Core/Player: Fixed being teleported into void when on a transport

This commit is contained in:
Shauren
2015-10-21 22:37:02 +02:00
parent c85647e699
commit 935c93e099

View File

@@ -15460,8 +15460,10 @@ void Unit::SendTeleportPacket(Position& pos)
{
WorldPackets::Movement::MoveTeleport moveTeleport;
moveTeleport.MoverGUID = GetGUID();
moveTeleport.TransportGUID = GetTransGUID();
moveTeleport.Pos.Relocate(pos);
if (TransportBase* transportBase = GetDirectTransport())
transportBase->CalculatePassengerOffset(moveTeleport.Pos.m_positionX, moveTeleport.Pos.m_positionY, moveTeleport.Pos.m_positionZ);
moveTeleport.TransportGUID = GetTransGUID();
moveTeleport.Facing = GetOrientation();
moveTeleport.SequenceIndex = m_movementCounter++;
ToPlayer()->SendDirectMessage(moveTeleport.Write());