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Core/SpellHistory: Improved Cooldown Duel Reset
- Do not send useless data to the client - Fixed a rare visual bug
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@@ -677,6 +677,10 @@ void SpellHistory::RestoreCooldownStateAfterDuel()
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{
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Clock::time_point now = Clock::now();
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uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0;
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if (cooldownDuration == 0)
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continue;
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cooldowns[itr->first] = cooldownDuration;
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}
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