Core/Player: Fix logic fail in ApplyEquipCooldown

This commit is contained in:
ariel-
2016-10-11 20:04:05 -03:00
committed by GitHub
parent 85bb191816
commit 99c3f96f1a

View File

@@ -23175,10 +23175,9 @@ void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint3
void Player::ApplyEquipCooldown(Item* pItem)
{
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_NO_EQUIP_COOLDOWN))
return;
ItemTemplate const* proto = pItem->GetTemplate();
if (proto->GetFlags() & ITEM_FLAG_NO_EQUIP_COOLDOWN)
return;
for (uint8 i = 0; i < proto->Effects.size(); ++i)
{