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Update code for 44394 and ranks. by Vladimir.
--HG-- branch : trunk
This commit is contained in:
@@ -1701,6 +1701,10 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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// Need remove expired auras after
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bool existExpired = false;
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TriggeredSpellInfoVct triggeredSpells;
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// Incanter's Absorption, for converting to spell power
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int32 incanterAbsorption = 0;
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// absorb without mana cost
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AuraEffectList const& vSchoolAbsorb = pVictim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB);
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for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
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@@ -1950,6 +1954,11 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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RemainingDamage -= currentAbsorb;
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// Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
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// for Incanter's Absorption converting to spell power
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if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x000008)
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incanterAbsorption += currentAbsorb;
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// Reduce shield amount
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(*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
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// Need remove it later
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@@ -2015,6 +2024,11 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
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}
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// Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
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// for Incanter's Absorption converting to spell power
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if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x000008)
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incanterAbsorption += currentAbsorb;
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(*i)->SetAmount((*i)->GetAmount()-currentAbsorb);
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if ((*i)->GetAmount() <= 0)
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{
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@@ -2137,7 +2151,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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*absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist);
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if (*absorb)
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// Incanter's Absorption, if have affective absorbing
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if (incanterAbsorption)
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{
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// Incanter's Absorption
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// TODO: move this code to procflag
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@@ -2151,10 +2166,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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current_dmg += bonusEff->GetAmount();
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int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100;
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int32 max_dmg = (int32)pVictim->GetMaxHealth() * 5 / 100;
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// Do not apply more auras if more than 5% hp
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if (current_dmg + new_dmg > max_dmg)
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new_dmg = max_dmg - current_dmg;
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if (new_dmg > 0)
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pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true);
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}
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