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Core/Player: Fixed being teleported into void when on a transport
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@@ -15460,8 +15460,10 @@ void Unit::SendTeleportPacket(Position& pos)
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{
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WorldPackets::Movement::MoveTeleport moveTeleport;
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moveTeleport.MoverGUID = GetGUID();
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moveTeleport.TransportGUID = GetTransGUID();
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moveTeleport.Pos.Relocate(pos);
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if (TransportBase* transportBase = GetDirectTransport())
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transportBase->CalculatePassengerOffset(moveTeleport.Pos.m_positionX, moveTeleport.Pos.m_positionY, moveTeleport.Pos.m_positionZ);
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moveTeleport.TransportGUID = GetTransGUID();
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moveTeleport.Facing = GetOrientation();
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moveTeleport.SequenceIndex = m_movementCounter++;
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ToPlayer()->SendDirectMessage(moveTeleport.Write());
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