Scripts/AV: Balinda Stonehearth

- Updated to EventMaps
- Removed manual spawning of Water Elemental by using proper spell
* The Water Elemental has a duration, it'll despawn once it's over. She'll resummon it during the encounter if it dies or disappears.
* Fixes it's level scalling with owner.
- Moved Water Elemental AI to database.
- Script update
** Patch 3.1.0 (14-Apr-2009): Now casts Ice Block.
This commit is contained in:
Nyeriah
2014-09-07 14:20:26 -03:00
parent 18ab39b1c8
commit 93a01b6d50
3 changed files with 94 additions and 127 deletions

View File

@@ -0,0 +1,6 @@
SET @ENTRY := 25040; -- Greater Water Elemental
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = @ENTRY;
DELETE FROM `smart_scripts` WHERE `entryorguid` = @ENTRY AND `source_type` = 0;
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(@ENTRY, 0, 1, 0, 0, 0, 100, 0, 3000, 3000, 5000, 5000, 11, 46983, 64, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 'Greater Water Elemental - In Combat - Cast Waterbolt');