mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
rerename
This commit is contained in:
@@ -63,9 +63,9 @@ void MotionMaster::Initialize()
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// set new default movement generator
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void MotionMaster::InitDefault()
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{
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if (m_owner->GetTypeId() == TYPEID_UNIT)
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if (_owner->GetTypeId() == TYPEID_UNIT)
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{
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MovementGenerator* movement = FactorySelector::selectMovementGenerator(m_owner->ToCreature());
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MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
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Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
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}
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else
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@@ -76,56 +76,56 @@ void MotionMaster::InitDefault()
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void MotionMaster::UpdateMotion(uint32 diff)
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{
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if (!m_owner)
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if (!_owner)
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return;
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if (m_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included?
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if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included?
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return;
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ASSERT(!empty());
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m_cleanFlag |= MMCF_UPDATE;
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if (!top()->Update(m_owner, diff))
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_cleanFlag |= MMCF_UPDATE;
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if (!top()->Update(_owner, diff))
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{
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m_cleanFlag &= ~MMCF_UPDATE;
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_cleanFlag &= ~MMCF_UPDATE;
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MovementExpired();
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}
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else
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m_cleanFlag &= ~MMCF_UPDATE;
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_cleanFlag &= ~MMCF_UPDATE;
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if (m_expireList)
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if (_expireList)
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{
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for (size_t i = 0; i < m_expireList->size(); ++i)
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for (size_t i = 0; i < _expireList->size(); ++i)
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{
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MovementGenerator* mg = (*m_expireList)[i];
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MovementGenerator* mg = (*_expireList)[i];
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DirectDelete(mg);
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}
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delete m_expireList;
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m_expireList = nullptr;
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delete _expireList;
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_expireList = nullptr;
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if (empty())
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Initialize();
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else if (NeedInitTop())
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InitTop();
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else if (m_cleanFlag & MMCF_RESET)
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top()->Reset(m_owner);
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else if (_cleanFlag & MMCF_RESET)
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top()->Reset(_owner);
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m_cleanFlag &= ~MMCF_RESET;
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_cleanFlag &= ~MMCF_RESET;
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}
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// probably not the best place to pu this but im not really sure where else to put it.
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m_owner->UpdateUnderwaterState(m_owner->GetMap(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
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_owner->UpdateUnderwaterState(_owner->GetMap(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
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}
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void MotionMaster::Clear(bool reset /*= true*/)
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{
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if (m_cleanFlag & MMCF_UPDATE)
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if (_cleanFlag & MMCF_UPDATE)
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{
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if (reset)
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m_cleanFlag |= MMCF_RESET;
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_cleanFlag |= MMCF_RESET;
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else
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m_cleanFlag &= ~MMCF_RESET;
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_cleanFlag &= ~MMCF_RESET;
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DelayedClean();
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}
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else
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@@ -134,12 +134,12 @@ void MotionMaster::Clear(bool reset /*= true*/)
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void MotionMaster::MovementExpired(bool reset /*= true*/)
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{
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if (m_cleanFlag & MMCF_UPDATE)
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if (_cleanFlag & MMCF_UPDATE)
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{
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if (reset)
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m_cleanFlag |= MMCF_RESET;
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_cleanFlag |= MMCF_RESET;
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else
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m_cleanFlag &= ~MMCF_RESET;
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_cleanFlag &= ~MMCF_RESET;
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DelayedExpire();
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}
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else
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@@ -156,33 +156,33 @@ MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
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MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
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{
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if (!m_slot[slot])
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if (!_slot[slot])
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return NULL_MOTION_TYPE;
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else
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return m_slot[slot]->GetMovementGeneratorType();
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return _slot[slot]->GetMovementGeneratorType();
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}
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MovementGenerator* MotionMaster::GetMotionSlot(int slot) const
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{
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ASSERT(slot >= 0);
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return m_slot[slot];
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return _slot[slot];
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}
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void MotionMaster::propagateSpeedChange()
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{
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for (int i = 0; i <= m_top; ++i)
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for (int i = 0; i <= _top; ++i)
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{
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if (m_slot[i])
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m_slot[i]->unitSpeedChanged();
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if (_slot[i])
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_slot[i]->unitSpeedChanged();
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}
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}
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bool MotionMaster::GetDestination(float &x, float &y, float &z)
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{
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if (m_owner->movespline->Finalized())
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if (_owner->movespline->Finalized())
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return false;
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G3D::Vector3 const& dest = m_owner->movespline->FinalDestination();
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G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
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x = dest.x;
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y = dest.y;
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z = dest.z;
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@@ -200,15 +200,15 @@ void MotionMaster::MoveTargetedHome()
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{
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Clear(false);
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if (m_owner->GetTypeId() == TYPEID_UNIT && !m_owner->ToCreature()->GetCharmerOrOwnerGUID())
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if (_owner->GetTypeId() == TYPEID_UNIT && !_owner->ToCreature()->GetCharmerOrOwnerGUID())
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{
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TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted home.", m_owner->GetEntry(), m_owner->GetGUID().GetCounter());
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TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted home.", _owner->GetEntry(), _owner->GetGUID().GetCounter());
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Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
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}
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else if (m_owner->GetTypeId() == TYPEID_UNIT && m_owner->ToCreature()->GetCharmerOrOwnerGUID())
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else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID())
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{
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TC_LOG_DEBUG("misc", "Pet or controlled creature (Entry: %u GUID: %u) is targeting home.", m_owner->GetEntry(), m_owner->GetGUID().GetCounter());
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Unit* target = m_owner->ToCreature()->GetCharmerOrOwner();
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TC_LOG_DEBUG("misc", "Pet or controlled creature (Entry: %u GUID: %u) is targeting home.", _owner->GetEntry(), _owner->GetGUID().GetCounter());
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Unit* target = _owner->ToCreature()->GetCharmerOrOwner();
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if (target)
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{
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TC_LOG_DEBUG("misc", "Following %s (GUID: %u).", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : ((Creature*)target)->GetSpawnId());
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@@ -217,15 +217,15 @@ void MotionMaster::MoveTargetedHome()
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}
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else
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{
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TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to move towards target home.", m_owner->GetGUID().GetCounter());
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TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to move towards target home.", _owner->GetGUID().GetCounter());
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}
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}
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void MotionMaster::MoveRandom(float spawndist)
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{
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if (m_owner->GetTypeId() == TYPEID_UNIT)
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if (_owner->GetTypeId() == TYPEID_UNIT)
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{
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TC_LOG_DEBUG("misc", "Creature (GUID: %u) started random movement.", m_owner->GetGUID().GetCounter());
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TC_LOG_DEBUG("misc", "Creature (GUID: %u) started random movement.", _owner->GetGUID().GetCounter());
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Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
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}
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}
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@@ -233,13 +233,13 @@ void MotionMaster::MoveRandom(float spawndist)
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void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
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{
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// ignore movement request if target not exist
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if (!target || target == m_owner)
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if (!target || target == _owner)
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return;
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//m_owner->AddUnitState(UNIT_STATE_FOLLOW);
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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//_owner->AddUnitState(UNIT_STATE_FOLLOW);
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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TC_LOG_DEBUG("misc", "Player (GUID: %u) follows %s (GUID: %u).", m_owner->GetGUID().GetCounter(),
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TC_LOG_DEBUG("misc", "Player (GUID: %u) follows %s (GUID: %u).", _owner->GetGUID().GetCounter(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
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Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
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@@ -247,7 +247,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
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else
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{
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TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) follows %s (GUID: %u).",
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m_owner->GetEntry(), m_owner->GetGUID().GetCounter(),
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_owner->GetEntry(), _owner->GetGUID().GetCounter(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
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Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot);
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@@ -257,14 +257,14 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
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void MotionMaster::MoveChase(Unit* target, float dist, float angle)
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{
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// ignore movement request if target not exist
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if (!target || target == m_owner)
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if (!target || target == _owner)
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return;
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//m_owner->ClearUnitState(UNIT_STATE_FOLLOW);
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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//_owner->ClearUnitState(UNIT_STATE_FOLLOW);
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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TC_LOG_DEBUG("misc", "Player (GUID: %u) chase to %s (GUID: %u)",
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m_owner->GetGUID().GetCounter(),
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_owner->GetGUID().GetCounter(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
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Mutate(new ChaseMovementGenerator<Player>(target, dist, angle), MOTION_SLOT_ACTIVE);
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@@ -272,7 +272,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
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else
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{
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TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
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m_owner->GetEntry(), m_owner->GetGUID().GetCounter(),
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_owner->GetEntry(), _owner->GetGUID().GetCounter(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
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Mutate(new ChaseMovementGenerator<Creature>(target, dist, angle), MOTION_SLOT_ACTIVE);
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@@ -281,15 +281,15 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
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void MotionMaster::MoveConfused()
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{
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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TC_LOG_DEBUG("misc", "Player (GUID: %u) move confused", m_owner->GetGUID().GetCounter());
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TC_LOG_DEBUG("misc", "Player (GUID: %u) move confused", _owner->GetGUID().GetCounter());
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Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) move confused",
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m_owner->GetEntry(), m_owner->GetGUID().GetCounter());
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_owner->GetEntry(), _owner->GetGUID().GetCounter());
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Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
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}
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}
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@@ -299,9 +299,9 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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if (!enemy)
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return;
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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TC_LOG_DEBUG("misc", "Player (GUID: %u) flees from %s (GUID: %u).", m_owner->GetGUID().GetCounter(),
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TC_LOG_DEBUG("misc", "Player (GUID: %u) flees from %s (GUID: %u).", _owner->GetGUID().GetCounter(),
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enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId());
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Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
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@@ -309,7 +309,7 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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else
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{
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TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) flees from %s (GUID: %u)%s.",
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m_owner->GetEntry(), m_owner->GetGUID().GetCounter(),
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_owner->GetEntry(), _owner->GetGUID().GetCounter(),
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enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId(),
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time ? " for a limited time" : "");
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@@ -322,34 +322,34 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath)
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{
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f).", m_owner->GetGUID().GetCounter(), id, x, y, z);
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TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), id, x, y, z);
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Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
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}
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else
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{
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TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f).",
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m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), id, x, y, z);
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_owner->GetEntry(), _owner->GetGUID().GetCounter(), id, x, y, z);
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Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
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}
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}
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void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
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{
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float distanceToTravel = m_owner->GetExactDist2d(target) - distance;
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float distanceToTravel = _owner->GetExactDist2d(target) - distance;
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if (distanceToTravel > 0.0f)
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{
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float angle = m_owner->GetAngle(target);
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float destx = m_owner->GetPositionX() + distanceToTravel * std::cos(angle);
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float desty = m_owner->GetPositionY() + distanceToTravel * std::sin(angle);
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float angle = _owner->GetAngle(target);
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float destx = _owner->GetPositionX() + distanceToTravel * std::cos(angle);
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float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle);
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MovePoint(id, destx, desty, target->GetPositionZ());
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}
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else
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{
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// we are already close enough. We just need to turn toward the target without changing position.
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Movement::MoveSplineInit init(m_owner);
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init.MoveTo(m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZMinusOffset());
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Movement::MoveSplineInit init(_owner);
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init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZMinusOffset());
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init.SetFacing(target);
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init.Launch();
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Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
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@@ -361,9 +361,9 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
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float x, y, z;
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pos.GetPosition(x, y, z);
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TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", m_owner->GetEntry(), id, x, y, z);
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TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", _owner->GetEntry(), id, x, y, z);
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||||
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Movement::MoveSplineInit init(m_owner);
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Movement::MoveSplineInit init(_owner);
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init.MoveTo(x, y, z);
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init.SetAnimation(Movement::ToGround);
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init.Launch();
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@@ -375,9 +375,9 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
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float x, y, z;
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pos.GetPosition(x, y, z);
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TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", m_owner->GetEntry(), id, x, y, z);
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TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", _owner->GetEntry(), id, x, y, z);
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Movement::MoveSplineInit init(m_owner);
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Movement::MoveSplineInit init(_owner);
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init.MoveTo(x, y, z);
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init.SetAnimation(Movement::ToFly);
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init.Launch();
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@@ -386,18 +386,18 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
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void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/)
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{
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if (m_slot[MOTION_SLOT_CONTROLLED] && m_slot[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
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if (_slot[MOTION_SLOT_CONTROLLED] && _slot[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
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return;
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||||
|
||||
if (m_owner->GetTypeId() == TYPEID_PLAYER)
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||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "Player (GUID: %u) charged point (X: %f Y: %f Z: %f).", m_owner->GetGUID().GetCounter(), x, y, z);
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||||
TC_LOG_DEBUG("misc", "Player (GUID: %u) charged point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
|
||||
Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) charged point (X: %f Y: %f Z: %f).",
|
||||
m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), x, y, z);
|
||||
_owner->GetEntry(), _owner->GetGUID().GetCounter(), x, y, z);
|
||||
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
|
||||
}
|
||||
}
|
||||
@@ -409,7 +409,7 @@ void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_C
|
||||
MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
|
||||
|
||||
// Charge movement is not started when using EVENT_CHARGE_PREPATH
|
||||
Movement::MoveSplineInit init(m_owner);
|
||||
Movement::MoveSplineInit init(_owner);
|
||||
init.MovebyPath(path.GetPath());
|
||||
init.SetVelocity(speed);
|
||||
init.Launch();
|
||||
@@ -418,7 +418,7 @@ void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_C
|
||||
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
|
||||
{
|
||||
//this function may make players fall below map
|
||||
if (m_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
if (speedXY <= 0.1f)
|
||||
@@ -429,9 +429,9 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
|
||||
float dist = 2 * moveTimeHalf * speedXY;
|
||||
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
|
||||
|
||||
m_owner->GetNearPoint(m_owner, x, y, z, m_owner->GetObjectSize(), dist, m_owner->GetAngle(srcX, srcY) + float(M_PI));
|
||||
_owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + float(M_PI));
|
||||
|
||||
Movement::MoveSplineInit init(m_owner);
|
||||
Movement::MoveSplineInit init(_owner);
|
||||
init.MoveTo(x, y, z);
|
||||
init.SetParabolic(max_height, 0);
|
||||
init.SetOrientationFixed(true);
|
||||
@@ -443,27 +443,27 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
|
||||
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
|
||||
{
|
||||
//this function may make players fall below map
|
||||
if (m_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
float x, y, z;
|
||||
|
||||
float moveTimeHalf = speedZ / Movement::gravity;
|
||||
float dist = 2 * moveTimeHalf * speedXY;
|
||||
m_owner->GetClosePoint(x, y, z, m_owner->GetObjectSize(), dist, angle);
|
||||
_owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
|
||||
MoveJump(x, y, z, 0.0f, speedXY, speedZ);
|
||||
}
|
||||
|
||||
void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id, bool hasOrientation /* = false*/)
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "Unit (GUID: %u) jumps to point (X: %f Y: %f Z: %f).", m_owner->GetGUID().GetCounter(), x, y, z);
|
||||
TC_LOG_DEBUG("misc", "Unit (GUID: %u) jumps to point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
|
||||
if (speedXY <= 0.1f)
|
||||
return;
|
||||
|
||||
float moveTimeHalf = speedZ / Movement::gravity;
|
||||
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
|
||||
|
||||
Movement::MoveSplineInit init(m_owner);
|
||||
Movement::MoveSplineInit init(_owner);
|
||||
init.MoveTo(x, y, z, false);
|
||||
init.SetParabolic(max_height, 0);
|
||||
init.SetVelocity(speedXY);
|
||||
@@ -477,9 +477,9 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
|
||||
{
|
||||
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
|
||||
Position const& pos = { x, y, z, 0.0f };
|
||||
float angle = pos.GetAngle(m_owner->GetPositionX(), m_owner->GetPositionY());
|
||||
float angle = pos.GetAngle(_owner->GetPositionX(), _owner->GetPositionY());
|
||||
|
||||
Movement::MoveSplineInit init(m_owner);
|
||||
Movement::MoveSplineInit init(_owner);
|
||||
|
||||
for (uint8 i = 0; i < stepCount; angle += step, ++i)
|
||||
{
|
||||
@@ -487,15 +487,15 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
|
||||
point.x = x + radius * cosf(angle);
|
||||
point.y = y + radius * sinf(angle);
|
||||
|
||||
if (m_owner->IsFlying())
|
||||
if (_owner->IsFlying())
|
||||
point.z = z;
|
||||
else
|
||||
point.z = m_owner->GetMap()->GetHeight(m_owner->GetPhaseMask(), point.x, point.y, z);
|
||||
point.z = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), point.x, point.y, z);
|
||||
|
||||
init.Path().push_back(point);
|
||||
}
|
||||
|
||||
if (m_owner->IsFlying())
|
||||
if (_owner->IsFlying())
|
||||
{
|
||||
init.SetFly();
|
||||
init.SetCyclic();
|
||||
@@ -518,7 +518,7 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints
|
||||
|
||||
void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& path, bool walk)
|
||||
{
|
||||
Movement::MoveSplineInit init(m_owner);
|
||||
Movement::MoveSplineInit init(_owner);
|
||||
init.MovebyPath(path);
|
||||
init.SetSmooth();
|
||||
init.SetWalk(walk);
|
||||
@@ -534,10 +534,10 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& p
|
||||
|
||||
void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk)
|
||||
{
|
||||
Creature* owner = m_owner->ToCreature();
|
||||
Creature* owner = _owner->ToCreature();
|
||||
if (!owner)
|
||||
{
|
||||
TC_LOG_ERROR("misc", "MotionMaster::MoveAlongSplineChain: non-creature %s tried to walk along DB spline chain. Ignoring.", m_owner->GetGUID().ToString().c_str());
|
||||
TC_LOG_ERROR("misc", "MotionMaster::MoveAlongSplineChain: non-creature %s tried to walk along DB spline chain. Ignoring.", _owner->GetGUID().ToString().c_str());
|
||||
return;
|
||||
}
|
||||
SplineChain const* chain = sScriptSystemMgr->GetSplineChain(owner, dbChainId);
|
||||
@@ -558,7 +558,7 @@ void MotionMaster::ResumeSplineChain(SplineChainResumeInfo const& info)
|
||||
{
|
||||
if (info.Empty())
|
||||
{
|
||||
TC_LOG_ERROR("misc", "MotionMaster::ResumeSplineChain: unit with entry %u tried to resume a spline chain from empty info.", m_owner->GetEntry());
|
||||
TC_LOG_ERROR("misc", "MotionMaster::ResumeSplineChain: unit with entry %u tried to resume a spline chain from empty info.", _owner->GetEntry());
|
||||
return;
|
||||
}
|
||||
Mutate(new SplineChainMovementGenerator(info), MOTION_SLOT_ACTIVE);
|
||||
@@ -567,27 +567,27 @@ void MotionMaster::ResumeSplineChain(SplineChainResumeInfo const& info)
|
||||
void MotionMaster::MoveFall(uint32 id /*=0*/)
|
||||
{
|
||||
// use larger distance for vmap height search than in most other cases
|
||||
float tz = m_owner->GetMap()->GetHeight(m_owner->GetPhaseMask(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
|
||||
float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
|
||||
if (tz <= INVALID_HEIGHT)
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "MotionMaster::MoveFall: unable to retrieve a proper height at map %u (x: %f, y: %f, z: %f).",
|
||||
m_owner->GetMap()->GetId(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
|
||||
_owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
|
||||
return;
|
||||
}
|
||||
|
||||
// Abort too if the ground is very near
|
||||
if (std::fabs(m_owner->GetPositionZ() - tz) < 0.1f)
|
||||
if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f)
|
||||
return;
|
||||
|
||||
m_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
|
||||
m_owner->m_movementInfo.SetFallTime(0);
|
||||
_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
|
||||
_owner->m_movementInfo.SetFallTime(0);
|
||||
|
||||
// don't run spline movement for players
|
||||
if (m_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
Movement::MoveSplineInit init(m_owner);
|
||||
init.MoveTo(m_owner->GetPositionX(), m_owner->GetPositionY(), tz, false);
|
||||
Movement::MoveSplineInit init(_owner);
|
||||
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);
|
||||
init.SetFall();
|
||||
init.Launch();
|
||||
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
|
||||
@@ -595,72 +595,72 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
|
||||
|
||||
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
|
||||
{
|
||||
if (m_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to seek assistance.", m_owner->GetGUID().GetCounter());
|
||||
TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to seek assistance.", _owner->GetGUID().GetCounter());
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
|
||||
m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), x, y, z);
|
||||
m_owner->AttackStop();
|
||||
m_owner->CastStop();
|
||||
m_owner->ToCreature()->SetReactState(REACT_PASSIVE);
|
||||
_owner->GetEntry(), _owner->GetGUID().GetCounter(), x, y, z);
|
||||
_owner->AttackStop();
|
||||
_owner->CastStop();
|
||||
_owner->ToCreature()->SetReactState(REACT_PASSIVE);
|
||||
Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
|
||||
{
|
||||
if (m_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to call distract assistance.", m_owner->GetGUID().GetCounter());
|
||||
TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to call distract assistance.", _owner->GetGUID().GetCounter());
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u).",
|
||||
m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), time);
|
||||
_owner->GetEntry(), _owner->GetGUID().GetCounter(), time);
|
||||
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
|
||||
{
|
||||
if (m_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if (path < sTaxiPathNodesByPath.size())
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u).", m_owner->GetName().c_str(), path, pathnode);
|
||||
TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u).", _owner->GetName().c_str(), path, pathnode);
|
||||
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode);
|
||||
mgen->LoadPath(m_owner->ToPlayer());
|
||||
mgen->LoadPath(_owner->ToPlayer());
|
||||
Mutate(mgen, MOTION_SLOT_CONTROLLED);
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_ERROR("misc", "%s attempted taxi to (non-existing Path %u node %u).",
|
||||
m_owner->GetName().c_str(), path, pathnode);
|
||||
_owner->GetName().c_str(), path, pathnode);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_ERROR("misc", "Creature (Entry: %u GUID: %u) attempted taxi to (Path %u node %u).",
|
||||
m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), path, pathnode);
|
||||
_owner->GetEntry(), _owner->GetGUID().GetCounter(), path, pathnode);
|
||||
}
|
||||
}
|
||||
|
||||
void MotionMaster::MoveDistract(uint32 timer)
|
||||
{
|
||||
if (m_slot[MOTION_SLOT_CONTROLLED])
|
||||
if (_slot[MOTION_SLOT_CONTROLLED])
|
||||
return;
|
||||
|
||||
if (m_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "Player (GUID: %u) distracted (timer: %u).", m_owner->GetGUID().GetCounter(), timer);
|
||||
TC_LOG_DEBUG("misc", "Player (GUID: %u) distracted (timer: %u).", _owner->GetGUID().GetCounter(), timer);
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) distracted (timer: %u)",
|
||||
m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), timer);
|
||||
_owner->GetEntry(), _owner->GetGUID().GetCounter(), timer);
|
||||
}
|
||||
|
||||
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
|
||||
@@ -675,8 +675,8 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
|
||||
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
|
||||
|
||||
TC_LOG_DEBUG("misc", "%s (GUID: %u) starts moving over path(Id:%u, repeatable: %s).",
|
||||
m_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
|
||||
m_owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO");
|
||||
_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
|
||||
_owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO");
|
||||
}
|
||||
|
||||
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
|
||||
@@ -693,13 +693,13 @@ bool MotionMaster::NeedInitTop() const
|
||||
{
|
||||
if (empty())
|
||||
return false;
|
||||
return m_initialize[m_top];
|
||||
return _initialize[_top];
|
||||
}
|
||||
|
||||
void MotionMaster::InitTop()
|
||||
{
|
||||
top()->Initialize(m_owner);
|
||||
m_initialize[m_top] = false;
|
||||
top()->Initialize(_owner);
|
||||
_initialize[_top] = false;
|
||||
}
|
||||
|
||||
void MotionMaster::Pop()
|
||||
@@ -707,33 +707,33 @@ void MotionMaster::Pop()
|
||||
if (empty())
|
||||
return;
|
||||
|
||||
m_slot[m_top] = NULL;
|
||||
_slot[_top] = NULL;
|
||||
while (!empty() && !top())
|
||||
--m_top;
|
||||
--_top;
|
||||
}
|
||||
|
||||
void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
|
||||
{
|
||||
if (MovementGenerator *curr = m_slot[slot])
|
||||
if (MovementGenerator *curr = _slot[slot])
|
||||
{
|
||||
m_slot[slot] = NULL; // in case a new one is generated in this slot during directdelete
|
||||
if (m_top == slot && (m_cleanFlag & MMCF_UPDATE))
|
||||
_slot[slot] = NULL; // in case a new one is generated in this slot during directdelete
|
||||
if (_top == slot && (_cleanFlag & MMCF_UPDATE))
|
||||
DelayedDelete(curr);
|
||||
else
|
||||
DirectDelete(curr);
|
||||
}
|
||||
else if (m_top < slot)
|
||||
else if (_top < slot)
|
||||
{
|
||||
m_top = slot;
|
||||
_top = slot;
|
||||
}
|
||||
|
||||
m_slot[slot] = m;
|
||||
if (m_top > slot)
|
||||
m_initialize[slot] = true;
|
||||
_slot[slot] = m;
|
||||
if (_top > slot)
|
||||
_initialize[slot] = true;
|
||||
else
|
||||
{
|
||||
m_initialize[slot] = false;
|
||||
m->Initialize(m_owner);
|
||||
_initialize[slot] = false;
|
||||
m->Initialize(_owner);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -752,7 +752,7 @@ void MotionMaster::DirectClean(bool reset)
|
||||
if (NeedInitTop())
|
||||
InitTop();
|
||||
else if (reset)
|
||||
top()->Reset(m_owner);
|
||||
top()->Reset(_owner);
|
||||
}
|
||||
|
||||
void MotionMaster::DelayedClean()
|
||||
@@ -776,14 +776,14 @@ void MotionMaster::DirectExpire(bool reset)
|
||||
}
|
||||
|
||||
while (!empty() && !top())
|
||||
--m_top;
|
||||
--_top;
|
||||
|
||||
if (empty())
|
||||
Initialize();
|
||||
else if (NeedInitTop())
|
||||
InitTop();
|
||||
else if (reset)
|
||||
top()->Reset(m_owner);
|
||||
top()->Reset(_owner);
|
||||
}
|
||||
|
||||
void MotionMaster::DelayedExpire()
|
||||
@@ -796,23 +796,23 @@ void MotionMaster::DelayedExpire()
|
||||
}
|
||||
|
||||
while (!empty() && !top())
|
||||
--m_top;
|
||||
--_top;
|
||||
}
|
||||
|
||||
void MotionMaster::DirectDelete(MovementGenerator* curr)
|
||||
{
|
||||
if (IsStatic(curr))
|
||||
return;
|
||||
curr->Finalize(m_owner);
|
||||
curr->Finalize(_owner);
|
||||
delete curr;
|
||||
}
|
||||
|
||||
void MotionMaster::DelayedDelete(MovementGenerator* curr)
|
||||
{
|
||||
TC_LOG_FATAL("misc", "Unit (Entry %u) is trying to delete its updating Movement Generator (Type %u)!", m_owner->GetEntry(), curr->GetMovementGeneratorType());
|
||||
TC_LOG_FATAL("misc", "Unit (Entry %u) is trying to delete its updating Movement Generator (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
|
||||
if (IsStatic(curr))
|
||||
return;
|
||||
if (!m_expireList)
|
||||
m_expireList = new ExpireList();
|
||||
m_expireList->push_back(curr);
|
||||
if (!_expireList)
|
||||
_expireList = new ExpireList();
|
||||
_expireList->push_back(curr);
|
||||
}
|
||||
|
||||
@@ -87,19 +87,19 @@ class TC_GAME_API MotionMaster
|
||||
typedef std::vector<MovementGenerator*> ExpireList;
|
||||
|
||||
public:
|
||||
explicit MotionMaster(Unit* unit) : m_expireList(nullptr), m_top(-1), m_owner(unit), m_cleanFlag(MMCF_NONE)
|
||||
explicit MotionMaster(Unit* unit) : _expireList(nullptr), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
|
||||
{
|
||||
m_slot[i] = NULL;
|
||||
m_initialize[i] = true;
|
||||
_slot[i] = nullptr;
|
||||
_initialize[i] = true;
|
||||
}
|
||||
}
|
||||
~MotionMaster();
|
||||
|
||||
bool empty() const { return (m_top < 0); }
|
||||
int size() const { return m_top + 1; }
|
||||
MovementGenerator* top() const { ASSERT(!empty()); return m_slot[m_top]; }
|
||||
bool empty() const { return (_top < 0); }
|
||||
int size() const { return _top + 1; }
|
||||
MovementGenerator* top() const { ASSERT(!empty()); return _slot[_top]; }
|
||||
|
||||
void Initialize();
|
||||
void InitDefault();
|
||||
@@ -179,12 +179,12 @@ class TC_GAME_API MotionMaster
|
||||
void DirectDelete(MovementGenerator* curr);
|
||||
void DelayedDelete(MovementGenerator* curr);
|
||||
|
||||
ExpireList* m_expireList;
|
||||
MovementGenerator* m_slot[MAX_MOTION_SLOT];
|
||||
int m_top;
|
||||
Unit* m_owner;
|
||||
bool m_initialize[MAX_MOTION_SLOT];
|
||||
uint8 m_cleanFlag;
|
||||
ExpireList* _expireList;
|
||||
MovementGenerator* _slot[MAX_MOTION_SLOT];
|
||||
int _top;
|
||||
Unit* _owner;
|
||||
bool _initialize[MAX_MOTION_SLOT];
|
||||
uint8 _cleanFlag;
|
||||
};
|
||||
|
||||
#endif // MOTIONMASTER_H
|
||||
|
||||
Reference in New Issue
Block a user