Scripts/Spells: Update Power Word: Shield (#29228)

This commit is contained in:
Teleqraph
2023-08-29 00:20:16 +02:00
committed by GitHub
parent 1715ddf680
commit 9b516978e7

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@@ -51,6 +51,7 @@ enum PriestSpells
SPELL_PRIEST_ATONEMENT_EFFECT = 194384,
SPELL_PRIEST_ATONEMENT_HEAL = 81751,
SPELL_PRIEST_BENEDICTION = 193157,
SPELL_PRIEST_BENEVOLENCE = 415416,
SPELL_PRIEST_BLESSED_HEALING = 70772,
SPELL_PRIEST_BLESSED_LIGHT = 196813,
SPELL_PRIEST_BODY_AND_SOUL = 64129,
@@ -151,8 +152,8 @@ enum PriestSpells
SPELL_PRIEST_SHADOW_WORD_DEATH = 32379,
SPELL_PRIEST_SHADOW_MEND_PERIODIC_DUMMY = 187464,
SPELL_PRIEST_SHADOW_WORD_PAIN = 589,
SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755,
SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045,
SPELL_PRIEST_SHIELD_DISCIPLINE = 197045,
SPELL_PRIEST_SHIELD_DISCIPLINE_EFFECT = 47755,
SPELL_PRIEST_SINS_OF_THE_MANY = 280398,
SPELL_PRIEST_SMITE = 585,
SPELL_PRIEST_SPIRIT_OF_REDEMPTION = 27827,
@@ -167,7 +168,8 @@ enum PriestSpells
SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085,
SPELL_PRIEST_VOID_SHIELD = 199144,
SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145,
SPELL_PRIEST_WEAKENED_SOUL = 6788
SPELL_PRIEST_WEAKENED_SOUL = 6788,
SPELL_PVP_RULES_ENABLED_HARDCODED = 134735
};
enum PriestSpellVisuals
@@ -1852,123 +1854,89 @@ private:
};
// 17 - Power Word: Shield
class spell_pri_power_word_shield : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_WEAKENED_SOUL });
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
if (!caster->HasAura(SPELL_PRIEST_RAPTURE))
if (target->HasAura(SPELL_PRIEST_WEAKENED_SOUL, caster->GetGUID()))
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void HandleEffectHit()
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
if (!caster->HasAura(SPELL_PRIEST_RAPTURE))
caster->CastSpell(target, SPELL_PRIEST_WEAKENED_SOUL, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pri_power_word_shield::CheckCast);
AfterHit += SpellHitFn(spell_pri_power_word_shield::HandleEffectHit);
}
};
class spell_pri_power_word_shield_aura : public AuraScript
class spell_pri_power_word_shield : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_PRIEST_BODY_AND_SOUL,
SPELL_PRIEST_BODY_AND_SOUL_SPEED,
SPELL_PRIEST_STRENGTH_OF_SOUL,
SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT,
SPELL_PRIEST_RENEWED_HOPE,
SPELL_PRIEST_RENEWED_HOPE_EFFECT,
SPELL_PRIEST_VOID_SHIELD,
SPELL_PRIEST_VOID_SHIELD_EFFECT,
SPELL_PRIEST_ATONEMENT_EFFECT,
SPELL_PRIEST_TRINITY_EFFECT,
SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE,
SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE,
SPELL_PRIEST_RAPTURE,
SPELL_PRIEST_MASTERY_GRACE
SPELL_PRIEST_SHIELD_DISCIPLINE,
SPELL_PRIEST_SHIELD_DISCIPLINE_EFFECT,
SPELL_PVP_RULES_ENABLED_HARDCODED
}) && ValidateSpellEffect({
{ SPELL_PRIEST_MASTERY_GRACE, EFFECT_0 },
{ SPELL_PRIEST_RAPTURE, EFFECT_1 },
{ SPELL_PRIEST_BENEVOLENCE, EFFECT_0 }
});
}
void CalculateAmount(AuraEffect const* /*auraEffect*/, int32& amount, bool& canBeRecalculated)
void CalculateAmount(AuraEffect const* /*auraEffect*/, int32& amount, bool& canBeRecalculated) const
{
canBeRecalculated = false;
if (Unit* caster = GetCaster())
{
float amountF = caster->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask()) * 1.65f;
float modifiedAmount = caster->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask()) * 3.36f;
if (Player* player = caster->ToPlayer())
{
AddPct(amountF, player->GetRatingBonusValue(CR_VERSATILITY_DAMAGE_DONE));
AddPct(modifiedAmount, player->GetRatingBonusValue(CR_VERSATILITY_DAMAGE_DONE));
if (AuraEffect const* mastery = caster->GetAuraEffect(SPELL_PRIEST_MASTERY_GRACE, EFFECT_0))
// Mastery: Grace (TBD: move into DoEffectCalcDamageAndHealing hook with a new SpellScript and AuraScript).
if (AuraEffect const* masteryGraceEffect = caster->GetAuraEffect(SPELL_PRIEST_MASTERY_GRACE, EFFECT_0))
if (GetUnitOwner()->HasAura(SPELL_PRIEST_ATONEMENT_EFFECT) || GetUnitOwner()->HasAura(SPELL_PRIEST_TRINITY_EFFECT))
AddPct(amountF, mastery->GetAmount());
AddPct(modifiedAmount, masteryGraceEffect->GetAmount());
if (player->GetPrimarySpecialization() != ChrSpecialization::PriestHoly)
{
modifiedAmount *= 1.25f;
if (caster->HasAura(SPELL_PVP_RULES_ENABLED_HARDCODED))
modifiedAmount *= 0.8f;
}
}
if (AuraEffect const* rapture = caster->GetAuraEffect(SPELL_PRIEST_RAPTURE, EFFECT_1))
AddPct(amountF, rapture->GetAmount());
// Rapture talent (TBD: move into DoEffectCalcDamageAndHealing hook).
if (AuraEffect const* raptureEffect = caster->GetAuraEffect(SPELL_PRIEST_RAPTURE, EFFECT_1))
AddPct(modifiedAmount, raptureEffect->GetAmount());
amount = amountF;
// Benevolence talent
if (AuraEffect const* benevolenceEffect = caster->GetAuraEffect(SPELL_PRIEST_BENEVOLENCE, EFFECT_0))
AddPct(modifiedAmount, benevolenceEffect->GetAmount());
amount = modifiedAmount;
}
}
void HandleOnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleOnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) const
{
Unit* caster = GetCaster();
Unit* target = GetTarget();
if (!caster)
return;
if (caster->HasAura(SPELL_PRIEST_BODY_AND_SOUL))
caster->CastSpell(target, SPELL_PRIEST_BODY_AND_SOUL_SPEED, true);
// Note: Strength of Soul PvP talent.
if (caster->HasAura(SPELL_PRIEST_STRENGTH_OF_SOUL))
caster->CastSpell(target, SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_RENEWED_HOPE))
caster->CastSpell(target, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_VOID_SHIELD) && caster == target)
caster->CastSpell(target, SPELL_PRIEST_VOID_SHIELD_EFFECT, true);
caster->CastSpell(GetTarget(), SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT, aurEff);
}
void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleOnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) const
{
GetTarget()->RemoveAura(SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT);
// Note: Shield Discipline talent.
if (Unit* caster = GetCaster())
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && caster->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE))
caster->CastSpell(caster, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true);
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && caster->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE))
caster->CastSpell(caster, SPELL_PRIEST_SHIELD_DISCIPLINE_EFFECT, aurEff);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_aura::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
AfterEffectApply += AuraEffectApplyFn(spell_pri_power_word_shield_aura::HandleOnApply, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_aura::HandleOnRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
AfterEffectApply += AuraEffectApplyFn(spell_pri_power_word_shield::HandleOnApply, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield::HandleOnRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
@@ -2864,7 +2832,7 @@ void AddSC_priest_spell_scripts()
RegisterSpellScript(spell_pri_power_of_the_dark_side_damage_bonus);
RegisterSpellScript(spell_pri_power_of_the_dark_side_healing_bonus);
RegisterSpellScript(spell_pri_power_word_radiance);
RegisterSpellAndAuraScriptPair(spell_pri_power_word_shield, spell_pri_power_word_shield_aura);
RegisterSpellScript(spell_pri_power_word_shield);
RegisterSpellScript(spell_pri_power_word_solace);
RegisterSpellScript(spell_pri_prayer_of_mending_dummy);
RegisterSpellAndAuraScriptPair(spell_pri_prayer_of_mending, spell_pri_prayer_of_mending_aura);