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Core/PacketIO: Updated & enabled CMSG_QUERY_QUEST_COMPLETION_NPCS / SMSG_QUEST_COMPLETION_NPC_RESPONSE
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@@ -288,45 +288,34 @@ void WorldSession::HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTr
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SendPacket(response.Write());
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}
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void WorldSession::HandleQuestNPCQuery(WorldPacket& recvData)
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void WorldSession::HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQuestCompletionNPCs& queryQuestCompletionNPCs)
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{
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uint32 count = recvData.ReadBits(24);
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std::map<uint32, std::vector<uint32>> quests;
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WorldPackets::Query::QuestCompletionNPCResponse response;
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for (uint32 i = 0; i < count; ++i)
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for (int32& QuestID : queryQuestCompletionNPCs.QuestCompletionNPCs)
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{
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uint32 questId;
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recvData >> questId;
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WorldPackets::Query::QuestCompletionNPC questCompletionNPC;
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if (!sObjectMgr->GetQuestTemplate(questId))
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if (!sObjectMgr->GetQuestTemplate(QuestID))
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{
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TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUERY_QUEST_COMPLETION_NPCS by %s", questId, _player->GetGUID().ToString().c_str());
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TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUERY_QUEST_COMPLETION_NPCS by %s", QuestID, _player->GetGUID().ToString().c_str());
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continue;
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}
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auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(questId);
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questCompletionNPC.QuestID = QuestID;
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auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(QuestID);
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for (auto it = creatures.first; it != creatures.second; ++it)
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quests[questId].push_back(it->second);
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questCompletionNPC.NPCs.push_back(it->second);
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auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(questId);
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auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(QuestID);
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for (auto it = gos.first; it != gos.second; ++it)
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quests[questId].push_back(it->second | 0x80000000); // GO mask
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questCompletionNPC.NPCs.push_back(it->second | 0x80000000); // GO mask
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response.QuestCompletionNPCs.push_back(questCompletionNPC);
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}
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WorldPacket data(SMSG_QUEST_COMPLETION_NPC_RESPONSE, 3 + quests.size() * 14);
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data.WriteBits(quests.size(), 23);
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for (auto it = quests.begin(); it != quests.end(); ++it)
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data.WriteBits(it->second.size(), 24);
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for (auto it = quests.begin(); it != quests.end(); ++it)
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{
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data << uint32(it->first);
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for (const auto& entry : it->second)
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data << uint32(entry);
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}
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SendPacket(&data);
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SendPacket(response.Write());
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}
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void WorldSession::HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& packet)
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