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Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCorpse() (#24981)
Closes #24945
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@@ -552,6 +552,16 @@ GameObject* SpellScript::GetHitGObj() const
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return m_spell->gameObjTarget;
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}
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Corpse* SpellScript::GetHitCorpse() const
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{
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if (!IsInTargetHook())
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{
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TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitCorpse was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
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return nullptr;
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}
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return m_spell->corpseTarget;
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}
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WorldLocation* SpellScript::GetHitDest() const
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{
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if (!IsInEffectHook())
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@@ -29,6 +29,7 @@ class Aura;
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class AuraApplication;
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class AuraEffect;
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class Creature;
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class Corpse;
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class DamageInfo;
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class DispelInfo;
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class DynamicObject;
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@@ -453,6 +454,8 @@ class TC_GAME_API SpellScript : public _SpellScript
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Item* GetHitItem() const;
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// returns: target of current effect if it was GameObject otherwise NULL
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GameObject* GetHitGObj() const;
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// returns: target of current effect if it was Corpse otherwise nullptr
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Corpse* GetHitCorpse() const;
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// returns: destination of current effect
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WorldLocation* GetHitDest() const;
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// setter/getter for for damage done by spell to target of spell hit
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