Fixed vmap assembler build in release mode - windows

Working as of this commit: map extractor debug, vmap extractor both and vmap assembler release

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-06-11 13:57:10 +02:00
parent 5caa7e9c95
commit 96ac28ebad

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="vmap_assembler"
ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
RootNamespace="vmap_assembler"
@@ -18,8 +18,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\bin\$(PlatformName)_$(ConfigurationName)\"
IntermediateDirectory="bin\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
OutputDirectory="$(ProjectName)__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory="$(ProjectName)__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
@@ -42,7 +42,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared\vmap;"
AdditionalIncludeDirectories="..\..\..\..\externals;..\..\..\..\externals\g3dlite;..\..\..\server\collision;..\..\..\server\collision\Management;..\..\..\server\collision\Maps;..\..\..\server\collision\Models;..\..\..\server\shared"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -51,7 +51,7 @@
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -64,9 +64,12 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
AdditionalDependencies="g3dlite.lib zlib.lib"
OutputFile="..\..\bin\$(PlatformName)_$(ConfigurationName)\vmap_assembler.exe"
LinkIncremental="1"
IgnoreDefaultLibraryNames=""
AdditionalLibraryDirectories="&quot;..\..\..\..\externals\g3dlite\bin\$(PlatformName)_$(ConfigurationName)&quot;;&quot;..\..\..\..\externals\zlib\bin\$(PlatformName)_$(ConfigurationName)&quot;"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="MSVCPRTD.LIB"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
SubSystem="1"
@@ -98,8 +101,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\bin\$(PlatformName)_$(ConfigurationName)\"
IntermediateDirectory="bin\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
OutputDirectory="$(ProjectName)__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory="$(ProjectName)__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
@@ -121,7 +124,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
AdditionalIncludeDirectories="..\..\..\..\externals;..\..\..\..\externals\g3dlite;..\..\..\server\collision;..\..\..\server\collision\Management;..\..\..\server\collision\Maps;..\..\..\server\collision\Models;..\..\..\server\shared"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
@@ -141,8 +144,11 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
AdditionalDependencies="g3dlite.lib zlib.lib"
OutputFile="..\..\bin\$(PlatformName)_$(ConfigurationName)\vmap_assembler.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;..\..\..\..\externals\g3dlite\bin\$(PlatformName)_$(ConfigurationName)&quot;;&quot;..\..\..\..\externals\zlib\bin\$(PlatformName)_$(ConfigurationName)&quot;"
IgnoreDefaultLibraryNames="MSVCPRTD.LIB"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
@@ -183,7 +189,7 @@
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\..\vmap_assembler.cpp"
RelativePath="..\VMapAssembler.cpp"
>
</File>
</Filter>
@@ -191,57 +197,69 @@
Name="vmaplib"
>
<File
RelativePath="..\..\..\src\shared\vmap\BIH.cpp"
RelativePath="..\..\..\server\collision\BoundingIntervalHierarchy.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\BIH.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\MapTree.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\MapTree.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\ModelInstance.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\ModelInstance.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\TileAssembler.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\TileAssembler.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapManager2.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapManager2.h"
RelativePath="..\..\..\server\collision\BoundingIntervalHierarchy.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapTools.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\WorldModel.cpp"
<Filter
Name="Maps"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\WorldModel.h"
<File
RelativePath="..\..\..\server\collision\Maps\MapTree.cpp"
>
</File>
<File
RelativePath="..\..\..\server\collision\Maps\MapTree.h"
>
</File>
<File
RelativePath="..\..\..\server\collision\Maps\TileAssembler.cpp"
>
</File>
<File
RelativePath="..\..\..\server\collision\Maps\TileAssembler.h"
>
</File>
</Filter>
<Filter
Name="Models"
>
</File>
<File
RelativePath="..\..\..\server\collision\Models\ModelInstance.cpp"
>
</File>
<File
RelativePath="..\..\..\server\collision\Models\ModelInstance.h"
>
</File>
<File
RelativePath="..\..\..\server\collision\Models\WorldModel.cpp"
>
</File>
<File
RelativePath="..\..\..\server\collision\Models\WorldModel.h"
>
</File>
</Filter>
<Filter
Name="Management"
>
<File
RelativePath="..\..\..\server\collision\Management\VMapManager2.cpp"
>
</File>
<File
RelativePath="..\..\..\server\collision\Management\VMapManager2.h"
>
</File>
</Filter>
</Filter>
</Files>
<Globals>