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Core/Objects: Use standard 64bit integer literals that work on all compilers
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@@ -124,7 +124,7 @@ typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
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struct ObjectGuid
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{
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public:
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ObjectGuid() { _data.u64 = 0i64; }
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ObjectGuid() { _data.u64 = 0LL; }
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ObjectGuid(uint64 guid) { _data.u64 = guid; }
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ObjectGuid(ObjectGuid const& other) { _data.u64 = other._data.u64; }
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