mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 17:05:44 +01:00
Core/PacketIO: Updated packet structures to 9.0.2
This commit is contained in:
@@ -1056,7 +1056,6 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
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{
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data << int32(BonusResistanceMods[i]);
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data << int32(PowerCostModifier[i]);
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data << float(PowerCostMultiplier[i]);
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}
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}
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data << int32(BaseMana);
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@@ -1123,35 +1122,35 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
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void UnitData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const
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{
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UpdateMask<196> allowedMaskForTarget({ 0xFFFFDFFFu, 0xE1FF7FFFu, 0x001EFFFFu, 0xFBFFFF81u, 0x03F8007Fu, 0x00000000u, 0x00000000u });
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UpdateMask<189> allowedMaskForTarget({ 0xFFFFDFFFu, 0xE1FF7FFFu, 0x001EFFFFu, 0xFBFFFF81u, 0x03F8007Fu, 0x00000000u });
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AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
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WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
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}
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void UnitData::AppendAllowedFieldsMaskForFlag(UpdateMask<196>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const
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void UnitData::AppendAllowedFieldsMaskForFlag(UpdateMask<189>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const
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{
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if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner))
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allowedMaskForTarget |= { 0x00002000u, 0x1E008000u, 0xFFE10000u, 0x0400007Eu, 0xFC07FF80u, 0xFFFFFFFFu, 0x0000000Fu };
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allowedMaskForTarget |= { 0x00002000u, 0x1E008000u, 0xFFE10000u, 0x0400007Eu, 0xFC07FF80u, 0x1FFFFFFFu };
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if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::UnitAll))
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allowedMaskForTarget |= { 0x00000000u, 0x00000000u, 0x00000000u, 0x04000000u, 0x0007FF80u, 0x00000000u, 0x00000000u };
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allowedMaskForTarget |= { 0x00000000u, 0x00000000u, 0x00000000u, 0x04000000u, 0x0007FF80u, 0x00000000u };
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if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Empath))
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allowedMaskForTarget |= { 0x00000000u, 0x1E000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x00007F80u, 0x00000000u };
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allowedMaskForTarget |= { 0x00000000u, 0x1E000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x00007F80u };
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}
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void UnitData::FilterDisallowedFieldsMaskForFlag(UpdateMask<196>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const
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void UnitData::FilterDisallowedFieldsMaskForFlag(UpdateMask<189>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const
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{
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if (!fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner))
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changesMask &= { 0xFFFFDFFFu, 0xE1FF7FFFu, 0x001EFFFFu, 0xFBFFFF81u, 0x03F8007Fu, 0x00000000u, 0xFFFFFFF0u };
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changesMask &= { 0xFFFFDFFFu, 0xE1FF7FFFu, 0x001EFFFFu, 0xFBFFFF81u, 0x03F8007Fu, 0xE0000000u };
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if (!fieldVisibilityFlags.HasFlag(UpdateFieldFlag::UnitAll))
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changesMask &= { 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFBFFFFFFu, 0xFFF8007Fu, 0xFFFFFFFFu, 0xFFFFFFFFu };
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changesMask &= { 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFBFFFFFFu, 0xFFF8007Fu, 0xFFFFFFFFu };
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if (!fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Empath))
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changesMask &= { 0xFFFFFFFFu, 0xE1FFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFF807Fu, 0xFFFFFFFFu };
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changesMask &= { 0xFFFFFFFFu, 0xE1FFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFF807Fu };
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}
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void UnitData::WriteUpdate(ByteBuffer& data, UpdateMask<196> const& changesMask, bool ignoreNestedChangesMask, Unit const* owner, Player const* receiver) const
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void UnitData::WriteUpdate(ByteBuffer& data, UpdateMask<189> const& changesMask, bool ignoreNestedChangesMask, Unit const* owner, Player const* receiver) const
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{
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data.WriteBits(changesMask.GetBlocksMask(0), 7);
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for (std::size_t i = 0; i < 7; ++i)
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data.WriteBits(changesMask.GetBlocksMask(0), 6);
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for (std::size_t i = 0; i < 6; ++i)
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if (changesMask.GetBlock(i))
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data.WriteBits(changesMask.GetBlock(i), 32);
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@@ -1764,10 +1763,6 @@ void UnitData::WriteUpdate(ByteBuffer& data, UpdateMask<196> const& changesMask,
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{
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data << int32(PowerCostModifier[i]);
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}
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if (changesMask[189 + i])
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{
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data << float(PowerCostMultiplier[i]);
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}
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}
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}
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}
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@@ -1902,7 +1897,6 @@ void UnitData::ClearChangesMask()
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Base::ClearChangesMask(Resistances);
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Base::ClearChangesMask(BonusResistanceMods);
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Base::ClearChangesMask(PowerCostModifier);
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Base::ClearChangesMask(PowerCostMultiplier);
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_changesMask.ResetAll();
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}
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@@ -4676,6 +4670,7 @@ void ScaleCurve::ClearChangesMask()
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void AreaTriggerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const
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{
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OverrideScaleCurve->WriteCreate(data, owner, receiver);
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data << Caster;
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data << uint32(Duration);
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data << uint32(TimeToTarget);
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@@ -4687,7 +4682,6 @@ void AreaTriggerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fi
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data << float(BoundsRadius2D);
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data << uint32(DecalPropertiesID);
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data << CreatingEffectGUID;
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OverrideScaleCurve->WriteCreate(data, owner, receiver);
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ExtraScaleCurve->WriteCreate(data, owner, receiver);
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}
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@@ -249,7 +249,7 @@ struct PassiveSpellHistory : public IsUpdateFieldStructureTag
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bool operator!=(PassiveSpellHistory const& right) const { return !(*this == right); }
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};
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struct UnitData : public IsUpdateFieldStructureTag, public HasChangesMask<196>
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struct UnitData : public IsUpdateFieldStructureTag, public HasChangesMask<189>
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{
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UpdateField<std::vector<uint32>, 0, 1> StateWorldEffectIDs;
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DynamicUpdateField<UF::PassiveSpellHistory, 0, 2> PassiveSpells;
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@@ -385,13 +385,12 @@ struct UnitData : public IsUpdateFieldStructureTag, public HasChangesMask<196>
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UpdateFieldArray<int32, 7, 167, 168> Resistances;
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UpdateFieldArray<int32, 7, 167, 175> BonusResistanceMods;
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UpdateFieldArray<int32, 7, 167, 182> PowerCostModifier;
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UpdateFieldArray<float, 7, 167, 189> PowerCostMultiplier;
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void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const;
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void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const;
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void WriteUpdate(ByteBuffer& data, UpdateMask<196> const& changesMask, bool ignoreNestedChangesMask, Unit const* owner, Player const* receiver) const;
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void AppendAllowedFieldsMaskForFlag(UpdateMask<196>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const;
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void FilterDisallowedFieldsMaskForFlag(UpdateMask<196>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const;
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void WriteUpdate(ByteBuffer& data, UpdateMask<189> const& changesMask, bool ignoreNestedChangesMask, Unit const* owner, Player const* receiver) const;
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void AppendAllowedFieldsMaskForFlag(UpdateMask<189>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const;
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void FilterDisallowedFieldsMaskForFlag(UpdateMask<189>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const;
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void ClearChangesMask();
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};
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@@ -2449,6 +2449,8 @@ void Player::InitStatsForLevel(bool reapplyMods)
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SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MaxLevel), sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
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SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NextLevelXP), sObjectMgr->GetXPForLevel(getLevel()));
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if (m_activePlayerData->XP >= m_activePlayerData->NextLevelXP)
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SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::XP), m_activePlayerData->NextLevelXP - 1);
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// reset before any aura state sources (health set/aura apply)
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SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::AuraState), 0);
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@@ -2550,10 +2552,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
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SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModTargetResistance), 0);
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SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModTargetPhysicalResistance), 0);
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for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
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{
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SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PowerCostModifier, i), 0);
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SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PowerCostMultiplier, i), 0.0f);
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}
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// Reset no reagent cost field
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SetNoRegentCostMask(flag128());
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@@ -5183,13 +5182,6 @@ void Player::ApplyRatingMod(CombatRating combatRating, int32 value, bool apply)
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void Player::UpdateRating(CombatRating cr)
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{
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int32 amount = m_baseRatingValue[cr];
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// Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
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// stat used stored in miscValueB for this aura
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AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
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for (AuraEffect const* aurEff : modRatingFromStat)
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if (aurEff->GetMiscValue() & (1 << cr))
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amount += int32(CalculatePct(GetStat(Stats(aurEff->GetMiscValueB())), aurEff->GetAmount()));
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AuraEffectList const& modRatingPct = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_PCT);
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for (AuraEffect const* aurEff : modRatingPct)
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if (aurEff->GetMiscValue() & (1 << cr))
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@@ -134,19 +134,6 @@ bool Player::UpdateStats(Stats stat)
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UpdateSpellDamageAndHealingBonus();
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UpdateManaRegen();
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// Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
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uint32 mask = 0;
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AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
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for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
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if (Stats((*i)->GetMiscValueB()) == stat)
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mask |= (*i)->GetMiscValue();
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if (mask)
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{
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for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
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if (mask & (1 << rating))
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ApplyRatingMod(CombatRating(rating), 0, true);
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}
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return true;
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}
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@@ -77,11 +77,12 @@ enum SpellModOp : uint8
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SPELLMOD_SPELL_COST2 = 34, // Used when SpellPowerEntry::PowerIndex == 1
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SPELLMOD_JUMP_DISTANCE = 35,
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// spellmod 36
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SPELLMOD_STACK_AMOUNT2 = 37 // same as SPELLMOD_STACK_AMOUNT but affects tooltips
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SPELLMOD_STACK_AMOUNT2 = 37, // same as SPELLMOD_STACK_AMOUNT but affects tooltips
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// spellmod 38
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SPELLMOD_SPELL_COST3 = 39
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};
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#define MAX_SPELLMOD 39
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#define MAX_SPELLMOD 40
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enum SpellValueMod : uint8
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{
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@@ -1087,7 +1088,6 @@ class TC_GAME_API Unit : public WorldObject
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int32 ModifyPower(Powers power, int32 val);
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void ApplyModPowerCostModifier(SpellSchools school, int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PowerCostModifier, school), mod, apply); }
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void ApplyModPowerCostMultiplier(SpellSchools school, float pct, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PowerCostMultiplier, school), pct, apply); }
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uint32 GetBaseAttackTime(WeaponAttackType att) const;
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void SetBaseAttackTime(WeaponAttackType att, uint32 val);
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@@ -163,6 +163,8 @@ ByteBuffer& operator<<(ByteBuffer& data, EnumCharactersResult::CharacterInfo::Vi
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ByteBuffer& operator<<(ByteBuffer& data, EnumCharactersResult::CharacterInfo const& charInfo)
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{
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ASSERT(charInfo.MailSenders.size() == charInfo.MailSenderTypes.size());
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data << charInfo.Guid;
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data << uint64(charInfo.GuildClubMemberID);
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data << uint8(charInfo.ListPosition);
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@@ -194,11 +196,15 @@ ByteBuffer& operator<<(ByteBuffer& data, EnumCharactersResult::CharacterInfo con
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data << uint32(charInfo.LastLoginVersion);
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data << uint32(charInfo.Flags4);
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data << uint32(charInfo.MailSenders.size());
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data << uint32(charInfo.MailSenderTypes.size());
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data << uint32(charInfo.OverrideSelectScreenFileDataID);
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for (ChrCustomizationChoice customization : charInfo.Customizations)
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for (ChrCustomizationChoice const& customization : charInfo.Customizations)
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data << customization;
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if (!charInfo.MailSenderTypes.empty())
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data.append(charInfo.MailSenderTypes.data(), charInfo.MailSenderTypes.size());
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data.WriteBits(charInfo.Name.length(), 6);
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data.WriteBit(charInfo.FirstLogin);
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data.WriteBit(charInfo.BoostInProgress);
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@@ -244,6 +250,7 @@ WorldPacket const* EnumCharactersResult::Write()
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_worldPacket.WriteBit(Success);
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_worldPacket.WriteBit(IsDeletedCharacters);
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_worldPacket.WriteBit(IsNewPlayerRestrictionSkipped);
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_worldPacket.WriteBit(IsNewPlayerRestricted);
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_worldPacket.WriteBit(IsNewPlayer);
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_worldPacket.WriteBit(DisabledClassesMask.is_initialized());
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_worldPacket.WriteBit(IsAlliedRacesCreationAllowed);
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@@ -161,6 +161,7 @@ namespace WorldPackets
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std::array<VisualItemInfo, 23> VisualItems = { };
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std::vector<std::string> MailSenders;
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std::vector<uint32> MailSenderTypes;
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};
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struct RaceUnlock
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@@ -184,6 +185,7 @@ namespace WorldPackets
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bool Success = false; ///<
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bool IsDeletedCharacters = false; ///< used for character undelete list
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bool IsNewPlayerRestrictionSkipped = false; ///< allows client to skip new player restrictions
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bool IsNewPlayerRestricted = false; ///< forbids using level boost and class trials
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bool IsNewPlayer = false; ///< forbids hero classes and allied races
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bool IsAlliedRacesCreationAllowed = false;
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@@ -352,7 +352,7 @@ WorldPacket const* WorldPackets::CombatLog::AttackerStateUpdate::Write()
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attackRoundInfo << float(ContentTuning.PlayerItemLevel);
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attackRoundInfo << float(ContentTuning.TargetItemLevel);
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attackRoundInfo << uint16(ContentTuning.ScalingHealthItemLevelCurveID);
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attackRoundInfo << uint8(ContentTuning.ScalesWithItemLevel ? 1 : 0);
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attackRoundInfo << uint32(ContentTuning.Flags);
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WriteLogDataBit();
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FlushBits();
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@@ -177,8 +177,8 @@ ByteBuffer& operator<<(ByteBuffer& data, ContentTuningParams const& contentTunin
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data << uint8(contentTuningParams.TargetMinScalingLevel);
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data << uint8(contentTuningParams.TargetMaxScalingLevel);
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data << int8(contentTuningParams.TargetScalingLevelDelta);
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data << uint32(contentTuningParams.Flags);
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data.WriteBits(contentTuningParams.Type, 4);
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data.WriteBit(contentTuningParams.ScalesWithItemLevel);
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data.FlushBits();
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return data;
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}
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@@ -52,11 +52,17 @@ namespace WorldPackets
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{
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enum ContentTuningType : uint32
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{
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TYPE_PLAYER_TO_PLAYER = 7, // NYI
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TYPE_PLAYER_TO_PLAYER_HEALING = 8,
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TYPE_CREATURE_TO_PLAYER_DAMAGE = 1,
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TYPE_PLAYER_TO_CREATURE_DAMAGE = 2,
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TYPE_CREATURE_TO_CREATURE_DAMAGE = 4
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TYPE_CREATURE_TO_PLAYER_DAMAGE = 1,
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TYPE_PLAYER_TO_CREATURE_DAMAGE = 2,
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TYPE_CREATURE_TO_CREATURE_DAMAGE = 4,
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TYPE_PLAYER_TO_PLAYER_SANDBOX_SCALING = 7, // NYI
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TYPE_PLAYER_TO_PLAYER_EXPECTED_STAT = 8,
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};
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enum ContentTuningFlags : uint32
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{
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NO_LEVEL_SCALING = 0x1,
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NO_ITEM_LEVEL_SCALING = 0x2
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};
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||||
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uint32 Type = 0;
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@@ -69,7 +75,7 @@ namespace WorldPackets
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uint8 TargetMinScalingLevel = 0;
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uint8 TargetMaxScalingLevel = 0;
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int8 TargetScalingLevelDelta = 0;
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bool ScalesWithItemLevel = false;
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uint32 Flags = NO_LEVEL_SCALING | NO_ITEM_LEVEL_SCALING;
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template<class T, class U>
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bool GenerateDataForUnits(T* attacker, U* target);
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@@ -108,12 +108,17 @@ ByteBuffer& operator<<(ByteBuffer& data, GarrisonMission const& mission)
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ByteBuffer& operator<<(ByteBuffer& data, GarrisonMissionReward const& missionRewardItem)
|
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{
|
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data << int32(missionRewardItem.ItemID);
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data << uint32(missionRewardItem.Quantity);
|
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data << uint32(missionRewardItem.ItemQuantity);
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data << int32(missionRewardItem.CurrencyID);
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data << uint32(missionRewardItem.CurrencyQuantity);
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data << uint32(missionRewardItem.FollowerXP);
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data << uint32(missionRewardItem.BonusAbilityID);
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data << int32(missionRewardItem.Unknown);
|
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data << uint32(missionRewardItem.GarrMssnBonusAbilityID);
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data << int32(missionRewardItem.ItemFileDataID);
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data.WriteBit(missionRewardItem.ItemInstance.is_initialized());
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data.FlushBits();
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if (missionRewardItem.ItemInstance)
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data << *missionRewardItem.ItemInstance;
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|
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return data;
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}
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@@ -219,17 +224,9 @@ ByteBuffer& operator<<(ByteBuffer& data, GarrisonInfo const& garrison)
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for (std::vector<GarrisonMissionReward> const& missionReward : garrison.MissionRewards)
|
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data << uint32(missionReward.size());
|
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for (std::vector<GarrisonMissionReward> const& missionReward : garrison.MissionRewards)
|
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for (GarrisonMissionReward const& missionRewardItem : missionReward)
|
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data << missionRewardItem;
|
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|
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for (std::vector<GarrisonMissionReward> const& missionReward : garrison.MissionOvermaxRewards)
|
||||
data << uint32(missionReward.size());
|
||||
|
||||
for (std::vector<GarrisonMissionReward> const& missionReward : garrison.MissionOvermaxRewards)
|
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for (GarrisonMissionReward const& missionRewardItem : missionReward)
|
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data << missionRewardItem;
|
||||
|
||||
for (GarrisonMissionBonusAbility const* areaBonus : garrison.MissionAreaBonuses)
|
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data << *areaBonus;
|
||||
|
||||
@@ -259,6 +256,14 @@ ByteBuffer& operator<<(ByteBuffer& data, GarrisonInfo const& garrison)
|
||||
for (GarrisonTalent const& talent : garrison.Talents)
|
||||
data << talent;
|
||||
|
||||
for (std::vector<GarrisonMissionReward> const& missionReward : garrison.MissionRewards)
|
||||
for (GarrisonMissionReward const& missionRewardItem : missionReward)
|
||||
data << missionRewardItem;
|
||||
|
||||
for (std::vector<GarrisonMissionReward> const& missionReward : garrison.MissionOvermaxRewards)
|
||||
for (GarrisonMissionReward const& missionRewardItem : missionReward)
|
||||
data << missionRewardItem;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#define GarrisonPackets_h__
|
||||
|
||||
#include "Packet.h"
|
||||
#include "ItemPacketsCommon.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "Optional.h"
|
||||
#include "Position.h"
|
||||
@@ -119,12 +120,13 @@ namespace WorldPackets
|
||||
struct GarrisonMissionReward
|
||||
{
|
||||
int32 ItemID = 0;
|
||||
uint32 Quantity = 0;
|
||||
uint32 ItemQuantity = 0;
|
||||
int32 CurrencyID = 0;
|
||||
uint32 CurrencyQuantity = 0;
|
||||
uint32 FollowerXP = 0;
|
||||
uint32 BonusAbilityID = 0;
|
||||
int32 Unknown = 0;
|
||||
uint32 GarrMssnBonusAbilityID = 0;
|
||||
int32 ItemFileDataID = 0;
|
||||
Optional<Item::ItemInstance> ItemInstance;
|
||||
};
|
||||
|
||||
struct GarrisonMissionBonusAbility
|
||||
|
||||
@@ -80,12 +80,16 @@ WorldPacket const* GossipMessage::Write()
|
||||
_worldPacket.WriteBits(options.Text.size(), 12);
|
||||
_worldPacket.WriteBits(options.Confirm.size(), 12);
|
||||
_worldPacket.WriteBits(AsUnderlyingType(options.Status), 2);
|
||||
_worldPacket.WriteBit(options.SpellID.is_initialized());
|
||||
_worldPacket.FlushBits();
|
||||
|
||||
_worldPacket << options.Treasure;
|
||||
|
||||
_worldPacket.WriteString(options.Text);
|
||||
_worldPacket.WriteString(options.Confirm);
|
||||
|
||||
if (options.SpellID)
|
||||
_worldPacket << int32(*options.SpellID);
|
||||
}
|
||||
|
||||
for (ClientGossipText const& text : GossipText)
|
||||
|
||||
@@ -70,6 +70,7 @@ namespace WorldPackets
|
||||
std::string Text;
|
||||
std::string Confirm;
|
||||
TreasureLootList Treasure;
|
||||
Optional<int32> SpellID;
|
||||
};
|
||||
|
||||
struct ClientGossipText
|
||||
|
||||
@@ -411,7 +411,7 @@ WorldPacket const* WorldPackets::Party::RolePollInform::Write()
|
||||
WorldPacket const* WorldPackets::Party::GroupNewLeader::Write()
|
||||
{
|
||||
_worldPacket << PartyIndex;
|
||||
_worldPacket.WriteBits(Name.size(), 6);
|
||||
_worldPacket.WriteBits(Name.size(), 9);
|
||||
_worldPacket.WriteString(Name);
|
||||
|
||||
return &_worldPacket;
|
||||
|
||||
@@ -23,13 +23,16 @@
|
||||
|
||||
enum AURA_FLAGS
|
||||
{
|
||||
AFLAG_NONE = 0x00,
|
||||
AFLAG_NOCASTER = 0x01,
|
||||
AFLAG_POSITIVE = 0x02,
|
||||
AFLAG_DURATION = 0x04,
|
||||
AFLAG_SCALABLE = 0x08,
|
||||
AFLAG_NEGATIVE = 0x10,
|
||||
AFLAG_UNK20 = 0x20
|
||||
AFLAG_NONE = 0x0000,
|
||||
AFLAG_NOCASTER = 0x0001,
|
||||
AFLAG_POSITIVE = 0x0002,
|
||||
AFLAG_DURATION = 0x0004,
|
||||
AFLAG_SCALABLE = 0x0008,
|
||||
AFLAG_NEGATIVE = 0x0010,
|
||||
AFLAG_UNK20 = 0x0020,
|
||||
AFLAG_UNK40 = 0x0040,
|
||||
AFLAG_UNK80 = 0x0080,
|
||||
AFLAG_MAW_POWER = 0x0100,
|
||||
};
|
||||
|
||||
// these are modes, in which aura effect handler may be called
|
||||
@@ -289,7 +292,7 @@ enum AuraType : uint32
|
||||
SPELL_AURA_MOD_MELEE_HASTE_2 = 217,
|
||||
SPELL_AURA_218 = 218, // old SPELL_AURA_HASTE_RANGED
|
||||
SPELL_AURA_MOD_MANA_REGEN_FROM_STAT = 219,
|
||||
SPELL_AURA_MOD_RATING_FROM_STAT = 220,
|
||||
SPELL_AURA_MOD_ABILITY_SCHOOL_MASK = 220, // NYI
|
||||
SPELL_AURA_MOD_DETAUNT = 221,
|
||||
SPELL_AURA_222 = 222,
|
||||
SPELL_AURA_223 = 223, // old SPELL_AURA_RAID_PROC_FROM_CHARGE
|
||||
|
||||
@@ -138,7 +138,7 @@ NonDefaultConstructible<pAuraEffectHandler> AuraEffectHandler[TOTAL_AURAS]=
|
||||
&AuraEffect::HandleNoImmediateEffect, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
|
||||
&AuraEffect::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS clientside
|
||||
&AuraEffect::HandleNULL, // 71 SPELL_AURA_71
|
||||
&AuraEffect::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
|
||||
&AuraEffect::HandleNoImmediateEffect, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
|
||||
&AuraEffect::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
|
||||
&AuraEffect::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
|
||||
&AuraEffect::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
|
||||
@@ -286,7 +286,7 @@ NonDefaultConstructible<pAuraEffectHandler> AuraEffectHandler[TOTAL_AURAS]=
|
||||
&AuraEffect::HandleModMeleeSpeedPct, //217 SPELL_AURA_MOD_MELEE_HASTE_2
|
||||
&AuraEffect::HandleNULL, //218 Affects item stats from equipment
|
||||
&AuraEffect::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
|
||||
&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
|
||||
&AuraEffect::HandleNULL, //220 SPELL_AURA_MOD_ABILITY_SCHOOL_MASK
|
||||
&AuraEffect::HandleNULL, //221 SPELL_AURA_MOD_DETAUNT
|
||||
&AuraEffect::HandleUnused, //222 unused (3.2.0) only for spell 44586 that not used in real spell cast
|
||||
&AuraEffect::HandleUnused, //223 unused (7.2.0)
|
||||
@@ -4238,22 +4238,6 @@ void AuraEffect::HandleModRating(AuraApplication const* aurApp, uint8 mode, bool
|
||||
target->ToPlayer()->ApplyRatingMod(CombatRating(rating), GetAmount(), apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
|
||||
{
|
||||
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
|
||||
return;
|
||||
|
||||
Unit* target = aurApp->GetTarget();
|
||||
|
||||
if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
// Just recalculate ratings
|
||||
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
|
||||
if (GetMiscValue() & (1 << rating))
|
||||
target->ToPlayer()->UpdateRating(CombatRating(rating));
|
||||
}
|
||||
|
||||
void AuraEffect::HandleModRatingPct(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
|
||||
{
|
||||
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
|
||||
@@ -4432,19 +4416,6 @@ void AuraEffect::HandleShieldBlockValuePercent(AuraApplication const* aurApp, ui
|
||||
/*** POWER COST ***/
|
||||
/********************************/
|
||||
|
||||
void AuraEffect::HandleModPowerCostPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const
|
||||
{
|
||||
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
|
||||
return;
|
||||
|
||||
Unit* target = aurApp->GetTarget();
|
||||
|
||||
float amount = CalculatePct(1.0f, GetAmount());
|
||||
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
||||
if (GetMiscValue() & (1 << i))
|
||||
target->ApplyModPowerCostMultiplier(SpellSchools(i), amount, apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleModPowerCost(AuraApplication const* aurApp, uint8 mode, bool apply) const
|
||||
{
|
||||
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
|
||||
|
||||
@@ -279,7 +279,6 @@ class TC_GAME_API AuraEffect
|
||||
void HandleAuraModRangedHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
// combat rating
|
||||
void HandleModRating(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
void HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
void HandleModRatingPct(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
// attack power
|
||||
void HandleAuraModAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
@@ -293,7 +292,6 @@ class TC_GAME_API AuraEffect
|
||||
void HandleShieldBlockValue(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
void HandleShieldBlockValuePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
// power cost
|
||||
void HandleModPowerCostPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
void HandleModPowerCost(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
void HandleArenaPreparation(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
void HandleNoReagentUseAura(AuraApplication const* aurApp, uint8 mode, bool apply) const;
|
||||
|
||||
@@ -3811,6 +3811,7 @@ std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(Unit const* caster, SpellSc
|
||||
if (power->PowerType != POWER_HEALTH)
|
||||
{
|
||||
// Flat mod from caster auras by spell school and power type
|
||||
int32 flatMod = 0;
|
||||
Unit::AuraEffectList const& auras = caster->GetAuraEffectsByType(SPELL_AURA_MOD_POWER_COST_SCHOOL);
|
||||
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
||||
{
|
||||
@@ -3820,8 +3821,13 @@ std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(Unit const* caster, SpellSc
|
||||
if (!((*i)->GetMiscValueB() & (1 << power->PowerType)))
|
||||
continue;
|
||||
|
||||
powerCost += (*i)->GetAmount();
|
||||
flatMod += (*i)->GetAmount();
|
||||
}
|
||||
|
||||
if (power->PowerType == POWER_MANA)
|
||||
flatMod *= 1.0f + caster->m_unitData->ManaCostModifierModifier;
|
||||
|
||||
powerCost += flatMod;
|
||||
}
|
||||
|
||||
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
|
||||
@@ -3833,7 +3839,7 @@ std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(Unit const* caster, SpellSc
|
||||
else
|
||||
{
|
||||
WeaponAttackType slot = BASE_ATTACK;
|
||||
if (HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
|
||||
if (!HasAttribute(SPELL_ATTR3_MAIN_HAND) && HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
|
||||
slot = OFF_ATTACK;
|
||||
|
||||
speed = caster->GetBaseAttackTime(slot);
|
||||
@@ -3845,13 +3851,23 @@ std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(Unit const* caster, SpellSc
|
||||
// Apply cost mod by spell
|
||||
if (Player* modOwner = caster->GetSpellModOwner())
|
||||
{
|
||||
if (power->OrderIndex == 0)
|
||||
modOwner->ApplySpellMod(Id, SPELLMOD_COST, powerCost, spell);
|
||||
else if (power->OrderIndex == 1)
|
||||
modOwner->ApplySpellMod(Id, SPELLMOD_SPELL_COST2, powerCost, spell);
|
||||
switch (power->OrderIndex)
|
||||
{
|
||||
case 0:
|
||||
modOwner->ApplySpellMod(Id, SPELLMOD_COST, powerCost, spell);
|
||||
break;
|
||||
case 1:
|
||||
modOwner->ApplySpellMod(Id, SPELLMOD_SPELL_COST2, powerCost, spell);
|
||||
break;
|
||||
case 2:
|
||||
modOwner->ApplySpellMod(Id, SPELLMOD_SPELL_COST3, powerCost, spell);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!caster->IsControlledByPlayer() && G3D::fuzzyEq(power->PowerCostPct, 0.0f) && SpellLevel)
|
||||
if (!caster->IsControlledByPlayer() && G3D::fuzzyEq(power->PowerCostPct, 0.0f) && SpellLevel && power->PowerType == POWER_MANA)
|
||||
{
|
||||
if (HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user