Core/Spells: Fix stacking behaviour of spellmods

This commit is contained in:
tobmaps
2011-05-11 02:34:42 +07:00
parent 88f34ed73a
commit 98dbf64fad

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@@ -2798,7 +2798,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
continue;
AddPctN(totalmul, mod->value);
totalmul += CalculatePctN(1.0f, mod->value);
}
DropModCharge(mod, spell);