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Merge pull request #14797 from czw/3.3.5
Core/Spells: Fix DK Death rune selection
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@@ -4443,8 +4443,11 @@ void Spell::TakeRunePower(bool didHit)
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
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}
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// Let's say we use a skill that requires a Frost rune. This is the order:
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// - Frost rune
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// - Death rune, originally a Frost rune
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// - Death rune, any kind
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runeCost[RUNE_DEATH] = 0; // calculated later
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for (uint32 i = 0; i < MAX_RUNES; ++i)
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{
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RuneType rune = player->GetCurrentRune(i);
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@@ -4456,8 +4459,32 @@ void Spell::TakeRunePower(bool didHit)
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}
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}
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// Find a Death rune where the base rune matches the one we need
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runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
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if (runeCost[RUNE_DEATH] > 0)
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{
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for (uint32 i = 0; i < MAX_RUNES; ++i)
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{
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RuneType rune = player->GetCurrentRune(i);
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RuneType baseRune = player->GetBaseRune(i);
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if (!player->GetRuneCooldown(i) && rune == RUNE_DEATH && runeCost[baseRune] > 0)
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{
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player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i) : uint32(RUNE_MISS_COOLDOWN), true);
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player->SetLastUsedRune(rune);
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runeCost[baseRune]--;
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runeCost[rune]--;
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// keep Death Rune type if missed
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if (didHit)
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player->RestoreBaseRune(i);
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if (runeCost[RUNE_DEATH] == 0)
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break;
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}
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}
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}
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// Grab any Death rune
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if (runeCost[RUNE_DEATH] > 0)
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{
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for (uint32 i = 0; i < MAX_RUNES; ++i)
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