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Core/Creatures: Remove duplicate check for evade from Creature::CanAssistTo (#20722)
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@@ -2276,9 +2276,6 @@ void Creature::CallForHelp(float radius)
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bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /*= true*/) const
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{
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if (IsInEvadeMode())
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return false;
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// is it true?
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if (!HasReactState(REACT_AGGRESSIVE))
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return false;
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