Core/Creatures: Fixed a typo in respawn code

Creatures should now respawn correctly in their correct time.
Closes #12378
This commit is contained in:
Sebastian Valle Herrera
2014-06-28 13:19:00 -05:00
parent b9ec488fd1
commit 95f864f4ad

View File

@@ -2287,7 +2287,7 @@ void Creature::AllLootRemovedFromCorpse()
else
m_corpseRemoveTime = now + m_corpseDelay * decayRate;
m_respawnTime = m_corpseRemoveTime + m_respawnTime;
m_respawnTime = m_corpseRemoveTime + m_respawnDelay;
}
uint8 Creature::getLevelForTarget(WorldObject const* target) const