Core/PacketIO: Updated and enabled CMSG_OBJECT_UPDATE_FAILED, implemented CMSG_OBJECT_UPDATE_RESCUED

This commit is contained in:
Shauren
2015-04-13 00:21:21 +02:00
parent 15d4bf8a61
commit 953cbd4c28
5 changed files with 49 additions and 27 deletions

View File

@@ -1340,39 +1340,28 @@ void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*viol
// do something?
}
void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
void WorldSession::HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpdateFailed& objectUpdateFailed)
{
ObjectGuid guid;
guid[6] = recvPacket.ReadBit();
guid[7] = recvPacket.ReadBit();
guid[4] = recvPacket.ReadBit();
guid[0] = recvPacket.ReadBit();
guid[1] = recvPacket.ReadBit();
guid[5] = recvPacket.ReadBit();
guid[3] = recvPacket.ReadBit();
guid[2] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(guid[6]);
recvPacket.ReadByteSeq(guid[7]);
recvPacket.ReadByteSeq(guid[2]);
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[1]);
recvPacket.ReadByteSeq(guid[4]);
recvPacket.ReadByteSeq(guid[0]);
recvPacket.ReadByteSeq(guid[5]);
WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
TC_LOG_ERROR("network", "Object update failed for %s for player %s (%s)", objectUpdateFailed.ObjectGUID.ToString().c_str(), GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
// If create object failed for current player then client will be stuck on loading screen
if (_player->GetGUID() == guid)
if (_player->GetGUID() == objectUpdateFailed.ObjectGUID)
{
LogoutPlayer(true);
return;
}
// Pretend we've never seen this object
_player->m_clientGUIDs.erase(guid);
_player->m_clientGUIDs.erase(objectUpdateFailed.ObjectGUID);
}
void WorldSession::HandleObjectUpdateRescuedOpcode(WorldPackets::Misc::ObjectUpdateRescued& objectUpdateRescued)
{
TC_LOG_ERROR("network", "Object update rescued for %s for player %s (%s)", objectUpdateRescued.ObjectGUID.ToString().c_str(), GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
// Client received values update after destroying object
// re-register object in m_clientGUIDs to send DestroyObject on next visibility update
_player->m_clientGUIDs.insert(objectUpdateRescued.ObjectGUID);
}
void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket)

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@@ -420,3 +420,13 @@ WorldPacket const* WorldPackets::Misc::DurabilityDamageDeath::Write()
return &_worldPacket;
}
void WorldPackets::Misc::ObjectUpdateFailed::Read()
{
_worldPacket >> ObjectGUID;
}
void WorldPackets::Misc::ObjectUpdateRescued::Read()
{
_worldPacket >> ObjectGUID;
}

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@@ -573,6 +573,26 @@ namespace WorldPackets
int32 Percent = 0;
};
class ObjectUpdateFailed final : public ClientPacket
{
public:
ObjectUpdateFailed(WorldPacket&& packet) : ClientPacket(CMSG_OBJECT_UPDATE_FAILED, std::move(packet)) { }
void Read() override;
ObjectGuid ObjectGUID;
};
class ObjectUpdateRescued final : public ClientPacket
{
public:
ObjectUpdateRescued(WorldPacket&& packet) : ClientPacket(CMSG_OBJECT_UPDATE_RESCUED, std::move(packet)) { }
void Read() override;
ObjectGuid ObjectGUID;
};
}
}

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@@ -579,8 +579,8 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
DEFINE_OPCODE_HANDLER_OLD(CMSG_NEUTRAL_PLAYER_SELECT_FACTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER_OLD(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );
DEFINE_OPCODE_HANDLER_OLD(CMSG_OBJECT_UPDATE_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleObjectUpdateFailedOpcode );
DEFINE_OPCODE_HANDLER_OLD(CMSG_OBJECT_UPDATE_RESCUED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_HANDLER(CMSG_OBJECT_UPDATE_FAILED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::ObjectUpdateFailed, &WorldSession::HandleObjectUpdateFailedOpcode);
DEFINE_HANDLER(CMSG_OBJECT_UPDATE_RESCUED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::ObjectUpdateRescued, &WorldSession::HandleObjectUpdateRescuedOpcode);
DEFINE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::OfferPetition, &WorldSession::HandleOfferPetition);
DEFINE_OPCODE_HANDLER_OLD(CMSG_OPENING_CINEMATIC, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleOpeningCinematic );
DEFINE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::OpenItem, &WorldSession::HandleOpenItemOpcode);

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@@ -310,6 +310,8 @@ namespace WorldPackets
class StandStateChange;
class UITimeRequest;
class RandomRollClient;
class ObjectUpdateFailed;
class ObjectUpdateRescued;
}
namespace Movement
@@ -1411,7 +1413,8 @@ class WorldSession
void HandleUpdateProjectilePosition(WorldPacket& recvPacket);
void HandleUpdateMissileTrajectory(WorldPacket& recvPacket);
void HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& violenceLevel);
void HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket);
void HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpdateFailed& objectUpdateFailed);
void HandleObjectUpdateRescuedOpcode(WorldPackets::Misc::ObjectUpdateRescued& objectUpdateRescued);
void HandleRequestCategoryCooldowns(WorldPackets::Spells::RequestCategoryCooldowns& requestCategoryCooldowns);
// Scenes