::Ok)
|
||||
{
|
||||
CloseSocket();
|
||||
if (result != ReadDataHandlerResult::WaitingForQuery)
|
||||
CloseSocket();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_headerBuffer.Reset();
|
||||
}
|
||||
|
||||
AsyncRead();
|
||||
@@ -160,7 +214,79 @@ bool WorldSocket::ReadHeaderHandler()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WorldSocket::ReadDataHandler()
|
||||
struct AuthSession
|
||||
{
|
||||
uint8 LoginServerType = 0;
|
||||
uint32 RealmID = 0;
|
||||
uint16 Build = 0;
|
||||
uint32 LocalChallenge = 0;
|
||||
uint8 Digest[SHA_DIGEST_LENGTH] = {};
|
||||
std::string Account;
|
||||
ByteBuffer AddonInfo;
|
||||
};
|
||||
|
||||
struct AccountInfo
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint32 Id;
|
||||
bool IsLockedToIP;
|
||||
std::string LastIP;
|
||||
std::string LockCountry;
|
||||
LocaleConstant Locale;
|
||||
std::string OS;
|
||||
bool IsBanned;
|
||||
} BattleNet;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 Id;
|
||||
BigNumber SessionKey;
|
||||
uint8 Expansion;
|
||||
int64 MuteTime;
|
||||
uint32 Recruiter;
|
||||
bool IsRecruiter;
|
||||
AccountTypes Security;
|
||||
bool IsBanned;
|
||||
} Game;
|
||||
|
||||
bool IsBanned() const { return BattleNet.IsBanned || Game.IsBanned; }
|
||||
|
||||
explicit AccountInfo(Field* fields)
|
||||
{
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11
|
||||
// SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel,
|
||||
// 12 13 14
|
||||
// bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
|
||||
// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
|
||||
// LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter
|
||||
// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
|
||||
Game.Id = fields[0].GetUInt32();
|
||||
Game.SessionKey.SetHexStr(fields[1].GetCString());
|
||||
BattleNet.LastIP = fields[2].GetString();
|
||||
BattleNet.IsLockedToIP = fields[3].GetBool();
|
||||
BattleNet.LockCountry = fields[4].GetString();
|
||||
Game.Expansion = fields[5].GetUInt8();
|
||||
Game.MuteTime = fields[6].GetInt64();
|
||||
BattleNet.Locale = LocaleConstant(fields[7].GetUInt8());
|
||||
Game.Recruiter = fields[8].GetUInt32();
|
||||
BattleNet.OS = fields[9].GetString();
|
||||
BattleNet.Id = fields[10].GetUInt32();
|
||||
Game.Security = AccountTypes(fields[11].GetUInt8());
|
||||
BattleNet.IsBanned = fields[12].GetUInt64() != 0;
|
||||
Game.IsBanned = fields[13].GetUInt64() != 0;
|
||||
Game.IsRecruiter = fields[14].GetUInt32() != 0;
|
||||
|
||||
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
|
||||
if (Game.Expansion > world_expansion)
|
||||
Game.Expansion = world_expansion;
|
||||
|
||||
if (BattleNet.Locale >= TOTAL_LOCALES)
|
||||
BattleNet.Locale = LOCALE_enUS;
|
||||
}
|
||||
};
|
||||
|
||||
WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
|
||||
{
|
||||
if (_initialized)
|
||||
{
|
||||
@@ -179,7 +305,7 @@ bool WorldSocket::ReadDataHandler()
|
||||
{
|
||||
case CMSG_PING:
|
||||
LogOpcodeText(opcode, sessionGuard);
|
||||
return HandlePing(packet);
|
||||
return HandlePing(packet) ? ReadDataHandlerResult::Ok : ReadDataHandlerResult::Error;
|
||||
case CMSG_AUTH_SESSION:
|
||||
LogOpcodeText(opcode, sessionGuard);
|
||||
if (_worldSession)
|
||||
@@ -187,11 +313,11 @@ bool WorldSocket::ReadDataHandler()
|
||||
// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
|
||||
if (sessionGuard.try_lock())
|
||||
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
|
||||
return false;
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
HandleAuthSession(packet);
|
||||
break;
|
||||
return ReadDataHandlerResult::WaitingForQuery;
|
||||
case CMSG_KEEP_ALIVE:
|
||||
LogOpcodeText(opcode, sessionGuard);
|
||||
sScriptMgr->OnPacketReceive(_worldSession, packet);
|
||||
@@ -200,7 +326,7 @@ bool WorldSocket::ReadDataHandler()
|
||||
packet.rfinish(); // contains uint32 disconnectReason;
|
||||
TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
|
||||
sScriptMgr->OnPacketReceive(_worldSession, packet);
|
||||
return true;
|
||||
break;
|
||||
case CMSG_ENABLE_NAGLE:
|
||||
{
|
||||
TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
|
||||
@@ -217,21 +343,21 @@ bool WorldSocket::ReadDataHandler()
|
||||
{
|
||||
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
|
||||
CloseSocket();
|
||||
return false;
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
// prevent invalid memory access/crash with custom opcodes
|
||||
if (opcode >= NUM_OPCODE_HANDLERS)
|
||||
{
|
||||
CloseSocket();
|
||||
return false;
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
OpcodeHandler const* handler = opcodeTable[opcode];
|
||||
if (!handler)
|
||||
{
|
||||
TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), _worldSession->GetPlayerInfo().c_str());
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Our Idle timer will reset on any non PING opcodes.
|
||||
@@ -250,7 +376,7 @@ bool WorldSocket::ReadDataHandler()
|
||||
if (initializer != ClientConnectionInitialize)
|
||||
{
|
||||
CloseSocket();
|
||||
return false;
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
_initialized = true;
|
||||
@@ -259,7 +385,7 @@ bool WorldSocket::ReadDataHandler()
|
||||
HandleSendAuthSession();
|
||||
}
|
||||
|
||||
return true;
|
||||
return ReadDataHandlerResult::Ok;
|
||||
}
|
||||
|
||||
void WorldSocket::LogOpcodeText(uint16 opcode, std::unique_lock<std::mutex> const& guard) const
|
||||
@@ -319,107 +445,88 @@ void WorldSocket::SendPacket(WorldPacket& packet)
|
||||
|
||||
void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
|
||||
{
|
||||
uint8 digest[SHA_DIGEST_LENGTH];
|
||||
uint32 clientSeed;
|
||||
uint8 security;
|
||||
uint16 clientBuild;
|
||||
uint32 id;
|
||||
uint32 addonSize;
|
||||
LocaleConstant locale;
|
||||
std::string account;
|
||||
SHA1Hash sha;
|
||||
BigNumber k;
|
||||
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
|
||||
WorldPacket addonsData;
|
||||
uint8 loginServerType;
|
||||
uint32 realmIndex;
|
||||
std::shared_ptr<AuthSession> authSession = std::make_shared<AuthSession>();
|
||||
|
||||
recvPacket.read_skip<uint32>(); // ServerId - Used for GRUNT only
|
||||
recvPacket.read_skip<uint32>(); // Battlegroup
|
||||
recvPacket >> loginServerType;
|
||||
recvPacket >> digest[10];
|
||||
recvPacket >> digest[18];
|
||||
recvPacket >> digest[12];
|
||||
recvPacket >> digest[5];
|
||||
recvPacket >> authSession->LoginServerType;
|
||||
recvPacket >> authSession->Digest[10];
|
||||
recvPacket >> authSession->Digest[18];
|
||||
recvPacket >> authSession->Digest[12];
|
||||
recvPacket >> authSession->Digest[5];
|
||||
recvPacket.read_skip<uint64>();
|
||||
recvPacket >> digest[15];
|
||||
recvPacket >> digest[9];
|
||||
recvPacket >> digest[19];
|
||||
recvPacket >> digest[4];
|
||||
recvPacket >> digest[7];
|
||||
recvPacket >> digest[16];
|
||||
recvPacket >> digest[3];
|
||||
recvPacket >> clientBuild;
|
||||
recvPacket >> digest[8];
|
||||
recvPacket >> realmIndex;
|
||||
recvPacket >> authSession->Digest[15];
|
||||
recvPacket >> authSession->Digest[9];
|
||||
recvPacket >> authSession->Digest[19];
|
||||
recvPacket >> authSession->Digest[4];
|
||||
recvPacket >> authSession->Digest[7];
|
||||
recvPacket >> authSession->Digest[16];
|
||||
recvPacket >> authSession->Digest[3];
|
||||
recvPacket >> authSession->Build;
|
||||
recvPacket >> authSession->Digest[8];
|
||||
recvPacket >> authSession->RealmID;
|
||||
recvPacket.read_skip<uint8>();
|
||||
recvPacket >> digest[17];
|
||||
recvPacket >> digest[6];
|
||||
recvPacket >> digest[0];
|
||||
recvPacket >> digest[1];
|
||||
recvPacket >> digest[11];
|
||||
recvPacket >> clientSeed;
|
||||
recvPacket >> digest[2];
|
||||
recvPacket >> authSession->Digest[17];
|
||||
recvPacket >> authSession->Digest[6];
|
||||
recvPacket >> authSession->Digest[0];
|
||||
recvPacket >> authSession->Digest[1];
|
||||
recvPacket >> authSession->Digest[11];
|
||||
recvPacket >> authSession->LocalChallenge;
|
||||
recvPacket >> authSession->Digest[2];
|
||||
recvPacket.read_skip<uint32>(); // Region
|
||||
recvPacket >> digest[14];
|
||||
recvPacket >> digest[13];
|
||||
recvPacket >> authSession->Digest[14];
|
||||
recvPacket >> authSession->Digest[13];
|
||||
|
||||
recvPacket >> addonSize;
|
||||
|
||||
if (addonSize)
|
||||
{
|
||||
addonsData.resize(addonSize);
|
||||
recvPacket.read((uint8*)addonsData.contents(), addonSize);
|
||||
authSession->AddonInfo.resize(addonSize);
|
||||
recvPacket.read((uint8*)authSession->AddonInfo.contents(), addonSize);
|
||||
}
|
||||
|
||||
recvPacket.ReadBit(); // UseIPv6
|
||||
uint32 accountNameLength = recvPacket.ReadBits(12);
|
||||
account = recvPacket.ReadString(accountNameLength);
|
||||
authSession->Account = recvPacket.ReadString(accountNameLength);
|
||||
|
||||
// Get the account information from the auth database
|
||||
// 0 1 2 3 4 5 6 7 8 9
|
||||
// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os, battlenet_account FROM account WHERE username = ?
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
|
||||
stmt->setString(0, account);
|
||||
stmt->setInt32(0, realmHandle.Index);
|
||||
stmt->setString(1, authSession->Account);
|
||||
|
||||
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(_queryLock);
|
||||
_queryCallback = io_service().wrap(std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1));
|
||||
_queryFuture = LoginDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result)
|
||||
{
|
||||
// Stop if the account is not found
|
||||
if (!result)
|
||||
{
|
||||
// We can not log here, as we do not know the account. Thus, no accountId.
|
||||
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account %s).", account.c_str());
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account %s).", authSession->Account.c_str());
|
||||
DelayedCloseSocket();
|
||||
return;
|
||||
}
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint8 expansion = fields[4].GetUInt8();
|
||||
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
|
||||
if (expansion > world_expansion)
|
||||
expansion = world_expansion;
|
||||
AccountInfo account(result->Fetch());
|
||||
|
||||
// For hook purposes, we get Remoteaddress at this point.
|
||||
std::string address = GetRemoteIpAddress().to_string();
|
||||
|
||||
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
|
||||
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
|
||||
stmt->setString(0, address);
|
||||
stmt->setString(1, account);
|
||||
|
||||
stmt->setString(1, authSession->Account);
|
||||
LoginDatabase.Execute(stmt);
|
||||
// This also allows to check for possible "hack" attempts on account
|
||||
|
||||
// id has to be fetched at this point, so that first actual account response that fails can be logged
|
||||
id = fields[0].GetUInt32();
|
||||
|
||||
k.SetHexStr(fields[1].GetCString());
|
||||
|
||||
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
|
||||
_authCrypt.Init(&k);
|
||||
_authCrypt.Init(&account.Game.SessionKey);
|
||||
|
||||
// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
|
||||
if (sWorld->IsClosed())
|
||||
@@ -430,7 +537,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
if (realmIndex != realmHandle.Index)
|
||||
if (authSession->RealmID != realmHandle.Index)
|
||||
{
|
||||
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
|
||||
@@ -438,13 +545,12 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
std::string os = fields[8].GetString();
|
||||
|
||||
// Must be done before WorldSession is created
|
||||
if (wardenActive && os != "Win" && os != "OSX")
|
||||
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
|
||||
if (wardenActive && account.BattleNet.OS != "Win" && account.BattleNet.OS != "OSX")
|
||||
{
|
||||
SendAuthResponseError(AUTH_REJECT);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.BattleNet.OS.c_str());
|
||||
DelayedCloseSocket();
|
||||
return;
|
||||
}
|
||||
@@ -452,139 +558,109 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
|
||||
// Check that Key and account name are the same on client and server
|
||||
uint32 t = 0;
|
||||
|
||||
sha.UpdateData(account);
|
||||
SHA1Hash sha;
|
||||
sha.UpdateData(authSession->Account);
|
||||
sha.UpdateData((uint8*)&t, 4);
|
||||
sha.UpdateData((uint8*)&clientSeed, 4);
|
||||
sha.UpdateData((uint8*)&authSession->LocalChallenge, 4);
|
||||
sha.UpdateData((uint8*)&_authSeed, 4);
|
||||
sha.UpdateBigNumbers(&k, NULL);
|
||||
sha.UpdateBigNumbers(&account.Game.SessionKey, NULL);
|
||||
sha.Finalize();
|
||||
|
||||
if (memcmp(sha.GetDigest(), digest, SHA_DIGEST_LENGTH) != 0)
|
||||
if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0)
|
||||
{
|
||||
SendAuthResponseError(AUTH_FAILED);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Game.Id, authSession->Account.c_str(), address.c_str());
|
||||
DelayedCloseSocket();
|
||||
return;
|
||||
}
|
||||
|
||||
///- Re-check ip locking (same check as in auth).
|
||||
if (fields[3].GetUInt8() == 1) // if ip is locked
|
||||
if (account.BattleNet.IsLockedToIP) // if ip is locked
|
||||
{
|
||||
if (strcmp(fields[2].GetCString(), address.c_str()) != 0)
|
||||
if (account.BattleNet.LastIP != address)
|
||||
{
|
||||
SendAuthResponseError(AUTH_FAILED);
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.BattleNet.LastIP.c_str(), address.c_str());
|
||||
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
|
||||
sScriptMgr->OnFailedAccountLogin(id);
|
||||
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
|
||||
DelayedCloseSocket();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (!account.BattleNet.LockCountry.empty() && account.BattleNet.LockCountry != "00" && !_ipCountry.empty())
|
||||
{
|
||||
if (account.BattleNet.LockCountry != _ipCountry)
|
||||
{
|
||||
SendAuthResponseError(AUTH_FAILED);
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.BattleNet.LockCountry.c_str(), _ipCountry.c_str());
|
||||
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
|
||||
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
|
||||
DelayedCloseSocket();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int64 mutetime = fields[5].GetInt64();
|
||||
int64 mutetime = account.Game.MuteTime;
|
||||
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
|
||||
if (mutetime < 0)
|
||||
{
|
||||
mutetime = time(NULL) + llabs(mutetime);
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
|
||||
|
||||
stmt->setInt64(0, mutetime);
|
||||
stmt->setUInt32(1, id);
|
||||
|
||||
stmt->setUInt32(1, account.Game.Id);
|
||||
LoginDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
locale = LocaleConstant(fields[6].GetUInt8());
|
||||
if (locale >= TOTAL_LOCALES)
|
||||
locale = LOCALE_enUS;
|
||||
|
||||
uint32 recruiter = fields[7].GetUInt32();
|
||||
|
||||
uint32 battlenetAccountId = 0;
|
||||
if (loginServerType == 1)
|
||||
battlenetAccountId = fields[9].GetUInt32();
|
||||
|
||||
// Checks gmlevel per Realm
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
|
||||
|
||||
stmt->setUInt32(0, id);
|
||||
stmt->setInt32(1, int32(realmHandle.Index));
|
||||
|
||||
result = LoginDatabase.Query(stmt);
|
||||
|
||||
if (!result)
|
||||
security = 0;
|
||||
else
|
||||
{
|
||||
fields = result->Fetch();
|
||||
security = fields[0].GetUInt8();
|
||||
}
|
||||
|
||||
// Re-check account ban (same check as in auth)
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
|
||||
|
||||
stmt->setUInt32(0, id);
|
||||
stmt->setString(1, address);
|
||||
|
||||
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
|
||||
|
||||
if (banresult) // if account banned
|
||||
if (account.IsBanned())
|
||||
{
|
||||
SendAuthResponseError(AUTH_BANNED);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
|
||||
sScriptMgr->OnFailedAccountLogin(id);
|
||||
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
|
||||
DelayedCloseSocket();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check locked state for server
|
||||
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
|
||||
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
|
||||
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
|
||||
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Game.Security);
|
||||
if (allowedAccountType > SEC_PLAYER && account.Game.Security < allowedAccountType)
|
||||
{
|
||||
SendAuthResponseError(AUTH_UNAVAILABLE);
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
|
||||
sScriptMgr->OnFailedAccountLogin(id);
|
||||
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
|
||||
DelayedCloseSocket();
|
||||
return;
|
||||
}
|
||||
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
|
||||
account.c_str(),
|
||||
address.c_str());
|
||||
|
||||
// Check if this user is by any chance a recruiter
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
|
||||
|
||||
stmt->setUInt32(0, id);
|
||||
|
||||
result = LoginDatabase.Query(stmt);
|
||||
|
||||
bool isRecruiter = false;
|
||||
if (result)
|
||||
isRecruiter = true;
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str());
|
||||
|
||||
// Update the last_ip in the database as it was successful for login
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
|
||||
|
||||
stmt->setString(0, address);
|
||||
stmt->setString(1, account);
|
||||
|
||||
stmt->setString(1, authSession->Account);
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
// At this point, we can safely hook a successful login
|
||||
sScriptMgr->OnAccountLogin(id);
|
||||
sScriptMgr->OnAccountLogin(account.Game.Id);
|
||||
|
||||
_worldSession = new WorldSession(id, battlenetAccountId, shared_from_this(), AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter);
|
||||
_worldSession->LoadGlobalAccountData();
|
||||
_worldSession->LoadTutorialsData();
|
||||
_worldSession->ReadAddonsInfo(addonsData);
|
||||
_worldSession->LoadPermissions();
|
||||
_worldSession = new WorldSession(account.Game.Id, std::move(authSession->Account), account.BattleNet.Id, shared_from_this(), account.Game.Security,
|
||||
account.Game.Expansion, mutetime, account.BattleNet.Locale, account.Game.Recruiter, account.Game.IsRecruiter);
|
||||
_worldSession->ReadAddonsInfo(authSession->AddonInfo);
|
||||
|
||||
// Initialize Warden system only if it is enabled by config
|
||||
if (wardenActive)
|
||||
_worldSession->InitWarden(&k, os);
|
||||
_worldSession->InitWarden(&account.Game.SessionKey, account.BattleNet.OS);
|
||||
|
||||
_queryCallback = io_service().wrap(std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1));
|
||||
_queryFuture = _worldSession->LoadPermissionsAsync();
|
||||
AsyncRead();
|
||||
}
|
||||
|
||||
void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result)
|
||||
{
|
||||
// RBAC must be loaded before adding session to check for skip queue permission
|
||||
_worldSession->GetRBACData()->LoadFromDBCallback(result);
|
||||
|
||||
sWorld->AddSession(_worldSession);
|
||||
}
|
||||
|
||||
@@ -45,12 +45,16 @@ struct ClientPktHeader
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
struct AuthSession;
|
||||
|
||||
class WorldSocket : public Socket<WorldSocket>
|
||||
{
|
||||
static std::string const ServerConnectionInitialize;
|
||||
|
||||
static std::string const ClientConnectionInitialize;
|
||||
|
||||
typedef Socket<WorldSocket> BaseSocket;
|
||||
|
||||
public:
|
||||
WorldSocket(tcp::socket&& socket);
|
||||
|
||||
@@ -58,6 +62,7 @@ public:
|
||||
WorldSocket& operator=(WorldSocket const& right) = delete;
|
||||
|
||||
void Start() override;
|
||||
bool Update() override;
|
||||
|
||||
void SendPacket(WorldPacket& packet);
|
||||
|
||||
@@ -65,9 +70,19 @@ protected:
|
||||
void OnClose() override;
|
||||
void ReadHandler() override;
|
||||
bool ReadHeaderHandler();
|
||||
bool ReadDataHandler();
|
||||
|
||||
enum class ReadDataHandlerResult
|
||||
{
|
||||
Ok = 0,
|
||||
Error = 1,
|
||||
WaitingForQuery = 2
|
||||
};
|
||||
|
||||
ReadDataHandlerResult ReadDataHandler();
|
||||
|
||||
private:
|
||||
void CheckIpCallback(PreparedQueryResult result);
|
||||
|
||||
/// writes network.opcode log
|
||||
/// accessing WorldSession is not threadsafe, only do it when holding _worldSessionLock
|
||||
void LogOpcodeText(uint16 opcode, std::unique_lock<std::mutex> const& guard) const;
|
||||
@@ -75,6 +90,8 @@ private:
|
||||
void SendPacketAndLogOpcode(WorldPacket& packet);
|
||||
void HandleSendAuthSession();
|
||||
void HandleAuthSession(WorldPacket& recvPacket);
|
||||
void HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result);
|
||||
void LoadSessionPermissionsCallback(PreparedQueryResult result);
|
||||
void SendAuthResponseError(uint8 code);
|
||||
|
||||
bool HandlePing(WorldPacket& recvPacket);
|
||||
@@ -93,6 +110,11 @@ private:
|
||||
MessageBuffer _packetBuffer;
|
||||
|
||||
bool _initialized;
|
||||
|
||||
std::mutex _queryLock;
|
||||
PreparedQueryResultFuture _queryFuture;
|
||||
std::function<void(PreparedQueryResult&&)> _queryCallback;
|
||||
std::string _ipCountry;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -270,10 +270,7 @@ void World::AddSession_(WorldSession* s)
|
||||
return;
|
||||
}
|
||||
|
||||
s->SendAuthResponse(AUTH_OK, false);
|
||||
s->SendAddonsInfo();
|
||||
s->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
|
||||
s->SendTutorialsData();
|
||||
s->InitializeSession();
|
||||
|
||||
UpdateMaxSessionCounters();
|
||||
|
||||
@@ -363,15 +360,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
|
||||
if ((!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty())
|
||||
{
|
||||
WorldSession* pop_sess = m_QueuedPlayer.front();
|
||||
pop_sess->SetInQueue(false);
|
||||
pop_sess->ResetTimeOutTime();
|
||||
pop_sess->SendAuthWaitQue(0);
|
||||
pop_sess->SendAddonsInfo();
|
||||
|
||||
pop_sess->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
|
||||
pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
|
||||
pop_sess->SendTutorialsData();
|
||||
|
||||
pop_sess->InitializeSession();
|
||||
m_QueuedPlayer.pop_front();
|
||||
|
||||
// update iter to point first queued socket or end() if queue is empty now
|
||||
|
||||
@@ -84,9 +84,9 @@ public:
|
||||
// Ensures there's "some" free space, make sure to call Normalize() before this
|
||||
void EnsureFreeSpace()
|
||||
{
|
||||
// Double the size of the buffer if it's already full
|
||||
// resize buffer if it's already full
|
||||
if (GetRemainingSpace() == 0)
|
||||
_storage.resize(_storage.size() * 2);
|
||||
_storage.resize(_storage.size() * 3 / 2);
|
||||
}
|
||||
|
||||
void Write(void const* data, std::size_t size)
|
||||
|
||||
@@ -160,6 +160,8 @@ protected:
|
||||
MessageBuffer _writeBuffer;
|
||||
#endif
|
||||
|
||||
boost::asio::io_service& io_service() { return _socket.get_io_service(); }
|
||||
|
||||
private:
|
||||
void ReadHandlerInternal(boost::system::error_code error, size_t transferredBytes)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user