Core/SAI: properly validate stored targets when using SmartTrigger and fix a related crash

(cherry picked from commit 866074b689)
This commit is contained in:
ariel-
2017-06-04 16:43:36 -03:00
committed by Carbenium
parent 87c5ddeab6
commit 960bfcabc3
4 changed files with 26 additions and 16 deletions

View File

@@ -236,7 +236,7 @@ void SmartAI::EndPath(bool fail)
else
GetScript()->SetPathId(0);
ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS);
ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS, *me);
if (targets && mEscortQuestID)
{
if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin())))
@@ -410,7 +410,7 @@ void SmartAI::UpdateAI(uint32 diff)
bool SmartAI::IsEscortInvokerInRange()
{
if (ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS))
if (ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS, *me))
{
float checkDist = me->GetInstanceScript() ? SMART_ESCORT_MAX_PLAYER_DIST * 2 : SMART_ESCORT_MAX_PLAYER_DIST;
if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin())))

View File

@@ -1871,7 +1871,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_SEND_TARGET_TO_TARGET:
{
ObjectVector const* storedTargets = GetStoredTargetVector(e.action.sendTargetToTarget.id);
WorldObject* ref = GetBaseObject();
if (!ref)
ref = unit;
if (!ref)
break;
ObjectVector const* storedTargets = GetStoredTargetVector(e.action.sendTargetToTarget.id, *ref);
if (!storedTargets)
break;
@@ -2613,8 +2620,13 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
}
case SMART_TARGET_STORED:
{
if (ObjectVector const* stored = GetStoredTargetVector(e.target.stored.id))
targets.assign(stored->begin(), stored->end());
WorldObject* ref = GetBaseObject();
if (!ref)
ref = scriptTrigger;
if (ref)
if (ObjectVector const* stored = GetStoredTargetVector(e.target.stored.id, *ref))
targets.assign(stored->begin(), stored->end());
break;
}
case SMART_TARGET_CLOSEST_CREATURE:

View File

@@ -79,14 +79,14 @@ class TC_GAME_API SmartScript
{
// insert or replace
_storedTargets.erase(id);
_storedTargets.emplace(id, ObjectGuidVector(GetBaseObject(), targets));
_storedTargets.emplace(id, ObjectGuidVector(targets));
}
ObjectVector const* GetStoredTargetVector(uint32 id) const
ObjectVector const* GetStoredTargetVector(uint32 id, WorldObject const& ref) const
{
auto itr = _storedTargets.find(id);
if (itr != _storedTargets.end())
return itr->second.GetObjectVector();
return itr->second.GetObjectVector(ref);
return nullptr;
}

View File

@@ -1554,34 +1554,32 @@ typedef std::vector<WorldObject*> ObjectVector;
class ObjectGuidVector
{
public:
ObjectGuidVector(WorldObject* baseObject, ObjectVector const& objectVector) : _baseObject(baseObject), _objectVector(objectVector)
explicit ObjectGuidVector(ObjectVector const& objectVector) : _objectVector(objectVector)
{
_guidVector.reserve(_objectVector.size());
for (WorldObject* obj : _objectVector)
_guidVector.push_back(obj->GetGUID());
}
ObjectVector const* GetObjectVector() const
ObjectVector const* GetObjectVector(WorldObject const& ref) const
{
UpdateObjects();
UpdateObjects(ref);
return &_objectVector;
}
~ObjectGuidVector() { }
private:
WorldObject* const _baseObject;
GuidVector _guidVector;
mutable ObjectVector _objectVector;
GuidVector _guidVector;
//sanitize vector using _guidVector
void UpdateObjects() const
void UpdateObjects(WorldObject const& ref) const
{
_objectVector.clear();
for (ObjectGuid const& guid : _guidVector)
if (WorldObject* obj = ObjectAccessor::GetWorldObject(*_baseObject, guid))
if (WorldObject* obj = ObjectAccessor::GetWorldObject(ref, guid))
_objectVector.push_back(obj);
}
};