Add missing file from rev 4594

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-07-25 22:18:34 +02:00
parent d62da4cc16
commit 93e7fe61ca
2 changed files with 148 additions and 0 deletions

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UPDATE `item_template` SET `ScriptName`='item_dart_gun' WHERE `entry`=44222;
UPDATE `creature_template` SET `ScriptName`='npc_kalecgos' WHERE `entry` IN (24844, 24848);

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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Magisters_Terrace
SD%Complete: 100
SDComment: Quest support: 11490(post-event)
SDCategory: Magisters Terrace
EndScriptData */
/* ContentData
npc_kalecgos
EndContentData */
#include "precompiled.h"
/*######
## npc_kalecgos
######*/
enum
{
SPELL_TRANSFORM_TO_KAEL = 44670,
NPC_KAEL = 24848, //human form entry
POINT_ID_LAND = 1
};
const float afKaelLandPoint[] = {225.045, -276.236, -5.434};
#define GOSSIP_ITEM_KAEL_1 "Who are you?"
#define GOSSIP_ITEM_KAEL_2 "What can we do to assist you?"
#define GOSSIP_ITEM_KAEL_3 "What brings you to the Sunwell?"
#define GOSSIP_ITEM_KAEL_4 "You're not alone here?"
#define GOSSIP_ITEM_KAEL_5 "What would Kil'jaeden want with a mortal woman?"
// This is friendly keal that appear after used Orb.
// If we assume DB handle summon, summon appear somewhere outside the platform where Orb is
struct TRINITY_DLL_DECL npc_kalecgosAI : public ScriptedAI
{
npc_kalecgosAI(Creature* pCreature) : ScriptedAI(pCreature) { }
uint32 m_uiTransformTimer;
void Reset()
{
m_uiTransformTimer = 0;
// we must assume he appear as dragon somewhere outside the platform of orb, and then move directly to here
if (m_creature->GetEntry() != NPC_KAEL)
m_creature->GetMotionMaster()->MovePoint(POINT_ID_LAND, afKaelLandPoint[0], afKaelLandPoint[1], afKaelLandPoint[2]);
}
void MovementInform(uint32 uiType, uint32 uiPointId)
{
if (uiType != POINT_MOTION_TYPE)
return;
if (uiPointId == POINT_ID_LAND)
m_uiTransformTimer = MINUTE*IN_MILISECONDS;
}
void UpdateAI(const uint32 uiDiff)
{
if (m_uiTransformTimer)
{
if (m_uiTransformTimer < uiDiff)
{
// Transform and update entry, now ready for quest/read gossip
m_creature->CastSpell(m_creature,SPELL_TRANSFORM_TO_KAEL,false);
m_creature->UpdateEntry(NPC_KAEL);
m_uiTransformTimer = 0;
}else m_uiTransformTimer -= uiDiff;
}
}
};
CreatureAI* GetAI_npc_kalecgos(Creature* pCreature)
{
return new npc_kalecgosAI(pCreature);
}
bool GossipHello_npc_kalecgos(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(12498, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_kalecgos(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(12500, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(12502, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(12606, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(12607, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->SEND_GOSSIP_MENU(12608, pCreature->GetGUID());
break;
}
return true;
}
void AddSC_magisters_terrace()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_kalecgos";
newscript->GetAI = &GetAI_npc_kalecgos;
newscript->pGossipHello = &GossipHello_npc_kalecgos;
newscript->pGossipSelect = &GossipSelect_npc_kalecgos;
newscript->RegisterSelf();
}