mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 15:40:45 +01:00
Core/Misc: Apply various cosmetic changes that were made to 3.3.5 branch when porting master branch code there
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@@ -69,8 +69,8 @@ void SmartAI::StartPath(bool run/* = false*/, uint32 pathId/* = 0*/, bool repeat
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if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
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{
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_escortNPCFlags = me->m_unitData->NpcFlags[0];
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me->ReplaceAllNpcFlags((NPCFlags)0);
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_escortNPCFlags = me->GetNpcFlags();
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me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
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}
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me->GetMotionMaster()->MovePath(_path, _repeatWaypointPath);
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@@ -2124,9 +2124,4 @@ namespace Trinity
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};
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}
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inline void SetUnitCurrentCastSpell(Unit* unit, Spell* spell)
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{
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unit->SetCurrentCastSpell(spell);
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}
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#endif
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@@ -237,7 +237,6 @@ static const uint32 SPELL_INTERRUPT_NONPLAYER = 32747;
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class TC_GAME_API Spell
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{
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friend void SetUnitCurrentCastSpell(Unit* unit, Spell* spell);
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friend class SpellScript;
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public:
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@@ -571,7 +571,7 @@ public:
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return true;
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}
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static bool HandleGameObjectSetStateCommand(ChatHandler* handler, GameObjectSpawnId guidLow, int32 objectType, Optional<int32> objectState)
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static bool HandleGameObjectSetStateCommand(ChatHandler* handler, GameObjectSpawnId guidLow, int32 objectType, Optional<uint32> objectState)
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{
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if (!guidLow)
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return false;
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@@ -614,7 +614,7 @@ public:
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object->SendCustomAnim(*objectState);
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break;
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case 5:
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if (objectState < 0 || objectState > GO_DESTRUCTIBLE_REBUILDING)
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if (*objectState > GO_DESTRUCTIBLE_REBUILDING)
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return false;
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object->SetDestructibleState(GameObjectDestructibleState(*objectState));
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@@ -20,6 +20,8 @@
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#include "CreatureAIImpl.h"
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struct Position;
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#define DataHeader "CS"
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#define CoSScriptName "instance_culling_of_stratholme"
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@@ -83,8 +85,6 @@ uint32 constexpr EncounterCount = 5;
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* - gets current instance state using GetData, then checks if we should despawn ourselves (bitmask check) *
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\***********************************************************************************************************************/
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struct Position;
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// Note: These are bitmask values to allow combining, but only a single bit will ever be true in instance script
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enum COSProgressStates : uint32
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{
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@@ -507,7 +507,7 @@ public:
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DoCast(player, SPELL_ARCANE_CHANNELING, true);//Arcane Channeling
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break;
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case 35:
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me->CastSpell(Position{ -8088, 1520.43f, 2.67f }, SPELL_TIME_STOP, true);
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me->CastSpell(Position(-8088, 1520.43f, 2.67f), SPELL_TIME_STOP, true);
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break;
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case 36:
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DoCast(player, SPELL_CALL_PRISMATIC_BARRIER, true);
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@@ -557,7 +557,7 @@ public:
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break;
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case 50:
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Fandral->AI()->Talk(FANDRAL_EMOTE_2);
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Fandral->CastSpell(Position{ -8127, 1525, 17.5f }, SPELL_THROW_HAMMER, true);
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Fandral->CastSpell(Position(-8127, 1525, 17.5f), SPELL_THROW_HAMMER, true);
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break;
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case 51:
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{
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