Fixed issues with The Second Trial (Q9686).

P.S: Now my System Date is right!

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-07-25 01:34:35 -03:00
parent 7308c112bb
commit 997b9e6b22

View File

@@ -440,19 +440,8 @@ void npc_secondTrialAI::JustDied(Unit* Killer)
// last kill quest complete for group
if (me->GetEntry() == CHAMPION_SUNSTRIKER)
{
if (Group *pGroup = CAST_PLR(Killer)->GetGroup())
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pGroupGuy = itr->getSource();
// for any leave or dead (with not released body) group member at appropriate distance
if (pGroupGuy && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse() && pGroupGuy->GetQuestStatus(QUEST_SECOND_TRIAL) == QUEST_STATUS_INCOMPLETE)
pGroupGuy->CompleteQuest(QUEST_SECOND_TRIAL);
}
}
else if (CAST_PLR(Killer)->GetQuestStatus(QUEST_SECOND_TRIAL) == QUEST_STATUS_INCOMPLETE)
CAST_PLR(Killer)->CompleteQuest(QUEST_SECOND_TRIAL);
if (Killer->GetTypeId() == TYPEID_PLAYER)
Killer->ToPlayer()->GroupEventHappens(QUEST_SECOND_TRIAL,Killer);
}
}
}