mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
Core/Spells: Use Unit::IsValidAttack/AssistTarget functions to validate spell explicit targets.
This commit is contained in:
@@ -4781,7 +4781,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
// those spells may have incorrect target entries or not filled at all (for example 15332)
|
||||
// such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
|
||||
// also, such casts shouldn't be sent to client
|
||||
if (!(((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !m_targets.GetUnitTarget()) || m_targets.GetUnitTarget() == m_caster))
|
||||
if (!((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)))
|
||||
{
|
||||
// Check explicit target for m_originalCaster - todo: get rid of such workarounds
|
||||
SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(m_originalCaster ? m_originalCaster : m_caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget());
|
||||
@@ -4818,22 +4818,21 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
return SPELL_FAILED_TARGET_AURASTATE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check pet presence
|
||||
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
// check pet presence
|
||||
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
{
|
||||
if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
|
||||
{
|
||||
if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
|
||||
if (!m_caster->GetGuardianPet())
|
||||
{
|
||||
target = m_caster->GetGuardianPet();
|
||||
if (!target)
|
||||
{
|
||||
if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
else
|
||||
return SPELL_FAILED_NO_PET;
|
||||
}
|
||||
break;
|
||||
if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
else
|
||||
return SPELL_FAILED_NO_PET;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1634,7 +1634,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
|
||||
if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit))
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
// TODO: more research
|
||||
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
|
||||
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
|
||||
// return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
@@ -1648,14 +1648,6 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
}
|
||||
|
||||
// check UNIT_FLAG_NON_ATTACKABLE flag - a player can cast spells on his pet (or other controlled unit) though in any state
|
||||
if (!IsPositive() && target != caster && target->GetCharmerOrOwnerGUID() != caster->GetGUID())
|
||||
{
|
||||
// any unattackable target skipped
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
}
|
||||
|
||||
// check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells
|
||||
if (target != caster && (caster->IsControlledByPlayer() || !IsPositive()) && target->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
@@ -1738,17 +1730,13 @@ SpellCastResult SpellInfo::CheckExplicitTarget(Unit const* caster, WorldObject c
|
||||
if (neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER))
|
||||
{
|
||||
if (neededTargets & TARGET_FLAG_UNIT_ENEMY)
|
||||
if (!caster->IsFriendlyTo(unitTarget))
|
||||
return SPELL_CAST_OK;
|
||||
if (neededTargets & TARGET_FLAG_UNIT_ALLY)
|
||||
if (caster->IsFriendlyTo(unitTarget))
|
||||
return SPELL_CAST_OK;
|
||||
if (neededTargets & TARGET_FLAG_UNIT_PARTY)
|
||||
if (caster->IsInPartyWith(unitTarget))
|
||||
return SPELL_CAST_OK;
|
||||
if (neededTargets & TARGET_FLAG_UNIT_RAID)
|
||||
if (caster->IsInRaidWith(unitTarget))
|
||||
if (caster->_IsValidAttackTarget(unitTarget, this))
|
||||
return SPELL_CAST_OK;
|
||||
if (neededTargets & TARGET_FLAG_UNIT_ALLY
|
||||
|| (neededTargets & TARGET_FLAG_UNIT_PARTY && caster->IsInPartyWith(unitTarget))
|
||||
|| (neededTargets & TARGET_FLAG_UNIT_RAID && caster->IsInRaidWith(unitTarget)))
|
||||
if (caster->_IsValidAssistTarget(unitTarget, this))
|
||||
return SPELL_CAST_OK;
|
||||
if (neededTargets & TARGET_FLAG_UNIT_MINIPET)
|
||||
if (unitTarget->GetGUID() == caster->GetCritterGUID())
|
||||
return SPELL_CAST_OK;
|
||||
|
||||
Reference in New Issue
Block a user