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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Players: Improve rest state handling, allow several rest states to be active
Fixes https://github.com/TrinityCore/TrinityCore/issues/15325
(cherry picked from commit c14b66c24c)
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Handlers/MiscHandler.cpp
This commit is contained in:
@@ -603,7 +603,6 @@ Player::Player(WorldSession* session) : Unit(true)
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m_MirrorTimerFlagsLast = UNDERWATER_NONE;
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m_isInWater = false;
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m_drunkTimer = 0;
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m_restTime = 0;
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m_deathTimer = 0;
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m_deathExpireTime = 0;
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@@ -634,10 +633,10 @@ Player::Player(WorldSession* session) : Unit(true)
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m_lastpetnumber = 0;
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////////////////////Rest System/////////////////////
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time_inn_enter = 0;
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_restTime = 0;
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inn_triggerId = 0;
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m_rest_bonus = 0;
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rest_type = REST_TYPE_NO;
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_restFlagMask = 0;
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////////////////////Rest System/////////////////////
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m_mailsLoaded = false;
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@@ -1569,15 +1568,20 @@ void Player::Update(uint32 p_time)
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if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
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{
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if (roll_chance_i(3) && GetTimeInnEnter() > 0) // freeze update
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if (roll_chance_i(3) && _restTime > 0) // freeze update
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{
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time_t time_inn = time(NULL)-GetTimeInnEnter();
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if (time_inn >= 10) // freeze update
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time_t currTime = time(nullptr);
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time_t timeDiff = currTime - _restTime;
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if (timeDiff >= 10) // freeze update
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{
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float bubble = 0.125f*sWorld->getRate(RATE_REST_INGAME);
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// speed collect rest bonus (section/in hour)
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SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
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UpdateInnerTime(time(NULL));
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_restTime = currTime;
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float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME);
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float extraPerSec = ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) * bubble;
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// speed collect rest bonus (section/in hour)
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float currRestBonus = GetRestBonus();
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SetRestBonus(currRestBonus + timeDiff * extraPerSec);
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}
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}
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}
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@@ -1595,14 +1599,11 @@ void Player::Update(uint32 p_time)
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if (p_time >= m_zoneUpdateTimer)
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{
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// On zone update tick check if we are still in an inn if we are supposed to be in one
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if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && GetRestType() == REST_TYPE_IN_TAVERN)
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if (HasRestFlag(REST_FLAG_IN_TAVERN))
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{
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(GetInnTriggerId());
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if (!atEntry || !IsInAreaTriggerRadius(atEntry))
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{
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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SetRestType(REST_TYPE_NO);
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}
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RemoveRestFlag(REST_FLAG_IN_TAVERN);
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}
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uint32 newzone, newarea;
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@@ -1795,12 +1796,6 @@ void Player::setDeathState(DeathState s)
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SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
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}
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void Player::InnEnter(time_t time, uint32 triggerId)
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{
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inn_triggerId = triggerId;
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time_inn_enter = time;
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}
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void Player::ToggleAFK()
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{
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ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
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@@ -7216,7 +7211,7 @@ void Player::UpdateArea(uint32 newArea)
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{
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// FFA_PVP flags are area and not zone id dependent
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// so apply them accordingly
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m_areaUpdateId = newArea;
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m_areaUpdateId = newArea;
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AreaTableEntry const* area = GetAreaEntryByAreaID(newArea);
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pvpInfo.IsInFFAPvPArea = area && (area->Flags[0] & AREA_FLAG_ARENA);
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@@ -7238,16 +7233,9 @@ void Player::UpdateArea(uint32 newArea)
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uint32 const areaRestFlag = (GetTeam() == ALLIANCE) ? AREA_FLAG_REST_ZONE_ALLIANCE : AREA_FLAG_REST_ZONE_HORDE;
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if (area && area->Flags[0] & areaRestFlag)
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{
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SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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SetRestType(REST_TYPE_IN_FACTION_AREA);
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InnEnter(time(nullptr), 0);
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}
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else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && GetRestType() == REST_TYPE_IN_FACTION_AREA)
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{
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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SetRestType(REST_TYPE_NO);
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}
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SetRestFlag(REST_FLAG_IN_FACTION_AREA);
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else
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RemoveRestFlag(REST_FLAG_IN_FACTION_AREA);
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}
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void Player::UpdateZone(uint32 newZone, uint32 newArea)
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@@ -7317,36 +7305,11 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
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if (zone->Flags[0] & AREA_FLAG_CAPITAL) // Is in a capital city
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{
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if (!pvpInfo.IsHostile || zone->IsSanctuary())
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{
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SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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SetRestType(REST_TYPE_IN_CITY);
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InnEnter(time(nullptr), 0);
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}
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SetRestFlag(REST_FLAG_IN_CITY);
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pvpInfo.IsInNoPvPArea = true;
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}
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else
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{
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if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
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{
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if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left
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{
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// check that we are still inside the tavern (in areatrigger radius)
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(GetInnTriggerId());
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if (!atEntry || !IsInAreaTriggerRadius(atEntry))
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{
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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SetRestType(REST_TYPE_NO);
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}
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}
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else if (GetRestType() != REST_TYPE_IN_FACTION_AREA) // handled in UpdateArea
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{
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// Recently left a capital city
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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SetRestType(REST_TYPE_NO);
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}
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}
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}
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RemoveRestFlag(REST_FLAG_IN_CITY);
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UpdatePvPState();
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@@ -26663,3 +26626,30 @@ void Player::SendRaidGroupOnlyMessage(RaidGroupReason reason, int32 delay)
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GetSession()->SendPacket(raidGroupOnly.Write());
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}
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void Player::SetRestFlag(RestFlag restFlag, uint32 triggerId /*= 0*/)
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{
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uint32 oldRestMask = _restFlagMask;
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_restFlagMask |= restFlag;
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if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
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{
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_restTime = time(nullptr);
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SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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}
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if (triggerId)
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inn_triggerId = triggerId;
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}
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void Player::RemoveRestFlag(RestFlag restFlag)
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{
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uint32 oldRestMask = _restFlagMask;
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_restFlagMask &= ~restFlag;
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if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
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{
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_restTime = 0;
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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}
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}
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@@ -907,12 +907,11 @@ enum ArenaTeamInfoType
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class InstanceSave;
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enum RestType
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enum RestFlag
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{
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REST_TYPE_NO = 0,
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REST_TYPE_IN_TAVERN = 1,
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REST_TYPE_IN_CITY = 2,
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REST_TYPE_IN_FACTION_AREA = 3 // used with AREA_FLAG_REST_ZONE_*
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REST_FLAG_IN_TAVERN = 0x1,
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REST_FLAG_IN_CITY = 0x2,
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REST_FLAG_IN_FACTION_AREA = 0x4, // used with AREA_FLAG_REST_ZONE_*
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};
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enum TeleportToOptions
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@@ -1368,19 +1367,16 @@ class Player : public Unit, public GridObject<Player>
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void setDeathState(DeathState s) override; // overwrite Unit::setDeathState
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void InnEnter(time_t time, uint32 triggerId);
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float GetRestBonus() const { return m_rest_bonus; }
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void SetRestBonus(float rest_bonus_new);
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RestType GetRestType() const { return rest_type; }
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void SetRestType(RestType n_r_type) { rest_type = n_r_type; }
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bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; }
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void SetRestFlag(RestFlag restFlag, uint32 triggerId = 0);
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void RemoveRestFlag(RestFlag restFlag);
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uint32 GetXPRestBonus(uint32 xp);
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uint32 GetInnTriggerId() const { return inn_triggerId; }
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time_t GetTimeInnEnter() const { return time_inn_enter; }
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void UpdateInnerTime (time_t time) { time_inn_enter = time; }
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Pet* GetPet() const;
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Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime);
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void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
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@@ -2316,15 +2312,6 @@ class Player : public Unit, public GridObject<Player>
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// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
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bool IsOutdoorPvPActive();
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/*********************************************************/
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/*** REST SYSTEM ***/
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/*********************************************************/
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bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS; }
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uint32 GetXPRestBonus(uint32 xp);
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uint32 GetRestTime() const { return m_restTime;}
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void SetRestTime(uint32 v) { m_restTime = v;}
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/*********************************************************/
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/*** ENVIROMENTAL SYSTEM ***/
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/*********************************************************/
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@@ -2810,8 +2797,6 @@ class Player : public Unit, public GridObject<Player>
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uint32 m_deathTimer;
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time_t m_deathExpireTime;
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uint32 m_restTime;
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uint32 m_WeaponProficiency;
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uint32 m_ArmorProficiency;
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bool m_canParry;
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@@ -2820,10 +2805,10 @@ class Player : public Unit, public GridObject<Player>
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uint8 m_swingErrorMsg;
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////////////////////Rest System/////////////////////
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time_t time_inn_enter;
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time_t _restTime;
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uint32 inn_triggerId;
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float m_rest_bonus;
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RestType rest_type;
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uint32 _restFlagMask;
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////////////////////Rest System/////////////////////
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// Social
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@@ -509,9 +509,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& pack
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if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID))
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{
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// set resting flag we are in the inn
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player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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player->InnEnter(time(nullptr), atEntry->ID);
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player->SetRestType(REST_TYPE_IN_TAVERN);
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player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->ID);
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if (sWorld->IsFFAPvPRealm())
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player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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