Scripts/AV: Balinda Stonehearth

- Updated to EventMaps
- Removed manual spawning of Water Elemental by using proper spell
* The Water Elemental has a duration, it'll despawn once it's over. She'll resummon it during the encounter if it dies or disappears.
* Fixes it's level scalling with owner.
- Moved Water Elemental AI to database.
- Script update
** Patch 3.1.0 (14-Apr-2009): Now casts Ice Block.
This commit is contained in:
Nyeriah
2014-09-07 14:20:26 -03:00
parent 18ab39b1c8
commit 93a01b6d50
3 changed files with 94 additions and 127 deletions

View File

@@ -0,0 +1,6 @@
SET @ENTRY := 25040; -- Greater Water Elemental
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = @ENTRY;
DELETE FROM `smart_scripts` WHERE `entryorguid` = @ENTRY AND `source_type` = 0;
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(@ENTRY, 0, 1, 0, 0, 0, 100, 0, 3000, 3000, 5000, 5000, 11, 46983, 64, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 'Greater Water Elemental - In Combat - Cast Waterbolt');

View File

@@ -23,19 +23,16 @@ enum Spells
SPELL_ARCANE_EXPLOSION = 46608,
SPELL_CONE_OF_COLD = 38384,
SPELL_FIREBALL = 46988,
SPELL_FROSTBOLT = 46987
SPELL_FROSTBOLT = 46987,
SPELL_SUMMON_WATER_ELEMENTAL = 45067,
SPELL_ICEBLOCK = 46604
};
enum Yells
enum Texts
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
YELL_SALVATION = 2,
};
enum Creatures
{
NPC_WATER_ELEMENTAL = 25040
SAY_AGGRO = 0,
SAY_EVADE = 1,
SAY_SALVATION = 2,
};
enum Action
@@ -43,64 +40,15 @@ enum Action
ACTION_BUFF_YELL = -30001 // shared from Battleground
};
enum WaterElementalSpells
enum Events
{
SPELL_WATERBOLT = 46983
};
class npc_water_elemental : public CreatureScript
{
public:
npc_water_elemental() : CreatureScript("npc_water_elemental") { }
struct npc_water_elementalAI : public ScriptedAI
{
npc_water_elementalAI(Creature* creature) : ScriptedAI(creature)
{
waterBoltTimer = 3 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
balindaGUID = 0;
}
uint32 waterBoltTimer;
uint64 balindaGUID;
uint32 resetTimer;
void Reset() override
{
waterBoltTimer = 3 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
balindaGUID = 0;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (waterBoltTimer < diff)
{
DoCastVictim(SPELL_WATERBOLT);
waterBoltTimer = 5 * IN_MILLISECONDS;
} else waterBoltTimer -= diff;
// check if creature is not outside of building
if (resetTimer < diff)
{
if (Creature* pBalinda = ObjectAccessor::GetCreature(*me, balindaGUID))
if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
resetTimer = 5 * IN_MILLISECONDS;
} else resetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_water_elementalAI(creature);
}
// Balinda
EVENT_ARCANE_EXPLOSION = 1,
EVENT_CONE_OF_COLD,
EVENT_FIREBOLT,
EVENT_FROSTBOLT,
EVENT_SUMMON_WATER_ELEMENTAL,
EVENT_CHECK_RESET, // Checks if Balinda or the Water Elemental are outside of building.
};
class boss_balinda : public CreatureScript
@@ -117,23 +65,10 @@ public:
void Initialize()
{
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
coneOfColdTimer = 8 * IN_MILLISECONDS;
fireBoltTimer = 1 * IN_MILLISECONDS;
frostboltTimer = 4 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
waterElementalTimer = 0;
WaterElementalGUID = 0;
HasCastIceblock = false;
}
uint32 arcaneExplosionTimer;
uint32 coneOfColdTimer;
uint32 fireBoltTimer;
uint32 frostboltTimer;
uint32 resetTimer;
uint32 waterElementalTimer;
SummonList summons;
void Reset() override
{
Initialize();
@@ -143,22 +78,28 @@ public:
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void JustRespawned() override
{
Reset();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_CONE_OF_COLD, 8 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_FIREBOLT, 1 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_FROSTBOLT, 4 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SUMMON_WATER_ELEMENTAL, 3 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_CHECK_RESET, 5 * IN_MILLISECONDS);
}
void JustSummoned(Creature* summoned) override
{
ENSURE_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
summoned->setFaction(me->getFaction());
WaterElementalGUID = summoned->GetGUID();
summons.Summon(summoned);
}
void SummonedCreatureDespawn(Creature* summoned) override
{
summons.Despawn(summoned);
}
void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
@@ -167,7 +108,16 @@ public:
void DoAction(int32 actionId) override
{
if (actionId == ACTION_BUFF_YELL)
Talk(YELL_AGGRO);
Talk(SAY_AGGRO);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
{
DoCast(SPELL_ICEBLOCK);
HasCastIceblock = true;
}
}
void UpdateAI(uint32 diff) override
@@ -175,50 +125,62 @@ public:
if (!UpdateVictim())
return;
if (waterElementalTimer < diff)
{
if (summons.empty())
me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45 * IN_MILLISECONDS);
waterElementalTimer = 50 * IN_MILLISECONDS;
} else waterElementalTimer -= diff;
events.Update(diff);
if (arcaneExplosionTimer < diff)
{
DoCastVictim(SPELL_ARCANE_EXPLOSION);
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else arcaneExplosionTimer -= diff;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (coneOfColdTimer < diff)
while (uint32 eventId = events.ExecuteEvent())
{
DoCastVictim(SPELL_CONE_OF_COLD);
coneOfColdTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
} else coneOfColdTimer -= diff;
if (fireBoltTimer < diff)
{
DoCastVictim(SPELL_FIREBALL);
fireBoltTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
} else fireBoltTimer -= diff;
if (frostboltTimer < diff)
{
DoCastVictim(SPELL_FROSTBOLT);
frostboltTimer = urand(4 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
} else frostboltTimer -= diff;
// check if creature is not outside of building
if (resetTimer < diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
switch (eventId)
{
EnterEvadeMode();
Talk(YELL_EVADE);
case EVENT_ARCANE_EXPLOSION:
DoCastVictim(SPELL_ARCANE_EXPLOSION);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
break;
case EVENT_CONE_OF_COLD:
DoCastVictim(SPELL_CONE_OF_COLD);
events.ScheduleEvent(EVENT_CONE_OF_COLD, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
break;
case EVENT_FIREBOLT:
DoCastVictim(SPELL_FIREBALL);
events.ScheduleEvent(EVENT_FIREBOLT, urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS));
break;
case EVENT_FROSTBOLT:
DoCastVictim(SPELL_FROSTBOLT);
events.ScheduleEvent(EVENT_FROSTBOLT, urand(4 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
break;
case EVENT_SUMMON_WATER_ELEMENTAL:
if (summons.empty())
DoCast(SPELL_SUMMON_WATER_ELEMENTAL);
events.ScheduleEvent(EVENT_SUMMON_WATER_ELEMENTAL, 50 * IN_MILLISECONDS);
break;
case EVENT_CHECK_RESET:
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(SAY_EVADE);
}
if (Creature* elemental = ObjectAccessor::GetCreature(*me, WaterElementalGUID))
if (elemental->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
elemental->AI()->EnterEvadeMode();
events.ScheduleEvent(EVENT_CHECK_RESET, 5 * IN_MILLISECONDS);
break;
default:
break;
}
resetTimer = 5 * IN_MILLISECONDS;
} else resetTimer -= diff;
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
SummonList summons;
uint64 WaterElementalGUID;
bool HasCastIceblock;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -230,5 +192,4 @@ public:
void AddSC_boss_balinda()
{
new boss_balinda;
new npc_water_elemental;
}