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Core/LFG: Remove dungeon cooldown when completing random dungeons
(cherry picked from commit 24fbbee4b9)
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@@ -1451,12 +1451,20 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const*
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}
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Player* player = ObjectAccessor::FindPlayer(guid);
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if (!player || player->FindMap() != currMap)
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if (!player)
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{
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TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s not found in world", gguid.ToString().c_str(), guid.ToString().c_str());
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continue;
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}
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if (player->FindMap() != currMap)
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{
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TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s is in a different map", gguid.ToString().c_str(), guid.ToString().c_str());
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continue;
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}
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player->RemoveAurasDueToSpell(LFG_SPELL_DUNGEON_COOLDOWN);
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LFGDungeonData const* dungeonDone = GetLFGDungeon(dungeonId);
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uint32 mapId = dungeonDone ? uint32(dungeonDone->map) : 0;
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