Core/PacketIO: Updated & enabled CMSG_QUERY_QUEST_COMPLETION_NPCS / SMSG_QUEST_COMPLETION_NPC_RESPONSE

This commit is contained in:
Vincent-Michael
2015-04-12 01:25:35 +02:00
parent b9063e5514
commit 95bb20d073
5 changed files with 71 additions and 29 deletions

View File

@@ -288,45 +288,34 @@ void WorldSession::HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTr
SendPacket(response.Write());
}
void WorldSession::HandleQuestNPCQuery(WorldPacket& recvData)
void WorldSession::HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQuestCompletionNPCs& queryQuestCompletionNPCs)
{
uint32 count = recvData.ReadBits(24);
std::map<uint32, std::vector<uint32>> quests;
WorldPackets::Query::QuestCompletionNPCResponse response;
for (uint32 i = 0; i < count; ++i)
for (int32& QuestID : queryQuestCompletionNPCs.QuestCompletionNPCs)
{
uint32 questId;
recvData >> questId;
WorldPackets::Query::QuestCompletionNPC questCompletionNPC;
if (!sObjectMgr->GetQuestTemplate(questId))
if (!sObjectMgr->GetQuestTemplate(QuestID))
{
TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUERY_QUEST_COMPLETION_NPCS by %s", questId, _player->GetGUID().ToString().c_str());
TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUERY_QUEST_COMPLETION_NPCS by %s", QuestID, _player->GetGUID().ToString().c_str());
continue;
}
auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(questId);
questCompletionNPC.QuestID = QuestID;
auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(QuestID);
for (auto it = creatures.first; it != creatures.second; ++it)
quests[questId].push_back(it->second);
questCompletionNPC.NPCs.push_back(it->second);
auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(questId);
auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(QuestID);
for (auto it = gos.first; it != gos.second; ++it)
quests[questId].push_back(it->second | 0x80000000); // GO mask
questCompletionNPC.NPCs.push_back(it->second | 0x80000000); // GO mask
response.QuestCompletionNPCs.push_back(questCompletionNPC);
}
WorldPacket data(SMSG_QUEST_COMPLETION_NPC_RESPONSE, 3 + quests.size() * 14);
data.WriteBits(quests.size(), 23);
for (auto it = quests.begin(); it != quests.end(); ++it)
data.WriteBits(it->second.size(), 24);
for (auto it = quests.begin(); it != quests.end(); ++it)
{
data << uint32(it->first);
for (const auto& entry : it->second)
data << uint32(entry);
}
SendPacket(&data);
SendPacket(response.Write());
}
void WorldSession::HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& packet)

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@@ -407,3 +407,29 @@ WorldPacket const* WorldPackets::Query::QuestPOIQueryResponse::Write()
return &_worldPacket;
}
void WorldPackets::Query::QueryQuestCompletionNPCs::Read()
{
uint32 questCount = 0;
_worldPacket >> questCount;
QuestCompletionNPCs.resize(questCount);
for (int32& QuestID : QuestCompletionNPCs)
_worldPacket >> QuestID;
}
WorldPacket const* WorldPackets::Query::QuestCompletionNPCResponse::Write()
{
_worldPacket << uint32(QuestCompletionNPCs.size());
for (auto& quest : QuestCompletionNPCs)
{
_worldPacket << int32(quest.QuestID);
_worldPacket << uint32(quest.NPCs.size());
for (int32 const& npc : quest.NPCs)
_worldPacket << int32(npc);
}
return &_worldPacket;
}

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@@ -366,6 +366,32 @@ namespace WorldPackets
std::vector<QuestPOIData> QuestPOIDataStats;
};
class QueryQuestCompletionNPCs final : public ClientPacket
{
public:
QueryQuestCompletionNPCs(WorldPacket&& packet) : ClientPacket(CMSG_QUERY_QUEST_COMPLETION_NPCS, std::move(packet)) { }
void Read() override;
std::vector<int32> QuestCompletionNPCs;
};
struct QuestCompletionNPC
{
int32 QuestID = 0;
std::vector<int32> NPCs;
};
class QuestCompletionNPCResponse final : public ServerPacket
{
public:
QuestCompletionNPCResponse() : ServerPacket(SMSG_QUEST_COMPLETION_NPC_RESPONSE, 4) { }
WorldPacket const* Write() override;
std::vector<QuestCompletionNPC> QuestCompletionNPCs;
};
}
}

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@@ -632,7 +632,7 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_QUERY_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::QueryPetition, &WorldSession::HandleQueryPetition);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_PET_NAME, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery );
DEFINE_HANDLER(CMSG_QUERY_PLAYER_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryPlayerName, &WorldSession::HandleNameQueryOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_QUEST_COMPLETION_NPCS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestNPCQuery );
DEFINE_HANDLER(CMSG_QUERY_QUEST_COMPLETION_NPCS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryQuestCompletionNPCs, &WorldSession::HandleQueryQuestCompletionNPCs);
DEFINE_HANDLER(CMSG_QUERY_QUEST_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QueryQuestInfo, &WorldSession::HandleQuestQueryOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_REALM_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_SCENARIO_POI, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@@ -1511,7 +1511,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PLAYER_NAME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_QUEST_INFO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_COMPLETION_NPC_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_COMPLETION_NPC_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_INVALID_QUEST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);

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@@ -351,6 +351,7 @@ namespace WorldPackets
class QueryCorpseTransport;
class QueryTime;
class QuestPOIQuery;
class QueryQuestCompletionNPCs;
}
namespace Quest
@@ -1407,7 +1408,7 @@ class WorldSession
void HandleEquipmentSetDelete(WorldPacket& recvData);
void HandleEquipmentSetUse(WorldPacket& recvData);
void HandleUITimeRequest(WorldPackets::Misc::UITimeRequest& /*request*/);
void HandleQuestNPCQuery(WorldPacket& recvData);
void HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQuestCompletionNPCs& queryQuestCompletionNPCs);
void HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& packet);
void HandleUpdateProjectilePosition(WorldPacket& recvPacket);
void HandleUpdateMissileTrajectory(WorldPacket& recvPacket);