Scripts/Outland: Fix a potential crash. Closes #17308.

This commit is contained in:
treeston
2016-06-07 12:41:38 +02:00
parent f82f06e29e
commit 96c05dbec0

View File

@@ -90,8 +90,10 @@ public:
void SummonInfernal()
{
Creature* infernal = me->SummonCreature(NPC_INFERNAL_ATTACKER, me->GetPositionX(), me->GetPositionY(), ground + 0.05f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
infernalGUID = infernal->GetGUID();
if (Creature* infernal = me->SummonCreature(NPC_INFERNAL_ATTACKER, me->GetPositionX(), me->GetPositionY(), ground + 0.05f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
infernalGUID = infernal->GetGUID();
else
infernalGUID = ObjectGuid::Empty;
}
void UpdateAI(uint32 diff) override