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Scripts/Outland: Update Kazzak & Doomwalker to new model (#26419)
This commit is contained in:
@@ -58,207 +58,174 @@ enum Events
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EVENT_BERSERK = 8
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};
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class boss_doomlord_kazzak : public CreatureScript
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struct boss_doomlord_kazzak : public ScriptedAI
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{
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public:
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boss_doomlord_kazzak() : CreatureScript("boss_doomlord_kazzak") { }
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boss_doomlord_kazzak(Creature* creature) : ScriptedAI(creature)
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{
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}
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struct boss_doomlordkazzakAI : public ScriptedAI
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, 6s, 10s);
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_events.ScheduleEvent(EVENT_CLEAVE, 7s);
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_events.ScheduleEvent(EVENT_THUNDERCLAP, 14s, 18s);
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_events.ScheduleEvent(EVENT_VOID_BOLT, 30s);
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_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25s);
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_events.ScheduleEvent(EVENT_ENRAGE, 1min);
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_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33s);
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_events.ScheduleEvent(EVENT_BERSERK, 3min);
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}
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void JustAppeared() override
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{
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Talk(SAY_INTRO);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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}
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void KilledUnit(Unit* victim) override
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{
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// When Kazzak kills a player (not pets/totems), he regens some health
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if (victim->GetTypeId() != TYPEID_PLAYER)
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return;
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DoCast(me, SPELL_CAPTURE_SOUL);
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff) override
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{
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// Return since we have no target
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature)
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switch (eventId)
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{
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case EVENT_SHADOW_VOLLEY:
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DoCastVictim(SPELL_SHADOW_VOLLEY);
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_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, 4s, 6s);
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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_events.ScheduleEvent(EVENT_CLEAVE, 8s, 12s);
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break;
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case EVENT_THUNDERCLAP:
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DoCastVictim(SPELL_THUNDERCLAP);
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_events.ScheduleEvent(EVENT_THUNDERCLAP, 10s, 14s);
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break;
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case EVENT_VOID_BOLT:
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DoCastVictim(SPELL_VOID_BOLT);
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_events.ScheduleEvent(EVENT_VOID_BOLT, 15s, 18s);
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break;
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case EVENT_MARK_OF_KAZZAK:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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DoCast(target, SPELL_MARK_OF_KAZZAK);
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_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20s);
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break;
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case EVENT_ENRAGE:
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Talk(EMOTE_FRENZY);
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DoCast(me, SPELL_ENRAGE);
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_events.ScheduleEvent(EVENT_ENRAGE, 30s);
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break;
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case EVENT_TWISTED_REFLECTION:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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DoCast(target, SPELL_TWISTED_REFLECTION);
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_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15s);
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break;
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case EVENT_BERSERK:
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DoCast(me, SPELL_BERSERK);
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break;
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default:
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break;
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}
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, 6s, 10s);
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_events.ScheduleEvent(EVENT_CLEAVE, 7s);
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_events.ScheduleEvent(EVENT_THUNDERCLAP, 14s, 18s);
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_events.ScheduleEvent(EVENT_VOID_BOLT, 30s);
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_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25s);
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_events.ScheduleEvent(EVENT_ENRAGE, 1min);
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_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33s);
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_events.ScheduleEvent(EVENT_BERSERK, 3min);
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}
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void JustAppeared() override
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{
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Talk(SAY_INTRO);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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}
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void KilledUnit(Unit* victim) override
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{
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// When Kazzak kills a player (not pets/totems), he regens some health
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if (victim->GetTypeId() != TYPEID_PLAYER)
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return;
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DoCast(me, SPELL_CAPTURE_SOUL);
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff) override
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{
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// Return since we have no target
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SHADOW_VOLLEY:
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DoCastVictim(SPELL_SHADOW_VOLLEY);
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_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, 4s, 6s);
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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_events.ScheduleEvent(EVENT_CLEAVE, 8s, 12s);
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break;
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case EVENT_THUNDERCLAP:
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DoCastVictim(SPELL_THUNDERCLAP);
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_events.ScheduleEvent(EVENT_THUNDERCLAP, 10s, 14s);
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break;
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case EVENT_VOID_BOLT:
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DoCastVictim(SPELL_VOID_BOLT);
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_events.ScheduleEvent(EVENT_VOID_BOLT, 15s, 18s);
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break;
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case EVENT_MARK_OF_KAZZAK:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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DoCast(target, SPELL_MARK_OF_KAZZAK);
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_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20s);
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break;
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case EVENT_ENRAGE:
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Talk(EMOTE_FRENZY);
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DoCast(me, SPELL_ENRAGE);
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_events.ScheduleEvent(EVENT_ENRAGE, 30s);
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break;
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case EVENT_TWISTED_REFLECTION:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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DoCast(target, SPELL_TWISTED_REFLECTION);
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_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15s);
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break;
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case EVENT_BERSERK:
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DoCast(me, SPELL_BERSERK);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_doomlordkazzakAI(creature);
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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};
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class spell_mark_of_kazzak : public SpellScriptLoader
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class spell_mark_of_kazzak : public AuraScript
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{
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public:
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spell_mark_of_kazzak() : SpellScriptLoader("spell_mark_of_kazzak") { }
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PrepareAuraScript(spell_mark_of_kazzak);
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class spell_mark_of_kazzak_AuraScript : public AuraScript
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_MARK_OF_KAZZAK_DAMAGE });
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
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{
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if (Unit* owner = GetUnitOwner())
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amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
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}
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void OnPeriodic(AuraEffect const* aurEff)
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{
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Unit* target = GetTarget();
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if (target->GetPower(POWER_MANA) == 0)
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{
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PrepareAuraScript(spell_mark_of_kazzak_AuraScript);
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_MARK_OF_KAZZAK_DAMAGE });
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
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{
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if (Unit* owner = GetUnitOwner())
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amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
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}
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void OnPeriodic(AuraEffect const* aurEff)
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{
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Unit* target = GetTarget();
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if (target->GetPower(POWER_MANA) == 0)
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{
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target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, aurEff);
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// Remove aura
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SetDuration(0);
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}
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}
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void Register() override
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mark_of_kazzak_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazzak_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_mark_of_kazzak_AuraScript();
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target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, aurEff);
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// Remove aura
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SetDuration(0);
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}
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}
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void Register() override
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mark_of_kazzak::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazzak::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
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}
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};
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class spell_twisted_reflection : public SpellScriptLoader
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class spell_twisted_reflection : public AuraScript
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{
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public:
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spell_twisted_reflection() : SpellScriptLoader("spell_twisted_reflection") { }
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PrepareAuraScript(spell_twisted_reflection);
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class spell_twisted_reflection_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_twisted_reflection_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_TWISTED_REFLECTION_HEAL });
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}
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_TWISTED_REFLECTION_HEAL });
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}
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void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
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{
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PreventDefaultAction();
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DamageInfo* damageInfo = eventInfo.GetDamageInfo();
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if (!damageInfo || !damageInfo->GetDamage())
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return;
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void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
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{
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PreventDefaultAction();
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DamageInfo* damageInfo = eventInfo.GetDamageInfo();
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if (!damageInfo || !damageInfo->GetDamage())
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return;
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eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActor(), SPELL_TWISTED_REFLECTION_HEAL, aurEff);
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}
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eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActor(), SPELL_TWISTED_REFLECTION_HEAL, aurEff);
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}
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void Register() override
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{
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OnEffectProc += AuraEffectProcFn(spell_twisted_reflection_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_twisted_reflection_AuraScript();
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}
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void Register() override
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{
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OnEffectProc += AuraEffectProcFn(spell_twisted_reflection::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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void AddSC_boss_doomlordkazzak()
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{
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new boss_doomlord_kazzak();
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new spell_mark_of_kazzak();
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new spell_twisted_reflection();
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RegisterCreatureAI(boss_doomlord_kazzak);
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RegisterSpellScript(spell_mark_of_kazzak);
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RegisterSpellScript(spell_twisted_reflection);
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}
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@@ -47,130 +47,119 @@ enum Events
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EVENT_OVERRUN = 5
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};
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class boss_doomwalker : public CreatureScript
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struct boss_doomwalker : public ScriptedAI
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{
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public:
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boss_doomwalker() : CreatureScript("boss_doomwalker") { }
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boss_doomwalker(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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struct boss_doomwalkerAI : public ScriptedAI
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void Initialize()
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{
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_inEnrage = false;
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}
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_ENRAGE, 0s);
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_events.ScheduleEvent(EVENT_ARMOR, 5s, 13s);
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_events.ScheduleEvent(EVENT_CHAIN, 10s, 30s);
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_events.ScheduleEvent(EVENT_QUAKE, 25s, 35s);
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_events.ScheduleEvent(EVENT_OVERRUN, 30s, 45s);
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Initialize();
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}
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void KilledUnit(Unit* victim) override
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{
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victim->CastSpell(victim, SPELL_MARK_DEATH, true);
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if (urand(0, 4))
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return;
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
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if (who->HasAura(SPELL_MARK_DEATH))
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
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switch (eventId)
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{
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Initialize();
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}
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void Initialize()
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{
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_inEnrage = false;
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}
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_ENRAGE, 0s);
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_events.ScheduleEvent(EVENT_ARMOR, 5s, 13s);
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_events.ScheduleEvent(EVENT_CHAIN, 10s, 30s);
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_events.ScheduleEvent(EVENT_QUAKE, 25s, 35s);
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_events.ScheduleEvent(EVENT_OVERRUN, 30s, 45s);
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Initialize();
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}
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void KilledUnit(Unit* victim) override
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{
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victim->CastSpell(victim, SPELL_MARK_DEATH, true);
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if (urand(0, 4))
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return;
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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}
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void MoveInLineOfSight(Unit* who) override
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|
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
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if (who->HasAura(SPELL_MARK_DEATH))
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
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}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
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||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
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||||
return;
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
case EVENT_ENRAGE:
|
||||
if (!HealthAbovePct(20))
|
||||
{
|
||||
case EVENT_ENRAGE:
|
||||
if (!HealthAbovePct(20))
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
_events.ScheduleEvent(EVENT_ENRAGE, 6s);
|
||||
_inEnrage = true;
|
||||
}
|
||||
break;
|
||||
case EVENT_OVERRUN:
|
||||
Talk(SAY_OVERRUN);
|
||||
DoCastVictim(SPELL_OVERRUN);
|
||||
_events.ScheduleEvent(EVENT_OVERRUN, 25s, 40s);
|
||||
break;
|
||||
case EVENT_QUAKE:
|
||||
if (urand(0, 1))
|
||||
return;
|
||||
|
||||
Talk(SAY_EARTHQUAKE);
|
||||
|
||||
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
|
||||
if (_inEnrage)
|
||||
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
|
||||
|
||||
DoCast(me, SPELL_EARTHQUAKE);
|
||||
_events.ScheduleEvent(EVENT_QUAKE, 30s, 55s);
|
||||
break;
|
||||
case EVENT_CHAIN:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
|
||||
DoCast(target, SPELL_CHAIN_LIGHTNING);
|
||||
_events.ScheduleEvent(EVENT_CHAIN, 7s, 27s);
|
||||
break;
|
||||
case EVENT_ARMOR:
|
||||
DoCastVictim(SPELL_SUNDER_ARMOR);
|
||||
_events.ScheduleEvent(EVENT_ARMOR, 10s, 25s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
_events.ScheduleEvent(EVENT_ENRAGE, 6s);
|
||||
_inEnrage = true;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
break;
|
||||
case EVENT_OVERRUN:
|
||||
Talk(SAY_OVERRUN);
|
||||
DoCastVictim(SPELL_OVERRUN);
|
||||
_events.ScheduleEvent(EVENT_OVERRUN, 25s, 40s);
|
||||
break;
|
||||
case EVENT_QUAKE:
|
||||
if (urand(0, 1))
|
||||
return;
|
||||
|
||||
Talk(SAY_EARTHQUAKE);
|
||||
|
||||
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
|
||||
if (_inEnrage)
|
||||
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
|
||||
|
||||
DoCast(me, SPELL_EARTHQUAKE);
|
||||
_events.ScheduleEvent(EVENT_QUAKE, 30s, 55s);
|
||||
break;
|
||||
case EVENT_CHAIN:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
|
||||
DoCast(target, SPELL_CHAIN_LIGHTNING);
|
||||
_events.ScheduleEvent(EVENT_CHAIN, 7s, 27s);
|
||||
break;
|
||||
case EVENT_ARMOR:
|
||||
DoCastVictim(SPELL_SUNDER_ARMOR);
|
||||
_events.ScheduleEvent(EVENT_ARMOR, 10s, 25s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _inEnrage;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new boss_doomwalkerAI(creature);
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _inEnrage;
|
||||
};
|
||||
|
||||
void AddSC_boss_doomwalker()
|
||||
{
|
||||
new boss_doomwalker();
|
||||
RegisterCreatureAI(boss_doomwalker);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user