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Core/Spells: Support for targetting spells onto in flight units
* This adds support to spell_custom_attr to allow a spell to be cast
upon a unit on a taxi/in flight.
* This will allow the Issue #11880 with Horde quest Test At Sea (11170) to be corrected.
* closes #14235
Signed-off-by: Naios <naios-dev@live.de>
(cherry picked from commit f9cba93985)
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@@ -1959,7 +1959,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
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}
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// not allow casting on flying player
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if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT))
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if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT) && !(AttributesCu & SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET))
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return SPELL_FAILED_BAD_TARGETS;
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/* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
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@@ -197,6 +197,7 @@ enum SpellCustomAttributes
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SPELL_ATTR0_CU_IGNORE_ARMOR = 0x00008000,
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SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER = 0x00010000,
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SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET = 0x00020000,
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SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET = 0x00040000,
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SPELL_ATTR0_CU_NEGATIVE = SPELL_ATTR0_CU_NEGATIVE_EFF0 | SPELL_ATTR0_CU_NEGATIVE_EFF1 | SPELL_ATTR0_CU_NEGATIVE_EFF2
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};
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