mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-06 00:48:39 +01:00
Set opvp trigger creatures to aggressive. Because they are.
--HG-- branch : trunk
This commit is contained in:
@@ -28,6 +28,7 @@
|
||||
OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
|
||||
{
|
||||
sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
|
||||
c.SetAggressive(true);
|
||||
}
|
||||
|
||||
void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)
|
||||
|
||||
Reference in New Issue
Block a user