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*Cleanup InterruptNonMeleeSpells. Backported from TC2. Source: Mangos.
--HG-- branch : trunk
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@@ -3485,40 +3485,16 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
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void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
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{
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// generic spells are interrupted if they are not finished or delayed
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Spell *spell = m_currentSpells[CURRENT_GENERIC_SPELL];
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if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
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{
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m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
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if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
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InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
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if ( (spell->getState() != SPELL_STATE_FINISHED) &&
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(withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
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spell->cancel();
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spell->SetReferencedFromCurrent(false);
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}
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spell = m_currentSpells[CURRENT_AUTOREPEAT_SPELL];
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// autorepeat spells are interrupted if they are not finished or delayed
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if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
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{
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m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
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// send disable autorepeat packet in any case
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if(GetTypeId()==TYPEID_PLAYER)
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((Player*)this)->SendAutoRepeatCancel();
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if ( (spell->getState() != SPELL_STATE_FINISHED) &&
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(withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
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spell->cancel();
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spell->SetReferencedFromCurrent(false);
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}
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if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
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InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
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// channeled spells are interrupted if they are not finished, even if they are delayed
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spell = m_currentSpells[CURRENT_CHANNELED_SPELL];
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if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
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{
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m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
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if (spell->getState() != SPELL_STATE_FINISHED)
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spell->cancel();
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spell->SetReferencedFromCurrent(false);
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}
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if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
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InterruptSpell(CURRENT_CHANNELED_SPELL,true);
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}
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Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
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