mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-17 08:00:48 +01:00
Scripts/Dustwallow Marsh: Fix quest 11180 (What's Haunting Witch Hill?)
Move some parts to SAI.
This commit is contained in:
20
sql/updates/world/2011_05_07_05_world_sai.sql
Normal file
20
sql/updates/world/2011_05_07_05_world_sai.sql
Normal file
@@ -0,0 +1,20 @@
|
||||
-- SAI for Restless Apparition
|
||||
SET @ENTRY := 23861;
|
||||
|
||||
UPDATE `creature_template` SET `ScriptName`='',`AIName`= 'SmartAI' WHERE `entry`=@ENTRY;
|
||||
DELETE FROM `smart_scripts` WHERE `source_type`=0 AND `entryorguid`=@ENTRY;
|
||||
DELETE FROM `smart_scripts` WHERE `source_type`=9 AND `entryorguid`=@ENTRY*100;
|
||||
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
|
||||
(@ENTRY,0,0,0,25,0,100,0,0,0,0,0,80,@ENTRY*100,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Restless Apparition - On spawn - Run script'),
|
||||
(@ENTRY*100,9,0,0,0,0,100,0,2000,2000,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Restless Apparition - Script - Say text 0'),
|
||||
(@ENTRY*100,9,1,0,0,0,100,0,8000,8000,0,0,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Restless Apparition - Script - Despawn');
|
||||
|
||||
DELETE FROM `creature_text` WHERE `entry`=@ENTRY;
|
||||
INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
|
||||
(@ENTRY,0,0, 'The darkness... the corruption... they came too quickly for anyone to know...',12,0,15,25,0,0, 'Restless Apparition'),
|
||||
(@ENTRY,0,1, 'It is too late for us, living one. Take yourself and your friend away from here before you both are... claimed...',12,0,15,25,0,0, 'Restless Apparition'),
|
||||
(@ENTRY,0,2, 'Go away, whoever you are! Witch Hill is mine... mine!',12,0,15,25,0,0, 'Restless Apparition'),
|
||||
(@ENTRY,0,3, 'The darkness will consume all... all the living...',12,0,15,25,0,0, 'Restless Apparition'),
|
||||
(@ENTRY,0,4, 'The manor... someone else... will soon be consumed...',12,0,15,25,0,0, 'Restless Apparition'),
|
||||
(@ENTRY,0,5, 'Why have you come here, outsider? You will only find pain! Our fate will be yours...',12,0,15,25,0,0, 'Restless Apparition'),
|
||||
(@ENTRY,0,6, 'It was... terrible... the demon...',12,0,15,25,0,0, 'Restless Apparition');
|
||||
@@ -25,7 +25,6 @@ EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
mobs_risen_husk_spirit
|
||||
npc_restless_apparition
|
||||
npc_deserter_agitator
|
||||
npc_lady_jaina_proudmoore
|
||||
npc_nat_pagle
|
||||
@@ -40,114 +39,93 @@ EndContentData */
|
||||
## mobs_risen_husk_spirit
|
||||
######*/
|
||||
|
||||
enum eHuskSpirit
|
||||
enum HauntingWitchHill
|
||||
{
|
||||
// Quest
|
||||
QUEST_WHATS_HAUNTING_WITCH_HILL = 11180,
|
||||
|
||||
// General spells
|
||||
SPELL_SUMMON_RESTLESS_APPARITION = 42511,
|
||||
SPELL_CONSUME_FLESH = 37933, //Risen Husk
|
||||
SPELL_INTANGIBLE_PRESENCE = 43127, //Risen Spirit
|
||||
SPELL_WITCH_HILL_INFORMATION_CREDIT = 42512,
|
||||
|
||||
// Risen Husk specific
|
||||
SPELL_CONSUME_FLESH = 37933,
|
||||
NPC_RISEN_HUSK = 23555,
|
||||
|
||||
// Risen Spirit specific
|
||||
SPELL_INTANGIBLE_PRESENCE = 43127,
|
||||
NPC_RISEN_SPIRIT = 23554,
|
||||
NPC_RESTLESS_APPARITION = 23861
|
||||
|
||||
// Events
|
||||
EVENT_CONSUME_FLESH = 0,
|
||||
EVENT_INTANGIBLE_PRESENCE = 1,
|
||||
};
|
||||
|
||||
class mobs_risen_husk_spirit : public CreatureScript
|
||||
{
|
||||
public:
|
||||
mobs_risen_husk_spirit() : CreatureScript("mobs_risen_husk_spirit") { }
|
||||
public:
|
||||
mobs_risen_husk_spirit() : CreatureScript("mobs_risen_husk_spirit") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new mobs_risen_husk_spiritAI (pCreature);
|
||||
}
|
||||
|
||||
struct mobs_risen_husk_spiritAI : public ScriptedAI
|
||||
{
|
||||
mobs_risen_husk_spiritAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 m_uiConsumeFlesh_Timer;
|
||||
uint32 m_uiIntangiblePresence_Timer;
|
||||
|
||||
void Reset()
|
||||
struct mobs_risen_husk_spiritAI : public ScriptedAI
|
||||
{
|
||||
m_uiConsumeFlesh_Timer = 10000;
|
||||
m_uiIntangiblePresence_Timer = 5000;
|
||||
}
|
||||
mobs_risen_husk_spiritAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (m_uiConsumeFlesh_Timer <= uiDiff)
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
if (me->GetEntry() == NPC_RISEN_HUSK)
|
||||
DoCast(me->getVictim(), SPELL_CONSUME_FLESH);
|
||||
|
||||
m_uiConsumeFlesh_Timer = 15000;
|
||||
events.ScheduleEvent(EVENT_CONSUME_FLESH, 5000);
|
||||
else if (me->GetEntry() == NPC_RISEN_SPIRIT)
|
||||
events.ScheduleEvent(EVENT_INTANGIBLE_PRESENCE, 5000);
|
||||
}
|
||||
else
|
||||
m_uiConsumeFlesh_Timer -= uiDiff;
|
||||
|
||||
if (m_uiIntangiblePresence_Timer <= uiDiff)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (me->GetEntry() == NPC_RISEN_SPIRIT)
|
||||
DoCast(me->getVictim(), SPELL_INTANGIBLE_PRESENCE);
|
||||
|
||||
m_uiIntangiblePresence_Timer = 20000;
|
||||
}
|
||||
else
|
||||
m_uiIntangiblePresence_Timer -= uiDiff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
{
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
||||
if (CAST_PLR(pKiller)->GetQuestStatus(QUEST_WHATS_HAUNTING_WITCH_HILL) == QUEST_STATUS_INCOMPLETE)
|
||||
if (killer->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(pKiller, SPELL_SUMMON_RESTLESS_APPARITION, true);
|
||||
CAST_PLR(pKiller)->KilledMonsterCredit(NPC_RESTLESS_APPARITION, 0);
|
||||
if (killer->ToPlayer()->GetQuestStatus(QUEST_WHATS_HAUNTING_WITCH_HILL) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
DoCast(me, SPELL_SUMMON_RESTLESS_APPARITION, true);
|
||||
DoCast(killer, SPELL_WITCH_HILL_INFORMATION_CREDIT, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
};
|
||||
void UpdateAI(uint32 const diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
/*######
|
||||
## npc_restless_apparition
|
||||
######*/
|
||||
events.Update(diff);
|
||||
|
||||
enum eRestlessApparition
|
||||
{
|
||||
SAY_RESTLESS_1 = -1000469,
|
||||
SAY_RESTLESS_2 = -1000470,
|
||||
SAY_RESTLESS_3 = -1000471
|
||||
};
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CONSUME_FLESH:
|
||||
DoCastVictim(SPELL_CONSUME_FLESH);
|
||||
events.ScheduleEvent(EVENT_CONSUME_FLESH, 15000);
|
||||
break;
|
||||
case EVENT_INTANGIBLE_PRESENCE:
|
||||
DoCastVictim(SPELL_INTANGIBLE_PRESENCE);
|
||||
events.ScheduleEvent(EVENT_INTANGIBLE_PRESENCE, 15000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
class npc_restless_apparition : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_restless_apparition() : CreatureScript("npc_restless_apparition") { }
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_restless_apparitionAI (pCreature);
|
||||
}
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
|
||||
struct npc_restless_apparitionAI : public ScriptedAI
|
||||
{
|
||||
npc_restless_apparitionAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
void Reset()
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
DoScriptText(RAND(SAY_RESTLESS_1, SAY_RESTLESS_2, SAY_RESTLESS_3), me);
|
||||
return new mobs_risen_husk_spiritAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
@@ -580,9 +558,9 @@ public:
|
||||
|
||||
};
|
||||
|
||||
/////////////////////
|
||||
/// npc_stinky
|
||||
/////////////////////
|
||||
/*######
|
||||
## npc_stinky
|
||||
######*/
|
||||
|
||||
enum eStinky
|
||||
{
|
||||
@@ -709,7 +687,6 @@ public:
|
||||
void AddSC_dustwallow_marsh()
|
||||
{
|
||||
new mobs_risen_husk_spirit();
|
||||
new npc_restless_apparition();
|
||||
new npc_lady_jaina_proudmoore();
|
||||
new npc_nat_pagle();
|
||||
new npc_private_hendel();
|
||||
|
||||
Reference in New Issue
Block a user