Core/Spells: Fixed channeling spells with infinite duration

This commit is contained in:
Shauren
2013-05-19 10:55:29 +02:00
parent 8633452f8d
commit 933f50558b

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@@ -3342,7 +3342,7 @@ void Spell::handle_immediate()
if (m_spellInfo->IsChanneled())
{
int32 duration = m_spellInfo->GetDuration();
if (duration)
if (duration > 0)
{
// First mod_duration then haste - see Missile Barrage
// Apply duration mod